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Keys code cleanup and documentation (#4692)
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2 changed files with 67 additions and 40 deletions
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@ -2,7 +2,7 @@
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* Copyright (C) OpenTX
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*
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* Based on code named
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* th9x - http://code.google.com/p/th9x
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* th9x - http://code.google.com/p/th9x
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* er9x - http://code.google.com/p/er9x
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* gruvin9x - http://code.google.com/p/gruvin9x
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*
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@ -20,8 +20,27 @@
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#include "opentx.h"
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#define KEY_LONG_DELAY 32 // long key press minimum duration (x10ms), must be less than KEY_REPEAT_DELAY
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#define KEY_REPEAT_DELAY 40 // press longer than this enables repeat (but does not fire it yet)
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#define KEY_REPEAT_TRIGGER 48 // repeat trigger, used in combination with m_state to produce decreasing times between repeat events
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#define KEY_REPEAT_PAUSE_DELAY 64
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#ifdef SIMU
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#define FILTERBITS 1 // defines how many bits are used for debounce
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#else
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#define FILTERBITS 4 // defines how many bits are used for debounce
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#endif
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#define KSTATE_OFF 0
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#define KSTATE_RPTDELAY 95
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#define KSTATE_START 97
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#define KSTATE_PAUSE 98
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#define KSTATE_KILLED 99
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event_t s_evt;
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struct t_inactivity inactivity = {0};
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Key keys[NUM_KEYS];
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#if defined(CPUARM)
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event_t getEvent(bool trim)
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@ -47,11 +66,9 @@ event_t getEvent()
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}
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#endif
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#define KEY_LONG_DELAY 32
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Key keys[NUM_KEYS];
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void Key::input(bool val)
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{
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// store new value in the bits that hold the key state history (used for debounce)
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uint8_t t_vals = m_vals ;
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t_vals <<= 1 ;
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if (val) t_vals |= 1;
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@ -59,32 +76,39 @@ void Key::input(bool val)
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m_cnt++;
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if (m_state && m_vals==0) {
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if (m_state && m_vals == 0) {
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// key is released
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if (m_state != KSTATE_KILLED) {
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// TRACE("key %d BREAK", key());
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putEvent(EVT_KEY_BREAK(key()));
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}
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m_cnt = 0;
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m_state = KSTATE_OFF;
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m_cnt = 0;
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return;
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}
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switch (m_state) {
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case KSTATE_OFF:
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if (m_vals == FFVAL) {
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if (m_vals == ((1<<FILTERBITS)-1)) {
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m_state = KSTATE_START;
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m_cnt = 0;
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m_cnt = 0;
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}
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break;
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case KSTATE_START:
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// TRACE("key %d FIRST", key());
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putEvent(EVT_KEY_FIRST(key()));
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inactivity.counter = 0;
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m_state = KSTATE_RPTDELAY;
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m_cnt = 0;
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m_state = KSTATE_RPTDELAY;
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m_cnt = 0;
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break;
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case KSTATE_RPTDELAY: // gruvin: delay state before first key repeat
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if (m_cnt == KEY_LONG_DELAY) {
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// generate long key press
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// TRACE("key %d LONG", key());
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putEvent(EVT_KEY_LONG(key()));
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}
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if (m_cnt == 40) {
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if (m_cnt == KEY_REPEAT_DELAY) {
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m_state = 16;
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m_cnt = 0;
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}
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@ -94,21 +118,23 @@ void Key::input(bool val)
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case 8:
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case 4:
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case 2:
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if (m_cnt >= 48) { //3 6 12 24 48 pulses in every 480ms
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if (m_cnt >= KEY_REPEAT_TRIGGER) { //3 6 12 24 48 pulses in every 480ms
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m_state >>= 1;
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m_cnt = 0;
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m_cnt = 0;
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}
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// no break
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case 1:
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if ((m_cnt & (m_state-1)) == 0) {
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// this produces repeat events that at first repeat slowly and then increase in speed
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// TRACE("key %d REPEAT", key());
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putEvent(EVT_KEY_REPT(key()));
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}
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break;
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case KSTATE_PAUSE: //pause
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if (m_cnt >= 64) {
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case KSTATE_PAUSE: //pause repeat events
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if (m_cnt >= KEY_REPEAT_PAUSE_DELAY) {
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m_state = 8;
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m_cnt = 0;
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m_cnt = 0;
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}
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break;
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@ -117,17 +143,32 @@ void Key::input(bool val)
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}
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}
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void Key::pauseEvents()
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{
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m_state = KSTATE_PAUSE;
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m_cnt = 0;
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}
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void Key::killEvents()
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{
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// TRACE("key %d killed", key());
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m_state = KSTATE_KILLED;
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}
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uint8_t Key::key() const
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{
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return (this - keys);
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}
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// Introduce a slight delay in the key repeat sequence
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void pauseEvents(event_t event)
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{
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event = EVT_KEY_MASK(event);
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if (event < (int)DIM(keys)) keys[event].pauseEvents();
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}
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// Disables any further event generation (BREAK and REPEAT) for this key, until the key is released
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void killEvents(event_t event)
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{
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#if defined(ROTARY_ENCODERS)
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