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Small update to audio to sort issues on count down timer - not tested yet as compile currently failing on sky9x board for me. Please check and let me know if sorted.

This commit is contained in:
rob@marotori.com 2012-04-17 17:11:35 +00:00
parent e4c59f402d
commit 1552a5bb51

View file

@ -253,11 +253,11 @@ void audioQueue::event(uint8_t e, uint8_t f)
break;
// time 10 seconds left
case AU_TIMER_10:
playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 1);
playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 0);
break;
// time <3 seconds left
case AU_TIMER_LT3:
playNow(BEEP_DEFAULT_FREQ, 20, 25, 1);
playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 0);
break;
case AU_FRSKY_WARN1:
playASAP(BEEP_DEFAULT_FREQ+20,15,5,2);
@ -320,8 +320,8 @@ void audioQueue::event(uint8_t e, uint8_t f)
void audioDefevent(uint8_t e)
{
audio.event(e, BEEP_DEFAULT_FREQ);
#ifdef HAPTIC
hapticAudioEvent(e);
#endif
hapticAudioEvent(e); //do this before audio to help sync timings
#endif
audio.event(e, BEEP_DEFAULT_FREQ);
}