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Audio wav files may not be queued and repeated as others.

This commit is contained in:
bsongis 2012-07-04 10:33:17 +00:00
parent 8989ce4e6c
commit 602ff6ca46
6 changed files with 273 additions and 249 deletions

View file

@ -14,7 +14,7 @@
/ Functions and Buffer Configurations
/----------------------------------------------------------------------------*/
#define _FS_TINY 1 /* 0:Normal or 1:Tiny */
#define _FS_TINY 0 /* 0:Normal or 1:Tiny */
/* When _FS_TINY is set to 1, FatFs uses the sector buffer in the file system
/ object instead of the sector buffer in the individual file object for file
/ data transfer. This reduces memory consumption 512 bytes each file object. */

View file

@ -136,36 +136,11 @@ void alawInit()
alawTable[i] = (0x8000 + alaw2linear(i)) >> 4;
}
uint8_t audioState = 0;
AudioQueue audioQueue;
uint8_t t_queueRidx;
uint8_t t_queueWidx;
uint8_t toneFreq;
int8_t toneFreqIncr;
uint8_t toneTimeLeft;
uint8_t tonePause;
uint8_t tone2Freq;
uint8_t tone2TimeLeft;
uint8_t tone2Pause;
char toneWavFile[32+1] = "";
// queue arrays
uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH];
int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH];
uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
void audioInit()
AudioQueue::AudioQueue()
{
toneTimeLeft = 0;
tonePause = 0;
t_queueRidx = 0;
t_queueWidx = 0;
memset(this, 0, sizeof(AudioQueue));
}
void audioTimerHandle(void)
@ -183,23 +158,29 @@ extern uint16_t Sine_values[];
uint8_t pcmCodec;
void audioTask(void* pdata)
{
while (1) {
CoWaitForSingleFlag(audioFlag, 0);
audioQueue.wakeup();
}
}
void AudioQueue::wakeup()
{
#if defined(SDCARD) && !defined(SIMU)
static FIL wavFile;
#endif
while (1) {
CoWaitForSingleFlag(audioFlag, 0);
audioState = 1; // TODO #define
#if defined(SDCARD) && !defined(SIMU)
if (toneWavFile[0]) {
if (current.file[0]) {
FRESULT result = FR_OK;
UINT read = 0;
uint16_t * bufdata = wavSamplesBuffer;
if (toneWavFile[1]) {
result = f_open(&wavFile, toneWavFile, FA_OPEN_EXISTING | FA_READ);
if (current.file[1]) {
result = f_open(&wavFile, current.file, FA_OPEN_EXISTING | FA_READ);
if (result == FR_OK) {
result = f_read(&wavFile, (uint8_t *)wavSamplesArray, WAV_HEADER_SIZE, &read);
if (result == FR_OK && read == WAV_HEADER_SIZE && !memcmp(wavSamplesArray, "RIFF", 4)) {
@ -221,12 +202,17 @@ void audioTask(void* pdata)
read = 0;
uint16_t bufsize = (pcmCodec == CODEC_ID_PCM_S16LE ? 2*WAV_BUFFER_SIZE : WAV_BUFFER_SIZE);
if (result != FR_OK || f_read(&wavFile, (uint8_t *)bufdata, bufsize, &read) != FR_OK || read != bufsize) {
current.file[0] = 0;
current.file[1] = 0;
if (pcmCodec == CODEC_ID_PCM_S16LE) {
DACC->DACC_TNCR = read/4;
}
else {
DACC->DACC_TNCR = read/2;
}
toneStop();
toneWavFile[0] = '\0';
toneWavFile[1] = '\0';
f_close(&wavFile);
audioState = 0;
CoSetFlag(audioFlag);
}
if (pcmCodec == CODEC_ID_PCM_S16LE) {
@ -245,8 +231,8 @@ void audioTask(void* pdata)
bufdata[i] = 0x8000;
}
if (toneWavFile[1]) {
toneWavFile[1] = '\0';
if (current.file[1]) {
current.file[1] = 0;
register Dacc *dacptr = DACC;
dacptr->DACC_TPR = CONVERT_PTR(wavSamplesArray);
dacptr->DACC_TNPR = CONVERT_PTR(wavSamplesBuffer);
@ -257,49 +243,45 @@ void audioTask(void* pdata)
}
else
#endif
if (toneTimeLeft > 0) {
if (current.duration > 0) {
// TODO function for that ...
setFrequency(toneFreq * 6100 / 2);
if (toneFreqIncr) {
setFrequency(current.freq * 6100 / 2);
if (current.freqIncr) {
CoSetTmrCnt(audioTimer, 5/*10ms*/, 0);
toneFreq += toneFreqIncr;
toneTimeLeft--;
current.freq += current.freqIncr;
current.duration--;
}
else {
CoSetTmrCnt(audioTimer, toneTimeLeft*5, 0);
toneTimeLeft = 0;
CoSetTmrCnt(audioTimer, current.duration*5, 0);
current.duration = 0;
}
toneStart();
CoStartTmr(audioTimer);
}
else if (tonePause > 0) {
CoSetTmrCnt(audioTimer, tonePause*5, 0);
tonePause = 0;
else if (current.pause > 0) {
CoSetTmrCnt(audioTimer, current.pause*5, 0);
current.pause = 0;
toneStop();
CoStartTmr(audioTimer);
}
else if (t_queueRidx != t_queueWidx) {
toneFreq = queueToneFreq[t_queueRidx];
toneTimeLeft = queueToneLength[t_queueRidx];
toneFreqIncr = queueToneFreqIncr[t_queueRidx];
tonePause = queueTonePause[t_queueRidx];
if (!queueToneRepeat[t_queueRidx]--) {
t_queueRidx = (t_queueRidx + 1) % AUDIO_QUEUE_LENGTH;
else if (ridx != widx) {
memcpy(&current, &fragments[ridx], sizeof(current));
if (!fragments[ridx].repeat--) {
ridx = (ridx + 1) % AUDIO_QUEUE_LENGTH;
}
CoSetFlag(audioFlag);
}
else if (tone2TimeLeft > 0) {
CoSetTmrCnt(audioTimer, tone2TimeLeft*5, 0);
tone2TimeLeft = 0;
setFrequency(tone2Freq * 6100 / 2);
else if (background.duration > 0) {
CoSetTmrCnt(audioTimer, background.duration*5, 0);
background.duration = 0;
setFrequency(background.freq * 6100 / 2);
toneStart();
CoStartTmr(audioTimer);
}
else {
audioState = 0;
state = 0;
toneStop();
}
}
}
inline uint8_t getToneLength(uint8_t tLen)
@ -314,24 +296,23 @@ inline uint8_t getToneLength(uint8_t tLen)
return result;
}
void pause(uint8_t tLen)
void AudioQueue::pause(uint8_t tLen)
{
play(0, 0, tLen); // a pause
}
extern OS_MutexID audioMutex;
void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
uint8_t tFlags, int8_t tFreqIncr)
void AudioQueue::play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags, int8_t tFreqIncr)
{
CoEnterMutexSection(audioMutex);
if (tFlags & PLAY_SOUND_VARIO) {
tone2Freq = tFreq;
tone2TimeLeft = tLen;
tone2Pause = tPause;
if (audioState == 0) {
audioState = 1;
background.freq = tFreq;
background.duration = tLen;
background.pause = tPause;
if (state == 0) {
state = 1;
CoSetFlag(audioFlag);
}
}
@ -340,14 +321,14 @@ void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
tFreq += g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
}
tLen = getToneLength(tLen);
if ((tFlags & PLAY_NOW) || !audioBusy()) {
toneWavFile[0] = '\0';
toneFreq = tFreq;
toneTimeLeft = tLen;
tonePause = tPause;
toneFreqIncr = tFreqIncr;
t_queueWidx = t_queueRidx;
audioState = 1;
if ((tFlags & PLAY_NOW) || !busy()) {
state = 1;
current.file[0] = '\0';
current.freq = tFreq;
current.duration = tLen;
current.pause = tPause;
current.freqIncr = tFreqIncr;
widx = ridx;
CoSetFlag(audioFlag);
}
else {
@ -356,14 +337,16 @@ void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
tFlags &= 0x0f;
if (tFlags) {
uint8_t next_queueWidx = (t_queueWidx + 1) % AUDIO_QUEUE_LENGTH;
if (next_queueWidx != t_queueRidx) {
queueToneFreq[t_queueWidx] = tFreq;
queueToneLength[t_queueWidx] = tLen;
queueTonePause[t_queueWidx] = tPause;
queueToneRepeat[t_queueWidx] = tFlags - 1;
queueToneFreqIncr[t_queueWidx] = tFreqIncr;
t_queueWidx = next_queueWidx;
uint8_t next_widx = (widx + 1) % AUDIO_QUEUE_LENGTH;
if (next_widx != ridx) {
AudioFragment & fragment = fragments[widx];
memset(&fragment, 0, sizeof(fragment));
fragment.freq = tFreq;
fragment.duration = tLen;
fragment.pause = tPause;
fragment.repeat = tFlags - 1;
fragment.freqIncr = tFreqIncr;
widx = next_widx;
}
}
}
@ -371,10 +354,32 @@ void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
CoLeaveMutexSection(audioMutex);
}
void playFile(const char *filename)
void AudioQueue::playFile(const char *filename, uint8_t flags)
{
CoEnterMutexSection(audioMutex);
strcpy(toneWavFile, filename);
if ((flags & PLAY_NOW) || !busy()) {
state = 1;
memset(&current, 0, sizeof(current));
strcpy(current.file, filename);
widx = ridx;
CoSetFlag(audioFlag);
}
else {
flags++;
}
flags &= 0x0f;
if (flags) {
uint8_t next_widx = (widx + 1) % AUDIO_QUEUE_LENGTH;
if (next_widx != ridx) {
AudioFragment & fragment = fragments[widx];
memset(&fragment, 0, sizeof(fragment));
strcpy(current.file, filename);
fragment.repeat = flags - 1;
widx = next_widx;
}
}
CoSetFlag(audioFlag);
CoLeaveMutexSection(audioMutex);
}
@ -394,163 +399,163 @@ void audioEvent(uint8_t e, uint8_t f)
if (g_eeGeneral.beeperMode>0 || (g_eeGeneral.beeperMode==0 && e>=AU_TRIM_MOVE) || (g_eeGeneral.beeperMode>=-1 && e<=AU_ERROR)) {
if (e < AU_FRSKY_FIRST && isAudioFileAvailable(e, filename)) {
playFile(filename);
audioQueue.playFile(filename);
}
else if (e < AU_FRSKY_FIRST || !audioBusy()) {
else if (e < AU_FRSKY_FIRST || !audioQueue.busy()) {
switch (e) {
// inactivity timer alert
case AU_INACTIVITY:
play(70, 20, 4, 2|PLAY_NOW);
audioQueue.play(70, 20, 4, 2|PLAY_NOW);
break;
// low battery in tx
case AU_TX_BATTERY_LOW:
if (!audioBusy()) {
play(60, 40, 6, 2, 1);
play(80, 40, 6, 2, -1);
if (!audioQueue.busy()) {
audioQueue.play(60, 40, 6, 2, 1);
audioQueue.play(80, 40, 6, 2, -1);
}
break;
// error
case AU_ERROR:
play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW);
break;
// keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc)
case AU_KEYPAD_UP:
play(BEEP_KEY_UP_FREQ, 20, 2, PLAY_NOW);
audioQueue.play(BEEP_KEY_UP_FREQ, 20, 2, PLAY_NOW);
break;
// keypad down (seems to be used when going left/right through system menu options. 0-100 scales etc)
case AU_KEYPAD_DOWN:
play(BEEP_KEY_DOWN_FREQ, 20, 2, PLAY_NOW);
audioQueue.play(BEEP_KEY_DOWN_FREQ, 20, 2, PLAY_NOW);
break;
// menu display (also used by a few generic beeps)
case AU_MENUS:
play(BEEP_DEFAULT_FREQ, 20, 4, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ, 20, 4, PLAY_NOW);
break;
// trim move
case AU_TRIM_MOVE:
play(f, 12, 2, PLAY_NOW);
audioQueue.play(f, 12, 2, PLAY_NOW);
break;
// trim center
case AU_TRIM_MIDDLE:
play(f, 20, 4, PLAY_NOW);
audioQueue.play(f, 20, 4, PLAY_NOW);
break;
// trim center
case AU_TRIM_END:
play(f, 20, 4, PLAY_NOW);
audioQueue.play(f, 20, 4, PLAY_NOW);
break;
// warning one
case AU_WARNING1:
play(BEEP_DEFAULT_FREQ, 20, 2, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ, 20, 2, PLAY_NOW);
break;
// warning two
case AU_WARNING2:
play(BEEP_DEFAULT_FREQ, 40, 2, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ, 40, 2, PLAY_NOW);
break;
// warning three
case AU_WARNING3:
play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW);
break;
// startup tune
case AU_TADA:
play(50, 20, 10);
play(90, 20, 10);
play(110, 10, 8, 2);
audioQueue.play(50, 20, 10);
audioQueue.play(90, 20, 10);
audioQueue.play(110, 10, 8, 2);
break;
// pot/stick center
case AU_POT_STICK_MIDDLE:
play(BEEP_DEFAULT_FREQ + 50, 20, 2, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 20, 2, PLAY_NOW);
break;
// mix warning 1
case AU_MIX_WARNING_1:
play(BEEP_DEFAULT_FREQ + 50, 12, 0, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 12, 0, PLAY_NOW);
break;
// mix warning 2
case AU_MIX_WARNING_2:
play(BEEP_DEFAULT_FREQ + 52, 12, 0, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ + 52, 12, 0, PLAY_NOW);
break;
// mix warning 3
case AU_MIX_WARNING_3:
play(BEEP_DEFAULT_FREQ + 54, 12, 0, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ + 54, 12, 0, PLAY_NOW);
break;
// time 30 seconds left
case AU_TIMER_30:
play(BEEP_DEFAULT_FREQ + 50, 30, 6, 2|PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, 2|PLAY_NOW);
break;
// time 20 seconds left
case AU_TIMER_20:
play(BEEP_DEFAULT_FREQ + 50, 30, 6, 1|PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, 1|PLAY_NOW);
break;
// time 10 seconds left
case AU_TIMER_10:
play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
break;
// time <3 seconds left
case AU_TIMER_LT3:
play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
break;
case AU_FRSKY_WARN1:
play(BEEP_DEFAULT_FREQ+20,30,10,2);
pause(200);
audioQueue.play(BEEP_DEFAULT_FREQ+20,30,10,2);
audioQueue.pause(200);
break;
case AU_FRSKY_WARN2:
play(BEEP_DEFAULT_FREQ+30,30,10,2);
pause(200);
audioQueue.play(BEEP_DEFAULT_FREQ+30,30,10,2);
audioQueue.pause(200);
break;
case AU_FRSKY_CHEEP:
play(BEEP_DEFAULT_FREQ+30,20,4,2,2);
pause(200);
audioQueue.play(BEEP_DEFAULT_FREQ+30,20,4,2,2);
audioQueue.pause(200);
break;
case AU_FRSKY_RING:
play(BEEP_DEFAULT_FREQ+25,10,4,10);
play(BEEP_DEFAULT_FREQ+25,10,20,1);
play(BEEP_DEFAULT_FREQ+25,10,4,10);
pause(200);
audioQueue.play(BEEP_DEFAULT_FREQ+25,10,4,10);
audioQueue.play(BEEP_DEFAULT_FREQ+25,10,20,1);
audioQueue.play(BEEP_DEFAULT_FREQ+25,10,4,10);
audioQueue.pause(200);
break;
case AU_FRSKY_SCIFI:
play(80,20,6,2,-1);
play(60,20,6,2,1);
play(70,20,2,0);
pause(200);
audioQueue.play(80,20,6,2,-1);
audioQueue.play(60,20,6,2,1);
audioQueue.play(70,20,2,0);
audioQueue.pause(200);
break;
case AU_FRSKY_ROBOT:
play(70,10,2,1);
play(50,30,4,1);
play(80,30,4,1);
pause(200);
audioQueue.play(70,10,2,1);
audioQueue.play(50,30,4,1);
audioQueue.play(80,30,4,1);
audioQueue.pause(200);
break;
case AU_FRSKY_CHIRP:
play(BEEP_DEFAULT_FREQ+40,10,2,2);
play(BEEP_DEFAULT_FREQ+54,10,2,3);
pause(200);
audioQueue.play(BEEP_DEFAULT_FREQ+40,10,2,2);
audioQueue.play(BEEP_DEFAULT_FREQ+54,10,2,3);
audioQueue.pause(200);
break;
case AU_FRSKY_TADA:
play(50,10,10);
play(90,10,10);
play(110,6,8,2);
pause(200);
audioQueue.play(50,10,10);
audioQueue.play(90,10,10);
audioQueue.play(110,6,8,2);
audioQueue.pause(200);
break;
case AU_FRSKY_CRICKET:
play(80,10,20,3);
play(80,10,40,1);
play(80,10,20,3);
pause(200);
audioQueue.play(80,10,20,3);
audioQueue.play(80,10,40,1);
audioQueue.play(80,10,20,3);
audioQueue.pause(200);
break;
case AU_FRSKY_SIREN:
play(10,40,10,2,1);
pause(200);
audioQueue.play(10,40,10,2,1);
audioQueue.pause(200);
break;
case AU_FRSKY_ALARMC:
play(50,8,20,2);
play(70,16,40,1);
play(50,16,20,2);
play(70,8,40,1);
pause(200);
audioQueue.play(50,8,20,2);
audioQueue.play(70,16,40,1);
audioQueue.play(50,16,20,2);
audioQueue.play(70,8,40,1);
audioQueue.pause(200);
break;
case AU_FRSKY_RATATA:
play(BEEP_DEFAULT_FREQ+50,10,20,10);
audioQueue.play(BEEP_DEFAULT_FREQ+50,10,20,10);
break;
case AU_FRSKY_TICK:
play(BEEP_DEFAULT_FREQ+50,10,100,2);
pause(200);
audioQueue.play(BEEP_DEFAULT_FREQ+50,10,100,2);
audioQueue.pause(200);
break;
default:
break;

View file

@ -31,7 +31,6 @@
*
*/
#ifndef audio_h
#define audio_h
@ -41,41 +40,61 @@
#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
extern uint8_t audioState;
class ToneFragment {
public:
uint8_t freq;
uint8_t duration;
uint8_t pause;
uint8_t repeat;
int8_t freqIncr;
};
extern uint8_t t_queueRidx;
extern uint8_t t_queueWidx;
class AudioFragment : public ToneFragment {
public:
char file[32+1];
};
extern uint8_t toneFreq;
extern uint8_t toneTimeLeft;
extern uint8_t tonePause;
extern "C" void DAC_IRQHandler();
extern char toneWavFile[32+1];
class AudioQueue {
// vario
extern uint8_t tone2Freq;
extern uint8_t tone2TimeLeft;
extern uint8_t tone2Pause;
friend void audioTask(void* pdata);
friend void DAC_IRQHandler();
// queue arrays
extern uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH];
// int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH];
extern uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
extern uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
extern uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
public:
AudioQueue();
void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
void playFile(const char *filename, uint8_t tFlags=0);
void pause(uint8_t tLen);
bool busy()
{
return (state != 0);
}
protected:
void wakeup();
uint8_t state;
uint8_t ridx;
uint8_t widx;
AudioFragment fragments[AUDIO_QUEUE_LENGTH];
ToneFragment background; // for vario
AudioFragment current;
};
extern AudioQueue audioQueue;
void alawInit();
extern "C" void retrieveAvailableAudioFiles();
void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
void playFile(const char *filename);
void pause(uint8_t tLen);
inline bool audioBusy()
{
return (audioState != 0);
}
void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
#define AUDIO_KEYPAD_UP() audioEvent(AU_KEYPAD_UP)
@ -101,7 +120,7 @@ void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
#define AUDIO_TRIM_END(f) audioEvent(AU_TRIM_END, f)
#define AUDIO_TRIM(event, f) audioEvent(AU_TRIM_MOVE, f)
#define AUDIO_PLAY(p) audioEvent(p)
#define AUDIO_VARIO(f, t) play(f, t, 0, PLAY_SOUND_VARIO)
#define AUDIO_VARIO(f, t) audioQueue.play(f, t, 0, PLAY_SOUND_VARIO)
#define AUDIO_HEARTBEAT()

View file

@ -177,7 +177,7 @@ uint16_t *wavSamplesBuffer;
extern "C" void DAC_IRQHandler()
{
// Data for PDC must NOT be in flash, PDC needs a RAM source.
if (toneWavFile[0]) {
if (audioQueue.current.file[0]) {
CoEnterISR(); // Enter the interrupt
CoSetFlag(audioFlag);
CoExitISR(); // Exit the interrupt

View file

@ -645,7 +645,7 @@ void menuProcSd(uint8_t event)
f_getcwd(lfn, SD_SCREEN_FILE_LENGTH);
strcat_P(lfn, PSTR("/"));
strcat(lfn, reusableBuffer.sd.lines[index]);
playFile(lfn);
audioQueue.playFile(lfn);
}
#endif
}

View file

@ -1701,12 +1701,12 @@ void evalFunctions()
#if defined(PCBARM) && defined(SDCARD)
else if (sd->func == FUNC_PLAY_TRACK) {
if (!audioBusy()) {
if (!audioQueue.busy()) {
char lfn[32] = SOUNDS_PATH "/";
strncpy(lfn+sizeof(SOUNDS_PATH), sd->param, sizeof(sd->param));
lfn[sizeof(SOUNDS_PATH)+sizeof(sd->param)] = '\0';
strcat(lfn+sizeof(SOUNDS_PATH), SOUNDS_EXT);
playFile(lfn);
audioQueue.playFile(lfn);
}
}
else if (sd->func == FUNC_VOLUME) {