* add receiver number check for Horus
* find the first free model ID on LONG ENTER
* use the next free model ID for new models
* improve free model ID support for std LCD as well
* fixed “duplicate model”
* fixed ModelsList::isModelIdUnique()
* Trainer Bluetooth support added
X7S board added (X7 has no bluetooth while X7S has)
X10 HAL updated
* Bluetooth Telemetry
* En fix
Add all languages
* Temporary test for @bsongis
* Missing translations
* Lua: All usage of double converted to float. printf("%f") still uses promotion to double, (floating point va_args are always promoted to double)
Speed improvements:
* reordering of rotable to put most used tables at the top
* caching of last found global table
Use real pointer to rotable instead of misusing void* to pass integer value
Lua internal traces now turned on by TRACE_LUA_INTERNALS cmake option
* Replaced floating point division with multiplication (where possible), the hardware FPU is much faster at multiplication vs division.
stb_image: enabled STBI_NO_HDR and STBI_NO_LINEAR (removes code that we don't need)
* Refactoring of startup code, mainly dealing with detection of unexpected restart/shutdown
* Added g_FATFS_Obj initialization [Horus]
* Fix normal startup
* Use g_eeGeneral.unexpectedShutdown only on radios that have PWRMANAGE defined
Fixes for radios that don't have power control.
Other fixes
* CLI test for new()
* [Horus] Reboot protection reworked to also handle non-WDT events
(cherry picked from commit fe9a52779d)
Conflicts:
radio/src/targets/horus/board.h
* Reverting most of the changes
* Cleanup
* Added comment that explains apparent non usage of the wdt_disable() function
* More cleanup
* Missing include
* Compilation fix
* Better memory stats (CLI)
* Bitmap buffer overflow check added
* Lua bitmap improvements
* Proper handling of symbolic links in simulator
* S6R Lua script fixes:
* added progress screen while loading bitmaps
* memory for bitmaps is now freed when leaving the script
* S6R Lua script: improved bitmap loading
* * Lua Themes and Widgets moved to separate file and separate Lua state
* Stand-alone, mixer and function scripts now behave the same as on Taranis (restarted after the stand-alone script was run)
* both Lua states are independent: Themes and Widgets is initialized only at the start, the other one is initialized before and after the stand-alone script is run
* Better leak test and report in BitmapBuffer
* Re #3318: Lua compiler enabled in simu and Companion simulator. Usage:
* any time <xxx>.lua file is about to be loaded and if file <xxx>.lua.src exists:
* load contents of <xxx>.lua.src
* compile Lua code
* save compiled code into <xxx>.lua (effectively overwrites existing file)
* immediately following the compilation the real file loading is done from <xxx>.lua (which by now contains compiled Lua bytecode)
* Re #3815: Disk cache: Write statistic added. Bigger disk cache. Show disk cache misses in CLI.
* Update to the latest FatFS R0.12b (all existing OpenTX patches have been already applied in upstream, only few ff.h modifications needed for simulator)
* Missing file
* SD card manager: do not show parent dir [..] for root directory