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Lua killEvents() docs update
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1 changed files with 2 additions and 3 deletions
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@ -796,13 +796,12 @@ static int luaPlayHaptic(lua_State * L)
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/*luadoc
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@function killEvents(key)
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Stops key state machine.
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Stops key state machine. See [Key Events](../key_events.md) for the detailed description.
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@param key (number) key to be killed, can also include event type (only key part is used)
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@param key (number) key to be killed, can also include event type (only the key part is used)
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@status current Introduced in 2.0.0
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TODO table of events/masks
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*/
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static int luaKillEvents(lua_State * L)
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{
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