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[Horus] background function added to widgets
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parent
1da69e4066
commit
633af68fa9
4 changed files with 46 additions and 6 deletions
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@ -2,7 +2,7 @@
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* Copyright (C) OpenTX
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*
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* Based on code named
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* th9x - http://code.google.com/p/th9x
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* th9x - http://code.google.com/p/th9x
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* er9x - http://code.google.com/p/er9x
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* gruvin9x - http://code.google.com/p/gruvin9x
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*
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@ -911,6 +911,8 @@ class LuaWidget: public Widget
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virtual void refresh();
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virtual void background();
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protected:
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int widgetData;
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};
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@ -931,7 +933,8 @@ class LuaWidgetFactory: public WidgetFactory
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LuaWidgetFactory(const char * name, int widgetOptions, int createFunction):
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WidgetFactory(name, createOptionsArray(widgetOptions)),
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createFunction(createFunction),
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refreshFunction(0)
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refreshFunction(0),
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backgroundFunction(0)
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{
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}
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@ -967,6 +970,7 @@ class LuaWidgetFactory: public WidgetFactory
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protected:
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int createFunction;
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int refreshFunction;
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int backgroundFunction;
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};
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void LuaWidget::refresh()
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@ -980,10 +984,21 @@ void LuaWidget::refresh()
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}
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}
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void LuaWidget::background()
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{
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SET_LUA_INSTRUCTIONS_COUNT(PERMANENT_SCRIPTS_MAX_INSTRUCTIONS);
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LuaWidgetFactory * factory = (LuaWidgetFactory *)this->factory;
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lua_rawgeti(L, LUA_REGISTRYINDEX, factory->backgroundFunction);
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lua_rawgeti(L, LUA_REGISTRYINDEX, widgetData);
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if (lua_pcall(L, 1, 0, 0) != 0) {
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TRACE("Error in widget %s: %s", factory->getName(), lua_tostring(L, -1));
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}
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}
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void luaLoadWidgetCallback()
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{
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const char * name=NULL;
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int widgetOptions=0, createFunction=0, refreshFunction=0;
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int widgetOptions=0, createFunction=0, refreshFunction=0, backgroundFunction=0;
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luaL_checktype(L, -1, LUA_TTABLE);
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@ -1004,11 +1019,16 @@ void luaLoadWidgetCallback()
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refreshFunction = luaL_ref(L, LUA_REGISTRYINDEX);
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lua_pushnil(L);
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}
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else if (!strcmp(key, "background")) {
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backgroundFunction = luaL_ref(L, LUA_REGISTRYINDEX);
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lua_pushnil(L);
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}
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}
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if (name && createFunction) {
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LuaWidgetFactory * factory = new LuaWidgetFactory(name, widgetOptions, createFunction);
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factory->refreshFunction = refreshFunction;
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factory->backgroundFunction = backgroundFunction;
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}
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}
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