* Gtest pattern changed
* Fixes#4449: lcdDrawLine_line() was wrong for slanted lines [128x64]
* Fixes#4449: lcdDrawLine_line() was wrong for slanted lines [480x272]
* lcdDrawLine() coordinates check moved to Lua API
* Fixes#4284: Prevent Lua from allocating all heap memory (Horus)
Lua bitmap functions cleanup and docs update
Added x or y < 0 check to drawBitmap()
* Proper float constant
* Move to Horus style implementation
* TINSIZE handling
* Fix timers
* Add the option to align left on first digit (ie '-' if left of alignment point)
* Compile fix
* Reduce DBL font dot size
* Get ready for PR
* Remove unused function
* Remove leftover declaration
* Performance
* Cosmetics
* Better memory stats (CLI)
* Bitmap buffer overflow check added
* Lua bitmap improvements
* Proper handling of symbolic links in simulator
* S6R Lua script fixes:
* added progress screen while loading bitmaps
* memory for bitmaps is now freed when leaving the script
* S6R Lua script: improved bitmap loading
* * Lua Themes and Widgets moved to separate file and separate Lua state
* Stand-alone, mixer and function scripts now behave the same as on Taranis (restarted after the stand-alone script was run)
* both Lua states are independent: Themes and Widgets is initialized only at the start, the other one is initialized before and after the stand-alone script is run
* Better leak test and report in BitmapBuffer
* Re #3318: Lua compiler enabled in simu and Companion simulator. Usage:
* any time <xxx>.lua file is about to be loaded and if file <xxx>.lua.src exists:
* load contents of <xxx>.lua.src
* compile Lua code
* save compiled code into <xxx>.lua (effectively overwrites existing file)
* immediately following the compilation the real file loading is done from <xxx>.lua (which by now contains compiled Lua bytecode)
* [X7D] Various fixes
[Others]
- Fixes the Mixer / Inputs MOVE / COPY problem on X9E
- Adds the copy/paste/rename feature in SDCARD menu on X7D/SKY9X
- Merges some duplicated code using the new directory structure
- Cosmetics
* Fix CUSTOM_COLOR, also change to way setColor work to a more natural : lcd.setColor(CUSTOM_COLOR, RED)
* Remove _INDEX from TBS main to match the recent change to setColor
* Fix lcd.drawRectangle on Horus
* Fix lcd.drawRectangle on Horus, this time not breaking other platforms
* Fix lcd.drawRectangle on Horus, this time *realy ?* not breaking other platforms
* Fix lcd.drawRectangle on Horus, default thickness to 1
* Fix lcd.drawRectangle on Horus, move to unsigned, following projectkk2glider comment
* Fix lcd.drawRectangle on Horus, spelling
* Fix lcd.drawRectangle on Horus, indent (hope I did understand your comment correctly