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HAPTIC is now able to work without AUDIO

New function in function switches to play an Audio track
Trims can be used to modify a mixer offset.
Offsets for Frsky can go from -128 to +127
Vibrations motor on v4 (HAPTIC option too)
This commit is contained in:
bsongis 2012-02-01 18:55:08 +00:00
parent 715c5967c7
commit 3e009decfb
13 changed files with 296 additions and 224 deletions

View file

@ -95,7 +95,7 @@ void menuProcSetup(uint8_t event)
#ifdef AUDIO
if(s_pgOfs<subN) {
lcd_puts_P(0, y, PSTR("Speaker Pitch"));
lcd_puts_P(0, y, STR_SPKRPITCH);
lcd_outdezAtt(PARAM_OFS, y, g_eeGeneral.speakerPitch,(sub==subN ? INVERS : 0)|LEFT);
if (sub==subN) {
CHECK_INCDEC_GENVAR(event, g_eeGeneral.speakerPitch, 0, 100);
@ -106,7 +106,7 @@ void menuProcSetup(uint8_t event)
#ifdef HAPTIC
if(s_pgOfs<subN) {
lcd_puts_P(0, y, PSTR("Haptic Strength"));
lcd_puts_P(0, y, STR_HAPTICSTRENGTH);
lcd_outdezAtt(PARAM_OFS, y, g_eeGeneral.hapticStrength, (sub==subN ? INVERS : 0)|LEFT);
if (sub==subN) {
CHECK_INCDEC_GENVAR(event, g_eeGeneral.hapticStrength, 0, 5);