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https://github.com/opentx/opentx.git
synced 2025-07-15 04:15:26 +03:00
Replace NULL by nullptr
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parent
c8482905a0
commit
e7736f3fdc
28 changed files with 66 additions and 85 deletions
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@ -36,7 +36,7 @@ extern "C" {
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#define MANUAL_SCRIPTS_MAX_INSTRUCTIONS (20000/100)
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#define LUA_WARNING_INFO_LEN 64
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lua_State *lsScripts = NULL;
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lua_State *lsScripts = nullptr;
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uint8_t luaState = 0;
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uint8_t luaScriptsCount = 0;
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ScriptInternalData scriptInternalData[MAX_SCRIPTS];
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@ -256,7 +256,7 @@ void luaClose(lua_State ** L)
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if (*L == lsScripts) luaDisable();
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}
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UNPROTECT_LUA();
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*L = NULL;
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*L = nullptr;
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}
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}
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@ -362,7 +362,7 @@ static void luaDumpState(lua_State * L, const char * filename, const FILINFO * f
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luaU_dump(L, getproto(L->top - 1), luaDumpWriter, &D, stripDebug);
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lua_unlock(L);
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if (f_close(&D) == FR_OK) {
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if (finfo != NULL)
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if (finfo != nullptr)
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f_utime(filename, finfo); // set the file mod time
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TRACE("luaDumpState(%s): Saved bytecode to file.", filename);
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}
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@ -404,7 +404,7 @@ int luaLoadScriptFileToState(lua_State * L, const char * filename, const char *
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{
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if (luaState == INTERPRETER_PANIC) {
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return SCRIPT_PANIC;
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} else if (filename == NULL) {
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} else if (filename == nullptr) {
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return SCRIPT_NOFILE;
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}
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@ -412,7 +412,7 @@ int luaLoadScriptFileToState(lua_State * L, const char * filename, const char *
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char lmode[6] = "bt";
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uint8_t ret = SCRIPT_NOFILE;
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if (mode != NULL) {
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if (mode != nullptr) {
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strncpy(lmode, mode, sizeof(lmode)-1);
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lmode[sizeof(lmode)-1] = '\0';
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}
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@ -432,7 +432,7 @@ int luaLoadScriptFileToState(lua_State * L, const char * filename, const char *
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fnamelen = strlen(filename);
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// check if file extension is already in the file name and strip it
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getFileExtension(filename, fnamelen, 0, NULL, &extlen);
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getFileExtension(filename, fnamelen, 0, nullptr, &extlen);
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fnamelen -= extlen;
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if (fnamelen > sizeof(filenameFull) - sizeof(SCRIPT_BIN_EXT)) {
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TRACE_ERROR("luaLoadScriptFileToState(%s, %s): Error loading script: filename buffer overflow.\n", filename, lmode);
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@ -507,7 +507,7 @@ int luaLoadScriptFileToState(lua_State * L, const char * filename, const char *
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TRACE("luaLoadScriptFileToState(%s, %s): loading %s", filename, lmode, filenameFull);
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// we don't pass <mode> on to loadfilex() because we want lua to load whatever file we specify, regardless of content
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lstatus = luaL_loadfilex(L, filenameFull, NULL);
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lstatus = luaL_loadfilex(L, filenameFull, nullptr);
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#if defined(LUA_COMPILER)
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// Check for bytecode encoding problem, eg. compiled for x64. Unfortunately Lua doesn't provide a unique error code for this. See Lua/src/lundump.c.
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if (lstatus == LUA_ERRSYNTAX && loadFileType == 2 && frLuaS == FR_OK && strstr(lua_tostring(L, -1), "precompiled")) {
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@ -515,7 +515,7 @@ int luaLoadScriptFileToState(lua_State * L, const char * filename, const char *
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scriptNeedsCompile = true;
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strcpy(filenameFull + fnamelen, SCRIPT_EXT);
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TRACE_ERROR("luaLoadScriptFileToState(%s, %s): Error loading script: %s\n\tRetrying with %s\n", filename, lmode, lua_tostring(L, -1), filenameFull);
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lstatus = luaL_loadfilex(L, filenameFull, NULL);
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lstatus = luaL_loadfilex(L, filenameFull, nullptr);
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}
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if (lstatus == LUA_OK) {
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if (scriptNeedsCompile && loadFileType == 1) {
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@ -545,7 +545,7 @@ int luaLoadScriptFileToState(lua_State * L, const char * filename, const char *
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return ret;
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}
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static int luaLoad(lua_State * L, const char * filename, ScriptInternalData & sid, ScriptInputsOutputs * sio=NULL)
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static int luaLoad(lua_State * L, const char * filename, ScriptInternalData & sid, ScriptInputsOutputs * sio=nullptr)
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{
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int init = 0;
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int lstatus = 0;
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@ -910,7 +910,7 @@ bool luaDoOneRunPermanentScript(event_t evt, int i, uint32_t scriptType)
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#if defined(SIMU) || defined(DEBUG)
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const char *filename;
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#endif
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ScriptInputsOutputs * sio = NULL;
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ScriptInputsOutputs * sio = nullptr;
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#if SCRIPT_MIX_FIRST > 0
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if ((scriptType & RUN_MIX_SCRIPT) && (sid.reference >= SCRIPT_MIX_FIRST && sid.reference <= SCRIPT_MIX_LAST)) {
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#else
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@ -1082,13 +1082,13 @@ void luaInit()
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if (luaState != INTERPRETER_PANIC) {
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#if defined(USE_BIN_ALLOCATOR)
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lsScripts = lua_newstate(bin_l_alloc, NULL); //we use our own allocator!
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lsScripts = lua_newstate(bin_l_alloc, nullptr); //we use our own allocator!
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#elif defined(LUA_ALLOCATOR_TRACER)
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memset(&lsScriptsTrace, 0 , sizeof(lsScriptsTrace));
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lsScriptsTrace.script = "lua_newstate(scripts)";
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lsScripts = lua_newstate(tracer_alloc, &lsScriptsTrace); //we use tracer allocator
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#else
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lsScripts = lua_newstate(l_alloc, NULL); //we use Lua default allocator
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lsScripts = lua_newstate(l_alloc, nullptr); //we use Lua default allocator
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#endif
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if (lsScripts) {
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// install our panic handler
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