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Adjustments from Rob on all sounds to match the new algorithm.

Haptic strength bug
Haptic on v4
This commit is contained in:
bsongis 2012-02-01 11:07:10 +00:00
parent 3b49bc9d6a
commit 4d459edcf8
4 changed files with 124 additions and 115 deletions

View file

@ -96,9 +96,9 @@ void menuProcSetup(uint8_t event)
#ifdef AUDIO
if(s_pgOfs<subN) {
lcd_puts_P(0, y, PSTR("Speaker Pitch"));
lcd_outdezAtt(PARAM_OFS,y,g_eeGeneral.speakerPitch,(sub==subN ? INVERS : 0)|LEFT);
if(sub==subN) {
CHECK_INCDEC_GENVAR(event, g_eeGeneral.speakerPitch, 1, 100);
lcd_outdezAtt(PARAM_OFS, y, g_eeGeneral.speakerPitch,(sub==subN ? INVERS : 0)|LEFT);
if (sub==subN) {
CHECK_INCDEC_GENVAR(event, g_eeGeneral.speakerPitch, 0, 100);
}
if((y+=FH)>7*FH) return;
}subN++;
@ -107,8 +107,8 @@ void menuProcSetup(uint8_t event)
#ifdef HAPTIC
if(s_pgOfs<subN) {
lcd_puts_P(0, y, PSTR("Haptic Strength"));
lcd_outdezAtt(PARAM_OFS,y,g_eeGeneral.hapticStrength,(sub==subN ? INVERS : 0)|LEFT);
if(sub==subN) {
lcd_outdezAtt(PARAM_OFS, y, g_eeGeneral.hapticStrength, (sub==subN ? INVERS : 0)|LEFT);
if (sub==subN) {
CHECK_INCDEC_GENVAR(event, g_eeGeneral.hapticStrength, 0, 5);
}
if((y+=FH)>7*FH) return;