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Fixes #3285: only first 32 input lines (out of 64) were accessible in Lua

This commit is contained in:
Damjan Adamic 2016-02-15 21:48:15 +01:00
parent 79a5f65a2c
commit 29b8b2685c

View file

@ -278,7 +278,7 @@ static int luaModelResetTimer(lua_State *L)
static unsigned int getFirstInput(unsigned int chn) static unsigned int getFirstInput(unsigned int chn)
{ {
for (unsigned int i=0; i<MAX_INPUTS; i++) { for (unsigned int i=0; i<MAX_EXPOS; i++) {
ExpoData * expo = expoAddress(i); ExpoData * expo = expoAddress(i);
if (!expo->srcRaw || expo->chn >= chn) { if (!expo->srcRaw || expo->chn >= chn) {
return i; return i;
@ -290,7 +290,7 @@ static unsigned int getFirstInput(unsigned int chn)
static unsigned int getInputsCountFromFirst(unsigned int chn, unsigned int first) static unsigned int getInputsCountFromFirst(unsigned int chn, unsigned int first)
{ {
unsigned int count = 0; unsigned int count = 0;
for (unsigned int i=first; i<MAX_INPUTS; i++) { for (unsigned int i=first; i<MAX_EXPOS; i++) {
ExpoData * expo = expoAddress(i); ExpoData * expo = expoAddress(i);
if (!expo->srcRaw || expo->chn!=chn) break; if (!expo->srcRaw || expo->chn!=chn) break;
count++; count++;