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Lua memory (de)allocation tracer: (#5191)
* Lua memory (de)allocation tracer: Usage: * turn on: `cmake -DLUA=YES -DLUA_ALLOCATOR_TRACER=YES -DDEBUG=YES -DNANO=NO` * get debug output and make plot data: `./simu 2>&1 | grep "^LT" | ../radio/util/lua_trace2plot.py > data.plot` * plot: `gnuplot -e 'set xtics rotate; plot "data.plot" using 2:xtic(1) ; pause mouse close'` * Changes based on Bertrand comments
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6 changed files with 161 additions and 8 deletions
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@ -168,10 +168,24 @@ void luaRegisterLibraries(lua_State * L);
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void registerBitmapClass(lua_State * L);
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void luaSetInstructionsLimit(lua_State* L, int count);
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int luaLoadScriptFileToState(lua_State * L, const char * filename, const char * mode);
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struct LuaMemTracer {
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const char * script;
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int lineno;
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uint32_t alloc;
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uint32_t free;
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};
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void * tracer_alloc(void * ud, void * ptr, size_t osize, size_t nsize);
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void luaHook(lua_State * L, lua_Debug *ar);
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#else // defined(LUA)
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#define luaInit()
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#define LUA_INIT_THEMES_AND_WIDGETS()
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#define LUA_LOAD_MODEL_SCRIPTS()
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#endif // defined(LUA)
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#endif // _LUA_API_H_
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