* [build][CMake] Use `find_package(Git)` to confirm existence before trying to use git for version stamp; Use friendlier detection of grep executable on Windows; Use "del" on Windows instead of "rm".
* [build][Windows] Include dirent and msinttypes headers in source tree.
* Remove grep dependency for lua exports generation
* Sneaky pythons hiding in code.
* [build] Change `git_id` macro to skip check if no git directory is present, also now fails gracefully; Fix `today` macro on Windows; Report git revision; Make sure QtSvg module is found.
* Fixes#4284: Prevent Lua from allocating all heap memory (Horus)
Lua bitmap functions cleanup and docs update
Added x or y < 0 check to drawBitmap()
* Proper float constant
* Flash savings: getFileExtension() de-templated, saves 160 bytes
* Flash savings: several variables moved to rodata, RGB macro optimization (speed and can now be used to initialize rodata)
Result for Horus:
text data bss dec
1261182 808603 42020 2111805 before
1267149 803335 42124 2112608 after (data size also counts .sram section)
5kB saved in .data section (RAM and FLASH)
* Removed compiler warnings
* RGB() and ARGB() gtests added
* ARGB() optimized
* [Windows][MinGW] Update some WIN32 macro checks in source code to be MSVC-specific (not needed for GCC-based builds).
* [build] CMakeLists updates:
Adjust for Windows MinGW builds: now fully compatible with Qt5.5+ and MinGW-w64 toolchain (included in Qt installs);
Add option to specify path to required libraries/includes (instead of hard-coding `c:\programs`);
Add package check for Python and use found executable name;
Remove custom FindSdl package handler in favor of stock (and improved) CMake one (still works with Windows);
Do not force SIMU_AUDIO and LUA_COMPILER in SIMU builds (leave it up to user);
Add SIMU_LUA_COMPILER option specifically for SIMU builds (default = ON);
* [build][Windows] Rewrite/Fix Windows Companion `install` target, with two options:
a) just copy supporting Qt and c++ DLLs to build folder so programs can be quickly be run from there (this is default and similar to the old behavior);
b) full installation to CMAKE_INSTALL_PREFIX path, including all binaries, supporting DLLs, language files, and OTx utilities.
Option b) can be selected with new WIN_DO_FULL_INSTALL parameter;
Also cleans up the Linux install a bit and consolidates the OS X parts;
* [simulator][Windows] Add option to build Windows simulator with system console/terminal enabled (both standalone and when launched from Companion). Mostly useful for debug as it gives output messages much sooner in the startup process than the current debug console. Also helpful because you don't have to open it manually on every launch, and it remembers last window position and size. Possible candidate for a user-selectable runtime option in the future.
* [Windows] Fix MSVC build issues.
* [build] More build fixes:
Use a customized FindSDL.cmake script again due to bugs and deficiencies in the official version (based on script from CMake v3.7);
Fixes missing SDL DLL error in NSIS installer);
Use string for Timers option (checkbox in GUI is confusing);
Remove an unused variable.
* [simu][Windows] Fix f_getcwd() cutting off too many characters (fixes SD browser interactions).
* Move to Horus style implementation
* TINSIZE handling
* Fix timers
* Add the option to align left on first digit (ie '-' if left of alignment point)
* Compile fix
* Reduce DBL font dot size
* Get ready for PR
* Remove unused function
* Remove leftover declaration
* Performance
* Cosmetics
* [simu] simpgmspace: Populate file date/time/size in f_stat(); Add f_utime(); Fix f_getcwd() on Windows; Fix f_mkdir() build error on Windows.
* [Lua] Add runtime support for script pre-compilation. Changes behavior with LUA_COMPILER (Re: https://github.com/opentx/opentx/issues/3318):
All .lua scripts are now compiled and saved to binary "bytecode" file (.luac extension) upon first execution;
Scripts are also automatically re-compiled if .lua source file is newer than existing .luac file;
The pre-compiled .luac version is loaded if modification time is newer or equivalent to .lua source file;
If a .luac version of a script exists, then the .lua version does not need to be present;
Guards against bytecode compatibility issues (binaries from 64-bit sim will not run on 32-bit sim/radio);
In SIMU and DEBUG builds, the source .lua file is always preferred in order to preserve full debug info (this is is controlled with new LUA_SCRIPT_LOAD_MODE macro, see lua_api.h);
GC is now run after each script is loaded.
* [Lua] Add loadScript() API function as alternative to loadfile() from Lua base. This can take advantage of the new OTx script pre-compilation features to reduce memory footprint when loading functions dynamically. This is an interface to luaLoadScriptFileToState(). Fully documented.
* [SD][Lua] Flexible file extensions support:
Allow for variable length file extensions throughout system (no longer hard-coded in LEN_FILE_EXTENSION);
Fixes issues with renaming files in SD manager which have file extensions longer than ".ext";
Expand general support for multiple file extensions per file type in sdListFiles() (eg. .lua and .luac for scripts);
Lua scripts with .luac extensions can now be selected in custom/telemetry/function menus even if no .lua version exists (duplicates are not shown);
.luac files can now also be executed from SD file manager UI.
* [Build] Added CMake options for LUA_COMPILER and LUA_SCRIPT_LOAD_MODE.
* Cosmetics.
* [SD][gui] Improve efficiency of some file name handling routines in sdmanager GUI and sdListFiles() by extending getFileExtension() function. Use shared isExtensionMatching() in place of isImageFileExtension(). Only allow executing .luac files when LUA_COMPILER defined (as per request).
* [simpgmspace] Fix f_mkdir() for MSVC build and misc. cleanup.
* [Lua] Use getFileExtension() in script loader to determine file type and check for buffer overflow.
* Better memory stats (CLI)
* Bitmap buffer overflow check added
* Lua bitmap improvements
* Proper handling of symbolic links in simulator
* S6R Lua script fixes:
* added progress screen while loading bitmaps
* memory for bitmaps is now freed when leaving the script
* S6R Lua script: improved bitmap loading
* * Lua Themes and Widgets moved to separate file and separate Lua state
* Stand-alone, mixer and function scripts now behave the same as on Taranis (restarted after the stand-alone script was run)
* both Lua states are independent: Themes and Widgets is initialized only at the start, the other one is initialized before and after the stand-alone script is run
* Better leak test and report in BitmapBuffer
* Re #3318: Lua compiler enabled in simu and Companion simulator. Usage:
* any time <xxx>.lua file is about to be loaded and if file <xxx>.lua.src exists:
* load contents of <xxx>.lua.src
* compile Lua code
* save compiled code into <xxx>.lua (effectively overwrites existing file)
* immediately following the compilation the real file loading is done from <xxx>.lua (which by now contains compiled Lua bytecode)
* [X7D] Various fixes
[Others]
- Fixes the Mixer / Inputs MOVE / COPY problem on X9E
- Adds the copy/paste/rename feature in SDCARD menu on X7D/SKY9X
- Merges some duplicated code using the new directory structure
- Cosmetics
When crossfireTelemetryPush() or sportTelemetryPush() is called without arguments, it returns a boolean telling whether or not the output buffer is currently available.
This simplifies the LUA in case SPORT or Crossfire is used as a transport for bigger requests (like MSP/SPORT).
* Add constants for LUA telemetry
This commit added 896 bytes to flash size which is a significant size. An alternative would to just document the values in the lua telemetry function.
Shortening some of the UNIT names (e.g. UNIT_MW instead of UNIT_milliwatts) or shortening UNIT_ to U_ could save a few bytes but the
* #if 0 ... #endif constants
* horus has 2MB flash
* Re #3815: Disk cache: Write statistic added. Bigger disk cache. Show disk cache misses in CLI.
* Update to the latest FatFS R0.12b (all existing OpenTX patches have been already applied in upstream, only few ff.h modifications needed for simulator)
* Missing file
* SD card manager: do not show parent dir [..] for root directory