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Massive revert of the trunk to return to the last known stable version. I would like a new release soon.

This commit is contained in:
bsongis 2012-04-18 08:24:33 +00:00
parent 090b111b7a
commit 1d2de3d3e0
21 changed files with 191 additions and 674 deletions

View file

@ -1,150 +0,0 @@
/*
* Authors (alphabetical order)
* - Bertrand Songis <bsongis@gmail.com>
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
* - Cameron Weeks <th9xer@gmail.com>
* - Erez Raviv
* - Jean-Pierre Parisy
* - Karl Szmutny <shadow@privy.de>
* - Michael Blandford
* - Michal Hlavinka
* - Pat Mackenzie
* - Philip Moss
* - Rob Thomson
* - Romolo Manfredini <romolo.manfredini@gmail.com>
* - Thomas Husterer
*
* open9x is based on code named
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
* and the original (and ongoing) project by
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#include "open9x.h"
hapticQueue::hapticQueue()
{
buzzTimeLeft = 0;
buzzPause = 0;
t_queueRidx = 0;
t_queueWidx = 0;
hapticTick = 0;
}
void hapticQueue::heartbeat()
{
#if defined(SIMU)
return;
#endif
#if defined(PCBARM)
if (buzzTimeLeft > 0) {
buzzTimeLeft--; //time gets counted down
hapticOn((g_eeGeneral.hapticStrength * 2) * 10);
}
else {
hapticOff();
if (buzzPause > 0) {
buzzPause--;
}
else if (t_queueRidx != t_queueWidx) {
buzzTimeLeft = queueHapticLength[t_queueRidx];
buzzPause = queueHapticPause[t_queueRidx];
if (!queueHapticRepeat[t_queueRidx]--) {
t_queueRidx = (t_queueRidx + 1) % HAPTIC_QUEUE_LENGTH;
}
}
}
#else
if (buzzTimeLeft > 0) {
buzzTimeLeft--; // time gets counted down
if (hapticTick-- > 0) {
HAPTIC_ON; // haptic output 'high'
}
else {
HAPTIC_OFF; // haptic output 'high'
hapticTick = g_eeGeneral.hapticStrength;
}
}
else {
HAPTIC_OFF; // haptic output 'high'
if (buzzPause > 0) {
buzzPause--;
}
else if (t_queueRidx != t_queueWidx) {
buzzTimeLeft = queueHapticLength[t_queueRidx];
buzzPause = queueHapticPause[t_queueRidx];
if (!queueHapticRepeat[t_queueRidx]--) {
t_queueRidx = (t_queueRidx + 1) % HAPTIC_QUEUE_LENGTH;
}
}
}
#endif
}
inline uint8_t hapticQueue::getHapticLength(uint8_t tLen)
{
return ((g_eeGeneral.hapticLength * 2) + tLen) * 2;
}
void hapticQueue::playNow(uint8_t tLen, uint8_t tPause, uint8_t tRepeat)
{
buzzTimeLeft = getHapticLength(tLen);
buzzPause = tPause;
t_queueWidx = t_queueRidx;
if (tRepeat) {
playASAP(tLen, tPause, tRepeat-1);
}
}
void hapticQueue::playASAP(uint8_t tLen, uint8_t tPause, uint8_t tRepeat)
{
uint8_t next_queueWidx = (t_queueWidx + 1) % HAPTIC_QUEUE_LENGTH;
if (next_queueWidx != t_queueRidx) {
queueHapticLength[t_queueWidx] = getHapticLength(tLen);
queueHapticPause[t_queueWidx] = tPause;
queueHapticRepeat[t_queueWidx] = tRepeat-1;
t_queueWidx = next_queueWidx;
}
}
void hapticQueue::event(uint8_t e)
{
switch (e) {
case 0: // very little buzz for keys / trims
playNow(5, 0, 0);
break;
case 1: // one buzz
playASAP(10,2,1);
break;
case 2: // two buzz
playASAP(10,2,2);
break;
case 3: // three buzz
playASAP(10,2,3);
break;
default:
break;
}
}
void hapticDefevent(uint8_t e)
{
haptic.event(e);
}