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Lua killEvents() docs update

This commit is contained in:
Damjan Adamic 2017-03-25 20:37:05 +01:00
parent 701125b0ca
commit 5e55a3f5d3

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@ -796,13 +796,12 @@ static int luaPlayHaptic(lua_State * L)
/*luadoc
@function killEvents(key)
Stops key state machine.
Stops key state machine. See [Key Events](../key_events.md) for the detailed description.
@param key (number) key to be killed, can also include event type (only key part is used)
@param key (number) key to be killed, can also include event type (only the key part is used)
@status current Introduced in 2.0.0
TODO table of events/masks
*/
static int luaKillEvents(lua_State * L)
{