mirror of
https://github.com/opentx/opentx.git
synced 2025-07-20 14:55:13 +03:00
Haptic 0,1,2,3
This commit is contained in:
parent
2eeedf6c55
commit
0d4911a0d4
1 changed files with 125 additions and 124 deletions
249
src/haptic.cpp
249
src/haptic.cpp
|
@ -1,124 +1,125 @@
|
|||
/*
|
||||
* Authors (alphabetical order)
|
||||
* - Bertrand Songis <bsongis@gmail.com>
|
||||
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
|
||||
* - Cameron Weeks <th9xer@gmail.com>
|
||||
* - Erez Raviv
|
||||
* - Jean-Pierre Parisy
|
||||
* - Karl Szmutny <shadow@privy.de>
|
||||
* - Michael Blandford
|
||||
* - Michal Hlavinka
|
||||
* - Pat Mackenzie
|
||||
* - Philip Moss
|
||||
* - Rob Thomson
|
||||
* - Romolo Manfredini <romolo.manfredini@gmail.com>
|
||||
* - Thomas Husterer
|
||||
*
|
||||
* open9x is based on code named
|
||||
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
|
||||
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
|
||||
* and the original (and ongoing) project by
|
||||
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "open9x.h"
|
||||
|
||||
hapticQueue::hapticQueue()
|
||||
{
|
||||
buzzTimeLeft = 0;
|
||||
buzzPause = 0;
|
||||
|
||||
t_queueRidx = 0;
|
||||
t_queueWidx = 0;
|
||||
|
||||
hapticTick = 0;
|
||||
}
|
||||
|
||||
void hapticQueue::heartbeat()
|
||||
{
|
||||
#if defined(SIMU)
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (buzzTimeLeft > 0) {
|
||||
buzzTimeLeft--; // time gets counted down
|
||||
#if defined(PCBARM)
|
||||
hapticOn(g_eeGeneral.hapticStrength * 20);
|
||||
#else
|
||||
if (hapticTick-- > 0) {
|
||||
HAPTIC_ON; // haptic output 'high'
|
||||
}
|
||||
else {
|
||||
HAPTIC_OFF; // haptic output 'high'
|
||||
hapticTick = g_eeGeneral.hapticStrength;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
HAPTIC_OFF; // haptic output 'high'
|
||||
if (buzzPause > 0) {
|
||||
buzzPause--;
|
||||
}
|
||||
else if (t_queueRidx != t_queueWidx) {
|
||||
buzzTimeLeft = queueHapticLength[t_queueRidx];
|
||||
buzzPause = queueHapticPause[t_queueRidx];
|
||||
if (!queueHapticRepeat[t_queueRidx]--) {
|
||||
t_queueRidx = (t_queueRidx + 1) % HAPTIC_QUEUE_LENGTH;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void hapticQueue::play(uint8_t tLen, uint8_t tPause, uint8_t tFlags)
|
||||
{
|
||||
tLen = getHapticLength(tLen);
|
||||
|
||||
if ((tFlags & PLAY_NOW) || (!busy() && empty())) {
|
||||
buzzTimeLeft = tLen;
|
||||
buzzPause = tPause;
|
||||
t_queueWidx = t_queueRidx;
|
||||
}
|
||||
else {
|
||||
tFlags += 1;
|
||||
}
|
||||
|
||||
tFlags &= 0x0f;
|
||||
if (tFlags) {
|
||||
uint8_t next_queueWidx = (t_queueWidx + 1) % HAPTIC_QUEUE_LENGTH;
|
||||
if (next_queueWidx != t_queueRidx) {
|
||||
queueHapticLength[t_queueWidx] = tLen;
|
||||
queueHapticPause[t_queueWidx] = tPause;
|
||||
queueHapticRepeat[t_queueWidx] = tFlags-1;
|
||||
t_queueWidx = next_queueWidx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void hapticQueue::event(uint8_t e)
|
||||
{
|
||||
if (g_eeGeneral.hapticMode>0 || (g_eeGeneral.hapticMode==0 && e>=AU_WARNING1) || (g_eeGeneral.hapticMode>=-1 && e<=AU_ERROR)) {
|
||||
if (e <= AU_ERROR)
|
||||
play(15, 3, PLAY_NOW);
|
||||
else if (e <= AU_TRIM_MOVE)
|
||||
play(5, 0, PLAY_NOW);
|
||||
else if (e <= AU_TIMER_LT3)
|
||||
play(15, 3, PLAY_NOW);
|
||||
else if (e < AU_FRSKY_FIRST)
|
||||
play(15, 3, (e-AU_TIMER_10)|PLAY_NOW);
|
||||
else if (e >= AU_FRSKY_LAST && empty()) {
|
||||
play(15, 3, e-AU_FRSKY_LAST);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hapticQueue haptic;
|
||||
/*
|
||||
* Authors (alphabetical order)
|
||||
* - Bertrand Songis <bsongis@gmail.com>
|
||||
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
|
||||
* - Cameron Weeks <th9xer@gmail.com>
|
||||
* - Erez Raviv
|
||||
* - Jean-Pierre Parisy
|
||||
* - Karl Szmutny <shadow@privy.de>
|
||||
* - Michael Blandford
|
||||
* - Michal Hlavinka
|
||||
* - Pat Mackenzie
|
||||
* - Philip Moss
|
||||
* - Rob Thomson
|
||||
* - Romolo Manfredini <romolo.manfredini@gmail.com>
|
||||
* - Thomas Husterer
|
||||
*
|
||||
* open9x is based on code named
|
||||
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
|
||||
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
|
||||
* and the original (and ongoing) project by
|
||||
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License version 2 as
|
||||
* published by the Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "open9x.h"
|
||||
|
||||
hapticQueue::hapticQueue()
|
||||
{
|
||||
buzzTimeLeft = 0;
|
||||
buzzPause = 0;
|
||||
|
||||
t_queueRidx = 0;
|
||||
t_queueWidx = 0;
|
||||
|
||||
hapticTick = 0;
|
||||
}
|
||||
|
||||
void hapticQueue::heartbeat()
|
||||
{
|
||||
#if defined(SIMU)
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (buzzTimeLeft > 0) {
|
||||
buzzTimeLeft--; // time gets counted down
|
||||
#if defined(PCBARM)
|
||||
hapticOn(g_eeGeneral.hapticStrength * 20);
|
||||
#else
|
||||
if (hapticTick-- > 0) {
|
||||
HAPTIC_ON; // haptic output 'high'
|
||||
}
|
||||
else {
|
||||
HAPTIC_OFF; // haptic output 'high'
|
||||
hapticTick = g_eeGeneral.hapticStrength;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
HAPTIC_OFF; // haptic output 'high'
|
||||
if (buzzPause > 0) {
|
||||
buzzPause--;
|
||||
}
|
||||
else if (t_queueRidx != t_queueWidx) {
|
||||
buzzTimeLeft = queueHapticLength[t_queueRidx];
|
||||
buzzPause = queueHapticPause[t_queueRidx];
|
||||
if (!queueHapticRepeat[t_queueRidx]--) {
|
||||
t_queueRidx = (t_queueRidx + 1) % HAPTIC_QUEUE_LENGTH;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void hapticQueue::play(uint8_t tLen, uint8_t tPause, uint8_t tFlags)
|
||||
{
|
||||
tLen = getHapticLength(tLen);
|
||||
|
||||
if ((tFlags & PLAY_NOW) || (!busy() && empty())) {
|
||||
buzzTimeLeft = tLen;
|
||||
buzzPause = tPause;
|
||||
t_queueWidx = t_queueRidx;
|
||||
}
|
||||
else {
|
||||
tFlags += 1;
|
||||
}
|
||||
|
||||
tFlags &= 0x0f;
|
||||
if (tFlags) {
|
||||
uint8_t next_queueWidx = (t_queueWidx + 1) % HAPTIC_QUEUE_LENGTH;
|
||||
if (next_queueWidx != t_queueRidx) {
|
||||
queueHapticLength[t_queueWidx] = tLen;
|
||||
queueHapticPause[t_queueWidx] = tPause;
|
||||
queueHapticRepeat[t_queueWidx] = tFlags-1;
|
||||
t_queueWidx = next_queueWidx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void hapticQueue::event(uint8_t e)
|
||||
{
|
||||
if (g_eeGeneral.hapticMode>0 || (g_eeGeneral.hapticMode==0 && e>=AU_WARNING1) || (g_eeGeneral.hapticMode>=-1 && e<=AU_ERROR)) {
|
||||
if (e <= AU_ERROR)
|
||||
play(15, 3, PLAY_NOW);
|
||||
else if (e <= AU_TRIM_MOVE)
|
||||
play(5, 0, PLAY_NOW);
|
||||
else if (e <= AU_TIMER_LT3)
|
||||
play(15, 3, PLAY_NOW);
|
||||
else if (e < AU_FRSKY_FIRST)
|
||||
play(15, 3, (e-AU_TIMER_10)|PLAY_NOW);
|
||||
else if (e >= AU_FRSKY_LAST && empty()) {
|
||||
play(30, 10, 0);
|
||||
play(10,50-10*(e-AU_FRSKY_LAST),(e-AU_FRSKY_LAST));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hapticQueue haptic;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue