mirror of
https://github.com/opentx/opentx.git
synced 2025-07-23 08:15:17 +03:00
Audio wav files may not be queued and repeated as others.
This commit is contained in:
parent
8989ce4e6c
commit
602ff6ca46
6 changed files with 273 additions and 249 deletions
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@ -14,7 +14,7 @@
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/ Functions and Buffer Configurations
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/----------------------------------------------------------------------------*/
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#define _FS_TINY 1 /* 0:Normal or 1:Tiny */
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#define _FS_TINY 0 /* 0:Normal or 1:Tiny */
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/* When _FS_TINY is set to 1, FatFs uses the sector buffer in the file system
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/ object instead of the sector buffer in the individual file object for file
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/ data transfer. This reduces memory consumption 512 bytes each file object. */
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@ -136,36 +136,11 @@ void alawInit()
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alawTable[i] = (0x8000 + alaw2linear(i)) >> 4;
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}
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uint8_t audioState = 0;
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AudioQueue audioQueue;
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uint8_t t_queueRidx;
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uint8_t t_queueWidx;
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uint8_t toneFreq;
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int8_t toneFreqIncr;
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uint8_t toneTimeLeft;
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uint8_t tonePause;
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uint8_t tone2Freq;
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uint8_t tone2TimeLeft;
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uint8_t tone2Pause;
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char toneWavFile[32+1] = "";
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// queue arrays
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uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH];
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int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
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uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
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void audioInit()
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AudioQueue::AudioQueue()
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{
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toneTimeLeft = 0;
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tonePause = 0;
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t_queueRidx = 0;
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t_queueWidx = 0;
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memset(this, 0, sizeof(AudioQueue));
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}
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void audioTimerHandle(void)
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@ -183,122 +158,129 @@ extern uint16_t Sine_values[];
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uint8_t pcmCodec;
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void audioTask(void* pdata)
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{
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while (1) {
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CoWaitForSingleFlag(audioFlag, 0);
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audioQueue.wakeup();
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}
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}
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void AudioQueue::wakeup()
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{
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#if defined(SDCARD) && !defined(SIMU)
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static FIL wavFile;
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#endif
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while (1) {
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CoWaitForSingleFlag(audioFlag, 0);
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audioState = 1; // TODO #define
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#if defined(SDCARD) && !defined(SIMU)
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if (toneWavFile[0]) {
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FRESULT result = FR_OK;
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UINT read = 0;
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uint16_t * bufdata = wavSamplesBuffer;
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if (toneWavFile[1]) {
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result = f_open(&wavFile, toneWavFile, FA_OPEN_EXISTING | FA_READ);
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if (result == FR_OK) {
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result = f_read(&wavFile, (uint8_t *)wavSamplesArray, WAV_HEADER_SIZE, &read);
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if (result == FR_OK && read == WAV_HEADER_SIZE && !memcmp(wavSamplesArray, "RIFF", 4)) {
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CoSetFlag(audioFlag);
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bufdata = wavSamplesArray;
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wavSamplesBuffer = wavSamplesArray + WAV_BUFFER_SIZE;
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pcmCodec = wavSamplesArray[10];
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setFrequency(wavSamplesArray[12]);
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if (pcmCodec != CODEC_ID_PCM_S16LE) {
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result = f_read(&wavFile, (uint8_t *)wavSamplesArray, 12, &read);
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}
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}
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else {
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result = FR_DENIED;
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if (current.file[0]) {
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FRESULT result = FR_OK;
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UINT read = 0;
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uint16_t * bufdata = wavSamplesBuffer;
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if (current.file[1]) {
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result = f_open(&wavFile, current.file, FA_OPEN_EXISTING | FA_READ);
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if (result == FR_OK) {
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result = f_read(&wavFile, (uint8_t *)wavSamplesArray, WAV_HEADER_SIZE, &read);
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if (result == FR_OK && read == WAV_HEADER_SIZE && !memcmp(wavSamplesArray, "RIFF", 4)) {
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CoSetFlag(audioFlag);
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bufdata = wavSamplesArray;
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wavSamplesBuffer = wavSamplesArray + WAV_BUFFER_SIZE;
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pcmCodec = wavSamplesArray[10];
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setFrequency(wavSamplesArray[12]);
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if (pcmCodec != CODEC_ID_PCM_S16LE) {
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result = f_read(&wavFile, (uint8_t *)wavSamplesArray, 12, &read);
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}
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}
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}
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read = 0;
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uint16_t bufsize = (pcmCodec == CODEC_ID_PCM_S16LE ? 2*WAV_BUFFER_SIZE : WAV_BUFFER_SIZE);
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if (result != FR_OK || f_read(&wavFile, (uint8_t *)bufdata, bufsize, &read) != FR_OK || read != bufsize) {
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DACC->DACC_TNCR = read/4;
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toneStop();
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toneWavFile[0] = '\0';
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toneWavFile[1] = '\0';
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f_close(&wavFile);
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audioState = 0;
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}
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if (pcmCodec == CODEC_ID_PCM_S16LE) {
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read /= 2;
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uint32_t i = 0;
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for (; i<read; i++)
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bufdata[i] = ((uint16_t)0x8000 + ((int16_t)(bufdata[i]))) >> 4;
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for (; i<WAV_BUFFER_SIZE; i++)
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bufdata[i] = 0x8000;
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}
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else if (pcmCodec == CODEC_ID_PCM_ALAW) {
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int32_t i;
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for (i=read-1; i>=0; i--)
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bufdata[i] = alawTable[((uint8_t *)bufdata)[i]];
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for (i=read; i<WAV_BUFFER_SIZE; i++)
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bufdata[i] = 0x8000;
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}
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if (toneWavFile[1]) {
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toneWavFile[1] = '\0';
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register Dacc *dacptr = DACC;
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dacptr->DACC_TPR = CONVERT_PTR(wavSamplesArray);
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dacptr->DACC_TNPR = CONVERT_PTR(wavSamplesBuffer);
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dacptr->DACC_TCR = WAV_BUFFER_SIZE/2;
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dacptr->DACC_TNCR = WAV_BUFFER_SIZE/2;
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toneStart();
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else {
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result = FR_DENIED;
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}
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}
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}
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else
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#endif
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if (toneTimeLeft > 0) {
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// TODO function for that ...
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setFrequency(toneFreq * 6100 / 2);
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if (toneFreqIncr) {
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CoSetTmrCnt(audioTimer, 5/*10ms*/, 0);
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toneFreq += toneFreqIncr;
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toneTimeLeft--;
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read = 0;
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uint16_t bufsize = (pcmCodec == CODEC_ID_PCM_S16LE ? 2*WAV_BUFFER_SIZE : WAV_BUFFER_SIZE);
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if (result != FR_OK || f_read(&wavFile, (uint8_t *)bufdata, bufsize, &read) != FR_OK || read != bufsize) {
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current.file[0] = 0;
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current.file[1] = 0;
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if (pcmCodec == CODEC_ID_PCM_S16LE) {
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DACC->DACC_TNCR = read/4;
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}
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else {
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CoSetTmrCnt(audioTimer, toneTimeLeft*5, 0);
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toneTimeLeft = 0;
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DACC->DACC_TNCR = read/2;
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}
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toneStart();
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CoStartTmr(audioTimer);
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}
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else if (tonePause > 0) {
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CoSetTmrCnt(audioTimer, tonePause*5, 0);
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tonePause = 0;
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toneStop();
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CoStartTmr(audioTimer);
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}
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else if (t_queueRidx != t_queueWidx) {
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toneFreq = queueToneFreq[t_queueRidx];
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toneTimeLeft = queueToneLength[t_queueRidx];
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toneFreqIncr = queueToneFreqIncr[t_queueRidx];
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tonePause = queueTonePause[t_queueRidx];
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if (!queueToneRepeat[t_queueRidx]--) {
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t_queueRidx = (t_queueRidx + 1) % AUDIO_QUEUE_LENGTH;
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}
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f_close(&wavFile);
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CoSetFlag(audioFlag);
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}
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else if (tone2TimeLeft > 0) {
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CoSetTmrCnt(audioTimer, tone2TimeLeft*5, 0);
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tone2TimeLeft = 0;
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setFrequency(tone2Freq * 6100 / 2);
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if (pcmCodec == CODEC_ID_PCM_S16LE) {
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read /= 2;
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uint32_t i = 0;
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for (; i<read; i++)
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bufdata[i] = ((uint16_t)0x8000 + ((int16_t)(bufdata[i]))) >> 4;
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for (; i<WAV_BUFFER_SIZE; i++)
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bufdata[i] = 0x8000;
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}
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else if (pcmCodec == CODEC_ID_PCM_ALAW) {
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int32_t i;
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for (i=read-1; i>=0; i--)
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bufdata[i] = alawTable[((uint8_t *)bufdata)[i]];
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for (i=read; i<WAV_BUFFER_SIZE; i++)
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bufdata[i] = 0x8000;
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}
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if (current.file[1]) {
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current.file[1] = 0;
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register Dacc *dacptr = DACC;
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dacptr->DACC_TPR = CONVERT_PTR(wavSamplesArray);
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dacptr->DACC_TNPR = CONVERT_PTR(wavSamplesBuffer);
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dacptr->DACC_TCR = WAV_BUFFER_SIZE/2;
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dacptr->DACC_TNCR = WAV_BUFFER_SIZE/2;
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toneStart();
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CoStartTmr(audioTimer);
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}
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}
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else
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#endif
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if (current.duration > 0) {
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// TODO function for that ...
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setFrequency(current.freq * 6100 / 2);
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if (current.freqIncr) {
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CoSetTmrCnt(audioTimer, 5/*10ms*/, 0);
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current.freq += current.freqIncr;
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current.duration--;
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}
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else {
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audioState = 0;
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toneStop();
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CoSetTmrCnt(audioTimer, current.duration*5, 0);
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current.duration = 0;
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}
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toneStart();
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CoStartTmr(audioTimer);
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}
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else if (current.pause > 0) {
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CoSetTmrCnt(audioTimer, current.pause*5, 0);
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current.pause = 0;
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toneStop();
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CoStartTmr(audioTimer);
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}
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else if (ridx != widx) {
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memcpy(¤t, &fragments[ridx], sizeof(current));
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if (!fragments[ridx].repeat--) {
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ridx = (ridx + 1) % AUDIO_QUEUE_LENGTH;
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}
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CoSetFlag(audioFlag);
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}
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else if (background.duration > 0) {
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CoSetTmrCnt(audioTimer, background.duration*5, 0);
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background.duration = 0;
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setFrequency(background.freq * 6100 / 2);
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toneStart();
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CoStartTmr(audioTimer);
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}
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else {
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state = 0;
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toneStop();
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}
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}
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@ -314,24 +296,23 @@ inline uint8_t getToneLength(uint8_t tLen)
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return result;
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}
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void pause(uint8_t tLen)
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void AudioQueue::pause(uint8_t tLen)
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{
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play(0, 0, tLen); // a pause
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}
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extern OS_MutexID audioMutex;
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void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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uint8_t tFlags, int8_t tFreqIncr)
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void AudioQueue::play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags, int8_t tFreqIncr)
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{
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CoEnterMutexSection(audioMutex);
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if (tFlags & PLAY_SOUND_VARIO) {
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tone2Freq = tFreq;
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tone2TimeLeft = tLen;
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tone2Pause = tPause;
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if (audioState == 0) {
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audioState = 1;
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background.freq = tFreq;
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background.duration = tLen;
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background.pause = tPause;
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if (state == 0) {
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state = 1;
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CoSetFlag(audioFlag);
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}
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}
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@ -340,14 +321,14 @@ void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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tFreq += g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
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}
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tLen = getToneLength(tLen);
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if ((tFlags & PLAY_NOW) || !audioBusy()) {
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toneWavFile[0] = '\0';
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toneFreq = tFreq;
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toneTimeLeft = tLen;
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tonePause = tPause;
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toneFreqIncr = tFreqIncr;
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t_queueWidx = t_queueRidx;
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audioState = 1;
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if ((tFlags & PLAY_NOW) || !busy()) {
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state = 1;
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current.file[0] = '\0';
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current.freq = tFreq;
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current.duration = tLen;
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current.pause = tPause;
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current.freqIncr = tFreqIncr;
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widx = ridx;
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CoSetFlag(audioFlag);
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}
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else {
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@ -356,14 +337,16 @@ void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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tFlags &= 0x0f;
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if (tFlags) {
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uint8_t next_queueWidx = (t_queueWidx + 1) % AUDIO_QUEUE_LENGTH;
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if (next_queueWidx != t_queueRidx) {
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queueToneFreq[t_queueWidx] = tFreq;
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queueToneLength[t_queueWidx] = tLen;
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queueTonePause[t_queueWidx] = tPause;
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queueToneRepeat[t_queueWidx] = tFlags - 1;
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queueToneFreqIncr[t_queueWidx] = tFreqIncr;
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t_queueWidx = next_queueWidx;
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uint8_t next_widx = (widx + 1) % AUDIO_QUEUE_LENGTH;
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if (next_widx != ridx) {
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AudioFragment & fragment = fragments[widx];
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memset(&fragment, 0, sizeof(fragment));
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fragment.freq = tFreq;
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fragment.duration = tLen;
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fragment.pause = tPause;
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fragment.repeat = tFlags - 1;
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fragment.freqIncr = tFreqIncr;
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widx = next_widx;
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}
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}
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}
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@ -371,10 +354,32 @@ void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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CoLeaveMutexSection(audioMutex);
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}
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void playFile(const char *filename)
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void AudioQueue::playFile(const char *filename, uint8_t flags)
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{
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CoEnterMutexSection(audioMutex);
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strcpy(toneWavFile, filename);
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if ((flags & PLAY_NOW) || !busy()) {
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state = 1;
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memset(¤t, 0, sizeof(current));
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strcpy(current.file, filename);
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widx = ridx;
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CoSetFlag(audioFlag);
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}
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else {
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flags++;
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}
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flags &= 0x0f;
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if (flags) {
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uint8_t next_widx = (widx + 1) % AUDIO_QUEUE_LENGTH;
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if (next_widx != ridx) {
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AudioFragment & fragment = fragments[widx];
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memset(&fragment, 0, sizeof(fragment));
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strcpy(current.file, filename);
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fragment.repeat = flags - 1;
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widx = next_widx;
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}
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}
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CoSetFlag(audioFlag);
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CoLeaveMutexSection(audioMutex);
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}
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@ -394,163 +399,163 @@ void audioEvent(uint8_t e, uint8_t f)
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if (g_eeGeneral.beeperMode>0 || (g_eeGeneral.beeperMode==0 && e>=AU_TRIM_MOVE) || (g_eeGeneral.beeperMode>=-1 && e<=AU_ERROR)) {
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if (e < AU_FRSKY_FIRST && isAudioFileAvailable(e, filename)) {
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playFile(filename);
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audioQueue.playFile(filename);
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}
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else if (e < AU_FRSKY_FIRST || !audioBusy()) {
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else if (e < AU_FRSKY_FIRST || !audioQueue.busy()) {
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switch (e) {
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// inactivity timer alert
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case AU_INACTIVITY:
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play(70, 20, 4, 2|PLAY_NOW);
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audioQueue.play(70, 20, 4, 2|PLAY_NOW);
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break;
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// low battery in tx
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case AU_TX_BATTERY_LOW:
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if (!audioBusy()) {
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play(60, 40, 6, 2, 1);
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play(80, 40, 6, 2, -1);
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if (!audioQueue.busy()) {
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audioQueue.play(60, 40, 6, 2, 1);
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audioQueue.play(80, 40, 6, 2, -1);
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}
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break;
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// error
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case AU_ERROR:
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play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW);
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audioQueue.play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW);
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break;
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// keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc)
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case AU_KEYPAD_UP:
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play(BEEP_KEY_UP_FREQ, 20, 2, PLAY_NOW);
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audioQueue.play(BEEP_KEY_UP_FREQ, 20, 2, PLAY_NOW);
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break;
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// keypad down (seems to be used when going left/right through system menu options. 0-100 scales etc)
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case AU_KEYPAD_DOWN:
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play(BEEP_KEY_DOWN_FREQ, 20, 2, PLAY_NOW);
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audioQueue.play(BEEP_KEY_DOWN_FREQ, 20, 2, PLAY_NOW);
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break;
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// menu display (also used by a few generic beeps)
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case AU_MENUS:
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play(BEEP_DEFAULT_FREQ, 20, 4, PLAY_NOW);
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audioQueue.play(BEEP_DEFAULT_FREQ, 20, 4, PLAY_NOW);
|
||||
break;
|
||||
// trim move
|
||||
case AU_TRIM_MOVE:
|
||||
play(f, 12, 2, PLAY_NOW);
|
||||
audioQueue.play(f, 12, 2, PLAY_NOW);
|
||||
break;
|
||||
// trim center
|
||||
case AU_TRIM_MIDDLE:
|
||||
play(f, 20, 4, PLAY_NOW);
|
||||
audioQueue.play(f, 20, 4, PLAY_NOW);
|
||||
break;
|
||||
// trim center
|
||||
case AU_TRIM_END:
|
||||
play(f, 20, 4, PLAY_NOW);
|
||||
audioQueue.play(f, 20, 4, PLAY_NOW);
|
||||
break;
|
||||
// warning one
|
||||
case AU_WARNING1:
|
||||
play(BEEP_DEFAULT_FREQ, 20, 2, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ, 20, 2, PLAY_NOW);
|
||||
break;
|
||||
// warning two
|
||||
case AU_WARNING2:
|
||||
play(BEEP_DEFAULT_FREQ, 40, 2, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ, 40, 2, PLAY_NOW);
|
||||
break;
|
||||
// warning three
|
||||
case AU_WARNING3:
|
||||
play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW);
|
||||
break;
|
||||
// startup tune
|
||||
case AU_TADA:
|
||||
play(50, 20, 10);
|
||||
play(90, 20, 10);
|
||||
play(110, 10, 8, 2);
|
||||
audioQueue.play(50, 20, 10);
|
||||
audioQueue.play(90, 20, 10);
|
||||
audioQueue.play(110, 10, 8, 2);
|
||||
break;
|
||||
// pot/stick center
|
||||
case AU_POT_STICK_MIDDLE:
|
||||
play(BEEP_DEFAULT_FREQ + 50, 20, 2, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 20, 2, PLAY_NOW);
|
||||
break;
|
||||
// mix warning 1
|
||||
case AU_MIX_WARNING_1:
|
||||
play(BEEP_DEFAULT_FREQ + 50, 12, 0, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 12, 0, PLAY_NOW);
|
||||
break;
|
||||
// mix warning 2
|
||||
case AU_MIX_WARNING_2:
|
||||
play(BEEP_DEFAULT_FREQ + 52, 12, 0, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ + 52, 12, 0, PLAY_NOW);
|
||||
break;
|
||||
// mix warning 3
|
||||
case AU_MIX_WARNING_3:
|
||||
play(BEEP_DEFAULT_FREQ + 54, 12, 0, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ + 54, 12, 0, PLAY_NOW);
|
||||
break;
|
||||
// time 30 seconds left
|
||||
case AU_TIMER_30:
|
||||
play(BEEP_DEFAULT_FREQ + 50, 30, 6, 2|PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, 2|PLAY_NOW);
|
||||
break;
|
||||
// time 20 seconds left
|
||||
case AU_TIMER_20:
|
||||
play(BEEP_DEFAULT_FREQ + 50, 30, 6, 1|PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, 1|PLAY_NOW);
|
||||
break;
|
||||
// time 10 seconds left
|
||||
case AU_TIMER_10:
|
||||
play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
|
||||
break;
|
||||
// time <3 seconds left
|
||||
case AU_TIMER_LT3:
|
||||
play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW);
|
||||
break;
|
||||
case AU_FRSKY_WARN1:
|
||||
play(BEEP_DEFAULT_FREQ+20,30,10,2);
|
||||
pause(200);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+20,30,10,2);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_WARN2:
|
||||
play(BEEP_DEFAULT_FREQ+30,30,10,2);
|
||||
pause(200);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+30,30,10,2);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_CHEEP:
|
||||
play(BEEP_DEFAULT_FREQ+30,20,4,2,2);
|
||||
pause(200);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+30,20,4,2,2);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_RING:
|
||||
play(BEEP_DEFAULT_FREQ+25,10,4,10);
|
||||
play(BEEP_DEFAULT_FREQ+25,10,20,1);
|
||||
play(BEEP_DEFAULT_FREQ+25,10,4,10);
|
||||
pause(200);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+25,10,4,10);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+25,10,20,1);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+25,10,4,10);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_SCIFI:
|
||||
play(80,20,6,2,-1);
|
||||
play(60,20,6,2,1);
|
||||
play(70,20,2,0);
|
||||
pause(200);
|
||||
audioQueue.play(80,20,6,2,-1);
|
||||
audioQueue.play(60,20,6,2,1);
|
||||
audioQueue.play(70,20,2,0);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_ROBOT:
|
||||
play(70,10,2,1);
|
||||
play(50,30,4,1);
|
||||
play(80,30,4,1);
|
||||
pause(200);
|
||||
audioQueue.play(70,10,2,1);
|
||||
audioQueue.play(50,30,4,1);
|
||||
audioQueue.play(80,30,4,1);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_CHIRP:
|
||||
play(BEEP_DEFAULT_FREQ+40,10,2,2);
|
||||
play(BEEP_DEFAULT_FREQ+54,10,2,3);
|
||||
pause(200);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+40,10,2,2);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+54,10,2,3);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_TADA:
|
||||
play(50,10,10);
|
||||
play(90,10,10);
|
||||
play(110,6,8,2);
|
||||
pause(200);
|
||||
audioQueue.play(50,10,10);
|
||||
audioQueue.play(90,10,10);
|
||||
audioQueue.play(110,6,8,2);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_CRICKET:
|
||||
play(80,10,20,3);
|
||||
play(80,10,40,1);
|
||||
play(80,10,20,3);
|
||||
pause(200);
|
||||
audioQueue.play(80,10,20,3);
|
||||
audioQueue.play(80,10,40,1);
|
||||
audioQueue.play(80,10,20,3);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_SIREN:
|
||||
play(10,40,10,2,1);
|
||||
pause(200);
|
||||
audioQueue.play(10,40,10,2,1);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_ALARMC:
|
||||
play(50,8,20,2);
|
||||
play(70,16,40,1);
|
||||
play(50,16,20,2);
|
||||
play(70,8,40,1);
|
||||
pause(200);
|
||||
audioQueue.play(50,8,20,2);
|
||||
audioQueue.play(70,16,40,1);
|
||||
audioQueue.play(50,16,20,2);
|
||||
audioQueue.play(70,8,40,1);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
case AU_FRSKY_RATATA:
|
||||
play(BEEP_DEFAULT_FREQ+50,10,20,10);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+50,10,20,10);
|
||||
break;
|
||||
case AU_FRSKY_TICK:
|
||||
play(BEEP_DEFAULT_FREQ+50,10,100,2);
|
||||
pause(200);
|
||||
audioQueue.play(BEEP_DEFAULT_FREQ+50,10,100,2);
|
||||
audioQueue.pause(200);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef audio_h
|
||||
#define audio_h
|
||||
|
||||
|
@ -41,41 +40,61 @@
|
|||
#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
|
||||
#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
|
||||
|
||||
extern uint8_t audioState;
|
||||
class ToneFragment {
|
||||
public:
|
||||
uint8_t freq;
|
||||
uint8_t duration;
|
||||
uint8_t pause;
|
||||
uint8_t repeat;
|
||||
int8_t freqIncr;
|
||||
};
|
||||
|
||||
extern uint8_t t_queueRidx;
|
||||
extern uint8_t t_queueWidx;
|
||||
class AudioFragment : public ToneFragment {
|
||||
public:
|
||||
char file[32+1];
|
||||
};
|
||||
|
||||
extern uint8_t toneFreq;
|
||||
extern uint8_t toneTimeLeft;
|
||||
extern uint8_t tonePause;
|
||||
extern "C" void DAC_IRQHandler();
|
||||
|
||||
extern char toneWavFile[32+1];
|
||||
class AudioQueue {
|
||||
|
||||
// vario
|
||||
extern uint8_t tone2Freq;
|
||||
extern uint8_t tone2TimeLeft;
|
||||
extern uint8_t tone2Pause;
|
||||
friend void audioTask(void* pdata);
|
||||
friend void DAC_IRQHandler();
|
||||
|
||||
// queue arrays
|
||||
extern uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH];
|
||||
// int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH];
|
||||
extern uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
|
||||
extern uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
|
||||
extern uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
|
||||
public:
|
||||
|
||||
AudioQueue();
|
||||
|
||||
void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
|
||||
|
||||
void playFile(const char *filename, uint8_t tFlags=0);
|
||||
|
||||
void pause(uint8_t tLen);
|
||||
|
||||
bool busy()
|
||||
{
|
||||
return (state != 0);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void wakeup();
|
||||
|
||||
uint8_t state;
|
||||
uint8_t ridx;
|
||||
uint8_t widx;
|
||||
AudioFragment fragments[AUDIO_QUEUE_LENGTH];
|
||||
ToneFragment background; // for vario
|
||||
|
||||
AudioFragment current;
|
||||
|
||||
};
|
||||
|
||||
extern AudioQueue audioQueue;
|
||||
|
||||
void alawInit();
|
||||
extern "C" void retrieveAvailableAudioFiles();
|
||||
|
||||
void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
|
||||
void playFile(const char *filename);
|
||||
void pause(uint8_t tLen);
|
||||
|
||||
inline bool audioBusy()
|
||||
{
|
||||
return (audioState != 0);
|
||||
}
|
||||
|
||||
void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
|
||||
|
||||
#define AUDIO_KEYPAD_UP() audioEvent(AU_KEYPAD_UP)
|
||||
|
@ -101,7 +120,7 @@ void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
|
|||
#define AUDIO_TRIM_END(f) audioEvent(AU_TRIM_END, f)
|
||||
#define AUDIO_TRIM(event, f) audioEvent(AU_TRIM_MOVE, f)
|
||||
#define AUDIO_PLAY(p) audioEvent(p)
|
||||
#define AUDIO_VARIO(f, t) play(f, t, 0, PLAY_SOUND_VARIO)
|
||||
#define AUDIO_VARIO(f, t) audioQueue.play(f, t, 0, PLAY_SOUND_VARIO)
|
||||
|
||||
#define AUDIO_HEARTBEAT()
|
||||
|
||||
|
|
|
@ -177,7 +177,7 @@ uint16_t *wavSamplesBuffer;
|
|||
extern "C" void DAC_IRQHandler()
|
||||
{
|
||||
// Data for PDC must NOT be in flash, PDC needs a RAM source.
|
||||
if (toneWavFile[0]) {
|
||||
if (audioQueue.current.file[0]) {
|
||||
CoEnterISR(); // Enter the interrupt
|
||||
CoSetFlag(audioFlag);
|
||||
CoExitISR(); // Exit the interrupt
|
||||
|
|
|
@ -645,7 +645,7 @@ void menuProcSd(uint8_t event)
|
|||
f_getcwd(lfn, SD_SCREEN_FILE_LENGTH);
|
||||
strcat_P(lfn, PSTR("/"));
|
||||
strcat(lfn, reusableBuffer.sd.lines[index]);
|
||||
playFile(lfn);
|
||||
audioQueue.playFile(lfn);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -1701,12 +1701,12 @@ void evalFunctions()
|
|||
|
||||
#if defined(PCBARM) && defined(SDCARD)
|
||||
else if (sd->func == FUNC_PLAY_TRACK) {
|
||||
if (!audioBusy()) {
|
||||
if (!audioQueue.busy()) {
|
||||
char lfn[32] = SOUNDS_PATH "/";
|
||||
strncpy(lfn+sizeof(SOUNDS_PATH), sd->param, sizeof(sd->param));
|
||||
lfn[sizeof(SOUNDS_PATH)+sizeof(sd->param)] = '\0';
|
||||
strcat(lfn+sizeof(SOUNDS_PATH), SOUNDS_EXT);
|
||||
playFile(lfn);
|
||||
audioQueue.playFile(lfn);
|
||||
}
|
||||
}
|
||||
else if (sd->func == FUNC_VOLUME) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue