/* * Authors (alphabetical order) * - Bertrand Songis * - Bryan J. Rentoul (Gruvin) * * gruvin9x is based on code named er9x by * Author - Erez Raviv , which is in turn * was based on the original (and ongoing) project by Thomas Husterer, * th9x -- http://code.google.com/p/th9x/ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #include "fx.h" #include "FXExpression.h" #include "FXPNGImage.h" #include #include "simpgmspace.h" #include "fxkeys.h" #include "open9x.h" #include "menus.h" #include #include #define W DISPLAY_W #define H DISPLAY_H #define W2 W*2 #define H2 H*2 int g_snapshot_idx = 0; class Gruvin9xSim: public FXMainWindow { FXDECLARE(Gruvin9xSim) public: Gruvin9xSim(){}; Gruvin9xSim(FXApp* a); long onKeypress(FXObject*,FXSelector,void*); long onArrowPress(FXObject*,FXSelector,void*); long onTimeout(FXObject*,FXSelector,void*); void makeSnapshot(const FXDrawable* drawable); void doEvents(); void refreshDiplay(); private: FX::FXuchar buf2[W2*H2/8]; FXBitmap *bmp; FXBitmapFrame *bmf; bool firstTime; public: FXSlider *sliders[8]; FXKnob *knobs[8]; FXKnob *knobsppm[8]; FXArrowButton *arrow[3]; FXArrowButton *arrow2[3]; FXToggleButton *togButPpm; }; // Message Map FXDEFMAP(Gruvin9xSim) Gruvin9xSimMap[]={ //________Message_Type_________ID_____________________Message_Handler_______ FXMAPFUNC(SEL_TIMEOUT, 2, Gruvin9xSim::onTimeout), FXMAPFUNC(SEL_COMMAND, 1000, Gruvin9xSim::onArrowPress), FXMAPFUNC(SEL_KEYPRESS, 0, Gruvin9xSim::onKeypress), }; FXIMPLEMENT(Gruvin9xSim,FXMainWindow,Gruvin9xSimMap,ARRAYNUMBER(Gruvin9xSimMap)) Gruvin9xSim::Gruvin9xSim(FXApp* a) :FXMainWindow(a,"Gruvin9xSim",NULL,NULL,DECOR_ALL,20,90,0,0) { firstTime=true; for(int i=0; i<(W*H/8); i++) displayBuf[i]=0;//rand(); for(int i=0; i<(W2*H2/8); i++) buf2[i]=0;//rand(); bmp = new FXBitmap(a,&buf2,BITMAP_KEEP,W2,H2); FXHorizontalFrame *hf00=new FXHorizontalFrame(this,LAYOUT_CENTER_X); FXHorizontalFrame *hf01=new FXHorizontalFrame(this,LAYOUT_CENTER_X); FXHorizontalFrame *hf02=new FXHorizontalFrame(this,LAYOUT_CENTER_X); //FXHorizontalFrame *hf2=new FXHorizontalFrame(this,LAYOUT_FILL_X); FXHorizontalFrame *hf10=new FXHorizontalFrame(this,LAYOUT_CENTER_X); FXHorizontalFrame *hf11=new FXHorizontalFrame(this,LAYOUT_CENTER_X); FXHorizontalFrame *hf1=new FXHorizontalFrame(this,LAYOUT_FILL_X); //rh lv rv lh for(int i=0; i<4; i++){ switch(i) { #define L LAYOUT_FIX_WIDTH|LAYOUT_FIX_HEIGHT|LAYOUT_FIX_X|LAYOUT_FIX_Y #undef X0 #define X0 10 #define Y0 20 case 0: sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_HORIZONTAL,X0+0,Y0+120,100,20); break; case 1: sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_VERTICAL,X0+100,Y0+20,20,100); break; case 2: sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_VERTICAL,X0+120,Y0+20,20,100); break; case 3: sliders[i]=new FXSlider(hf1,NULL,0,L|SLIDER_HORIZONTAL,X0+140,Y0+120,100,20); break; default:; } sliders[i]->setRange(-1024, 1024); sliders[i]->setTickDelta(7); sliders[i]->setValue(0); } arrow[0]= new FXArrowButton(hf10,this,1000,ARROW_LEFT); arrow[1]= new FXArrowButton(hf10,this,1000,ARROW_UP); arrow[2]= new FXArrowButton(hf10,this,1000,ARROW_RIGHT); for(int i=4; i<8; i++){ knobs[i]= new FXKnob(hf11,NULL,0,KNOB_TICKS|LAYOUT_LEFT); knobs[i]->setRange(0,1023); knobs[i]->setValue(512); } arrow2[0]= new FXArrowButton(hf00,this,1000,ARROW_LEFT); arrow2[1]= new FXArrowButton(hf00,this,1000,ARROW_UP); arrow2[2]= new FXArrowButton(hf00,this,1000,ARROW_RIGHT); togButPpm = new FXToggleButton(hf00,"on", "off", NULL, NULL, NULL, 0, TOGGLEBUTTON_NORMAL); for(int i=0; i<8; i++){ knobsppm[i]= new FXKnob(i<4?hf01:hf02,NULL,0,KNOB_TICKS|LAYOUT_LEFT); knobsppm[i]->setRange(1000,2000); knobsppm[i]->setValue(1500+i*20); } bmf = new FXBitmapFrame(this,bmp,0,0,0,0,0,0,0,0,0); bmf->setOnColor(FXRGB(0,0,0)); getApp()->addTimeout(this,2,100); } void Gruvin9xSim::makeSnapshot(const FXDrawable* drawable) { // Construct and create an FXImage object FXPNGImage snapshot(getApp(), NULL, 0, drawable->getWidth(), drawable->getHeight()); snapshot.create(); // Create a window device context and lock it onto the image FXDCWindow dc(&snapshot); // Draw from the widget to this dc.drawArea(drawable, 0, 0, drawable->getWidth(), drawable->getHeight(), 0, 0); // Release lock dc.end(); // Grab pixels from server side back to client side snapshot.restore(); // Save recovered pixels to a file FXFileStream stream; char buf[100]; sprintf(buf,"snapshot-%02d.png", ++g_snapshot_idx); for(unsigned i=4; irunOneEvent(false); } long Gruvin9xSim::onArrowPress(FXObject*sender,FXSelector sel,void*v) { int which,val; if(sender==arrow[0]) { which=1; val=0;} if(sender==arrow[1]) { which=1; val=512;} if(sender==arrow[2]) { which=1; val=1023;} if(sender==arrow2[0]){ which=2; val=1000;} if(sender==arrow2[1]){ which=2; val=1500;} if(sender==arrow2[2]){ which=2; val=2000;} if(which == 1){ for(int i=0; i<4; i++) sliders[i]->setValue(val); for(int i=4; i<7; i++) knobs[i]->setValue(val); } if(which == 2){ for(int i=0; i<8; i++) knobsppm[i]->setValue(val); } return 0; } long Gruvin9xSim::onKeypress(FXObject*,FXSelector,void*v) { FXEvent *evt=(FXEvent*)v; // printf("keypress %x\n", evt->code); if (evt->code=='s'){ makeSnapshot(bmf); } return 0; } extern uint16_t s_trainerLast10ms; long Gruvin9xSim::onTimeout(FXObject*,FXSelector,void*) { if(togButPpm->getState()){ for(int i=0; i<8; i++){ g_ppmIns[i]=knobsppm[i]->getValue()-1500; if(g_ppmIns[i]<-400){ // TODO BSS g_trainerSlaveActiveChns = i; // TODO BSS s_trainerLast10ms = g_tmr10ms; break; } } } per10ms(); refreshDiplay(); getApp()->addTimeout(this,2,10); return 0; } void Gruvin9xSim::refreshDiplay() { if (lcd_refresh) { lcd_refresh = false; if(portb & 1<setOffColor(FXRGB(150,200,152)); else bmf->setOffColor(FXRGB(200,200,200)); for(int x=0;xsetData (buf2,0); bmp->render(); bmf->setBitmap( bmp ); } if(hasFocus()) { static FXuint keys1[]={ KEY_Return, INP_B_KEY_MEN, INP_P_KEY_MEN, KEY_Page_Up, INP_B_KEY_MEN, INP_P_KEY_MEN, KEY_KP_1, INP_B_KEY_MEN, INP_P_KEY_MEN, KEY_Page_Down, INP_B_KEY_EXT, INP_P_KEY_EXT, KEY_BackSpace, INP_B_KEY_EXT, INP_P_KEY_EXT, KEY_KP_0, INP_B_KEY_EXT, INP_P_KEY_EXT, KEY_Down, INP_B_KEY_DWN, INP_P_KEY_DWN, KEY_Up, INP_B_KEY_UP, INP_P_KEY_UP, KEY_Right, INP_B_KEY_RGT, INP_P_KEY_RGT, KEY_Left, INP_B_KEY_LFT, INP_P_KEY_LFT }; pinb &= ~ 0x7e; pinl &= ~ 0x3f; // for v4 for(unsigned i=0; igetKeyState(keys1[i])) { pinb |= (1<getKeyState(keys2[i])) { #ifdef PCBV4 pinj |= (1<getKeyState(keys3[i].key); if (ks != keys3[i].value) { if (ks) keys3[i].pin ^= (1<getKeyState(KEY_4); if(ks != k4st){ if(ks && id>0) id--; k4st = ks; } ks=getApp()->getKeyState(KEY_5); if(ks != k5st){ if(ks && id<2) id++; k5st = ks; } switch(id){ case 0: setSwitch(DSW_ID0); break; case 1: setSwitch(DSW_ID1); break; case 2: setSwitch(DSW_ID2); break; } } } Gruvin9xSim *th9xSim; void doFxEvents() { //puts("doFxEvents"); th9xSim->getApp()->runOneEvent(false); th9xSim->refreshDiplay(); } int main(int argc,char **argv) { if(argc>=2){ eepromFile = argv[1]; } // Each FOX GUI program needs one, and only one, application object. // The application objects coordinates some common stuff shared between // all the widgets; for example, it dispatches events, keeps track of // all the windows, and so on. // We pass the "name" of the application, and its "vendor", the name // and vendor are used to search the registry database (which stores // persistent information e.g. fonts and colors). FXApp application("Gruvin9xSim", "thus"); // Here we initialize the application. We pass the command line arguments // because FOX may sometimes need to filter out some of the arguments. // This opens up the display as well, and reads the registry database // so that persistent settings are now available. application.init(argc,argv); // This creates the main window. We pass in the title to be displayed // above the window, and possibly some icons for when its iconified. // The decorations determine stuff like the borders, close buttons, // drag handles, and so on the Window Manager is supposed to give this // window. //FXMainWindow *main=new FXMainWindow(&application,"Hello",NULL,NULL,DECOR_ALL); th9xSim = new Gruvin9xSim(&application); application.create(); // Pretty self-explanatory:- this shows the window, and places it in the // middle of the screen. #ifndef __APPLE__ th9xSim->show(PLACEMENT_SCREEN); #else th9xSim->show(); // Otherwise the main window gets centred across my two monitors, split down the middle. #endif #ifdef FRSKY frskyStreaming = 1; #endif StartEepromThread(); StartMainThread(); return application.run(); } uint16_t anaIn(uint8_t chan) { if(chan<4) return th9xSim->sliders[chan]->getValue(); return th9xSim->knobs[chan]->getValue(); //return 512 - 512*10*chan/100; //return (rand() & 0x1f) + 0x2f8; }