/* This file is part of OpenTX Recorder.
* OpenTX Recorder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* OpenTX Recorder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with OpenTX Recorder. If not, see .
*
* Copyright 2014 Kjell Kernen */
using System;
using System.IO;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Media;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Navigation;
using System.Runtime.InteropServices;
using WaveLib;
using System.Net;
namespace OpenTXrecorder
{
public partial class MainWindow : Window
{
Environment env;
SentenceTables tables = new SentenceTables();
public Sentences sentences { get; set; }
public Languages languages { get; set; }
WavFileWriter filewriter;
WaveInRecorder recorder;
byte[] recordingBuffer;
static int recSamplerate = 16000; // 8000, 16000 or 32000
static int recBits = 16; // 8 or 16
static int recChannels = 1; // 1 or 2
static int recBuffersize = 1024 * 2;
public bool isRecording { get; set; }
public MainWindow()
{
this.DataContext = this;
sentences = new Sentences();
languages = new Languages();
recordingBuffer = new byte[recBuffersize];
InitializeComponent();
// Start by displaying Splash Screen
SplashScreen splash = new SplashScreen("recorder_logo.png");
splash.Show(true);
Thread.Sleep(1500);
languages.Add("English", "en");
languages.Add("Czech", "cz");
languages.Add("German", "de");
languages.Add("French", "fr");
languages.Add("Italian", "it");
languages.Add("Polish", "pl");
languages.Add("Portuguese", "pt");
languages.Add("Swedish", "se");
languages.Add("Slovak", "sk");
languages.Add("Spanish", "es");
env = new Environment(languages[0]);
cbLanguages.SelectedIndex = 0; // Note: Sets current langugage -> triggers loadlanguage()
}
private void loadLanguage()
{
string[] system_strings;
string[] other_strings;
try
{
system_strings = System.IO.File.ReadAllLines(env.systemSounds);
other_strings = System.IO.File.ReadAllLines(env.otherSounds);
}
catch (IOException)
{
system_strings = tables.default_system_strings[tables.toInt(env.lang.sName)];
other_strings = tables.default_other_strings[tables.toInt(env.lang.sName)];
}
sentences.Clear();
foreach (string str in system_strings)
sentences.Add(str, env.sysDir);
sentences.Add(@";^ System Sounds ^;", "");
foreach (string str in other_strings)
sentences.Add(str, env.baseDir);
}
private void saveLanguage()
{
System.IO.Directory.CreateDirectory(env.sysDir);
StreamWriter sw = File.CreateText(env.systemSounds);
int i;
for (i = 0; sentences[i].fileName != ""; i++)
{
sw.WriteLine(sentences[i].toRaw());
}
sw.Close();
sw = File.CreateText(env.otherSounds);
for (i++; i < sentences.Count; i++)
{
sw.WriteLine(sentences[i].toRaw());
}
sw.Close();
}
private void switchLanguage(object sender, SelectionChangedEventArgs e)
{
env = new Environment(((Language)e.AddedItems[0])); // AddedItems is a strange name. It contains the last selection
loadLanguage();
}
private void about(object sender, MouseButtonEventArgs e)
{
AboutWindow aboutWindow = new AboutWindow();
aboutWindow.ShowDialog();
}
private void addSentence(object sender, RoutedEventArgs e)
{
int i = 0;
string newFile;
do
{
newFile = "new_file_" + i.ToString();
i++;
}
while (env.fileExists(newFile));
sentences.Add(new Sentence(newFile + ";New Description;New Voice Message", env.baseDir));
// Extremely ugly - direct access to the listview to scroll down and select the new object
this.lvSentences.SelectedIndex = this.lvSentences.Items.Count - 1;
this.lvSentences.ScrollIntoView(this.lvSentences.SelectedItem);
}
private void play(object sender, EventArgs e)
{
if (this.lvSentences.SelectedItems.Count < 1)
return;
if (isRecording)
stop(null, null);
Sentence sentence = (Sentence)this.lvSentences.SelectedItem;
if (sentence.fileExists)
{
try
{
SoundPlayer player = new SoundPlayer(sentence.fullPath);
player.Play();
}
catch (Exception) { }; // Catch and disregard all media exceptions
}
}
private void record(object sender, RoutedEventArgs e)
{
if (this.lvSentences.SelectedItems.Count < 1) return;
if (isRecording)
stop(sender, e);
else
{
saveLanguage();
isRecording = true;
lblRecording.Visibility = System.Windows.Visibility.Visible;
Sentence sentence = (Sentence)this.lvSentences.SelectedItem;
string path = sentence.fullPath;
Directory.CreateDirectory(Path.GetDirectoryName(path)); // Create directory if it doesn't exist
System.IO.File.WriteAllText(path, ""); // Create and flush the file
filewriter = new WavFileWriter(path, recSamplerate, recBits, recChannels);
WaveFormat fmt = new WaveFormat(recSamplerate, recBits, recChannels);
recorder = new WaveInRecorder(-1, fmt, recBuffersize, this.DataArrived);
}
}
private void stop(object sender, RoutedEventArgs e)
{
if (!isRecording || this.lvSentences.SelectedItems.Count < 1)
return;
isRecording = false;
recorder.Close();
filewriter.Close();
int index = this.lvSentences.SelectedIndex;
lblRecording.Visibility = System.Windows.Visibility.Hidden;
Sentence sentence = (Sentence)this.lvSentences.SelectedItem;
loadLanguage(); // Called to refresh the sentence data of the current langugae
this.lvSentences.SelectedIndex = index;
wavProcessor processor = new wavProcessor();
int noiceLevel = (int)this.noiceLevelSlider.Value;
processor.StripSilence(sentence.fullPath, noiceLevel);
processor.ToneIn(sentence.fullPath);
processor.ToneOut(sentence.fullPath);
processor.SpeedUp(sentence.fullPath, (int)this.speedSlider.Value);
}
private void DataArrived(IntPtr data, int size)
{
Marshal.Copy(data, recordingBuffer, 0, size);
filewriter.Write(recordingBuffer, size);
}
}
public class Environment
{
public Language lang { get; set; }
public string baseDir { get { return @"SOUNDS\" + lang.sName + @"\"; } }
public string sysDir { get { return @"SOUNDS\" + lang.sName + @"\SYSTEM\"; } }
public string otherSounds { get { return baseDir + "other_sounds.txt"; } }
public string systemSounds { get { return sysDir + "system_sounds.txt"; } }
public bool fileExists(string fName)
{
if (File.Exists(System.AppDomain.CurrentDomain.BaseDirectory + baseDir + fName + ".wav"))
return true;
if (File.Exists(System.AppDomain.CurrentDomain.BaseDirectory + sysDir + fName + ".wav"))
return true;
return false;
}
public Environment(Language language)
{
lang = language;
}
}
// Data container classes
public class Languages : ObservableCollection
{
public void Add(string longer, string shorter)
{
this.Add(new Language { lName = longer, sName = shorter });
}
}
public class Language
{
public string lName { get; set; }
public string sName { get; set; }
}
public class Sentences : ObservableCollection
{
public void Add(string rawString, string dirPath)
{
this.Add(new Sentence(rawString, dirPath));
}
}
public class Sentence
{
public bool fileExists { get; set; }
public string fileName { get; set; }
public string description { get; set; }
public string voiceString { get; set; }
public string path { get; set; }
public Sentence(string rawString, string dirPath)
{
string[] words = rawString.Split(';');
fileName = words[0].TrimStart(' ', '\"');
description = words[1];
voiceString = words[2].TrimEnd('\"', ',', ' ');
path = dirPath;
fileExists = File.Exists(fullPath);
}
public string fullPath
{
get { return System.AppDomain.CurrentDomain.BaseDirectory + path + fileName + ".wav"; }
}
public string toRaw()
{
return "\"" + fileName + ";" + description + ";" + voiceString + "\",";
}
}
}