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Re #2469: part1: Menu system renaming of variables and refactoring (ported #3087 from master commits 3186a5d99..94d8b8b0e8d)
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parent
ab99740e1b
commit
51b8f9b054
96 changed files with 2150 additions and 2167 deletions
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@ -616,23 +616,23 @@ Run function (key pressed)
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static int luaPopupInput(lua_State *L)
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{
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uint8_t event = luaL_checkinteger(L, 2);
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s_warning_input_value = luaL_checkinteger(L, 3);
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s_warning_input_min = luaL_checkinteger(L, 4);
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s_warning_input_max = luaL_checkinteger(L, 5);
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s_warning = luaL_checkstring(L, 1);
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s_warning_type = WARNING_TYPE_INPUT;
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warningInputValue = luaL_checkinteger(L, 3);
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warningInputValueMin = luaL_checkinteger(L, 4);
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warningInputValueMax = luaL_checkinteger(L, 5);
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warningText = luaL_checkstring(L, 1);
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warningType = WARNING_TYPE_INPUT;
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displayWarning(event);
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if (s_warning_result) {
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s_warning_result = 0;
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if (warningResult) {
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warningResult = 0;
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lua_pushstring(L, "OK");
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}
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else if (!s_warning) {
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else if (!warningText) {
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lua_pushstring(L, "CANCEL");
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}
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else {
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lua_pushinteger(L, s_warning_input_value);
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lua_pushinteger(L, warningInputValue);
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}
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s_warning = NULL;
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warningText = NULL;
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return 1;
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}
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