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* [Windows][MinGW] Update some WIN32 macro checks in source code to be MSVC-specific (not needed for GCC-based builds). * [build] CMakeLists updates: Adjust for Windows MinGW builds: now fully compatible with Qt5.5+ and MinGW-w64 toolchain (included in Qt installs); Add option to specify path to required libraries/includes (instead of hard-coding `c:\programs`); Add package check for Python and use found executable name; Remove custom FindSdl package handler in favor of stock (and improved) CMake one (still works with Windows); Do not force SIMU_AUDIO and LUA_COMPILER in SIMU builds (leave it up to user); Add SIMU_LUA_COMPILER option specifically for SIMU builds (default = ON); * [build][Windows] Rewrite/Fix Windows Companion `install` target, with two options: a) just copy supporting Qt and c++ DLLs to build folder so programs can be quickly be run from there (this is default and similar to the old behavior); b) full installation to CMAKE_INSTALL_PREFIX path, including all binaries, supporting DLLs, language files, and OTx utilities. Option b) can be selected with new WIN_DO_FULL_INSTALL parameter; Also cleans up the Linux install a bit and consolidates the OS X parts; * [simulator][Windows] Add option to build Windows simulator with system console/terminal enabled (both standalone and when launched from Companion). Mostly useful for debug as it gives output messages much sooner in the startup process than the current debug console. Also helpful because you don't have to open it manually on every launch, and it remembers last window position and size. Possible candidate for a user-selectable runtime option in the future. * [Windows] Fix MSVC build issues. * [build] More build fixes: Use a customized FindSDL.cmake script again due to bugs and deficiencies in the official version (based on script from CMake v3.7); Fixes missing SDL DLL error in NSIS installer); Use string for Timers option (checkbox in GUI is confusing); Remove an unused variable. * [simu][Windows] Fix f_getcwd() cutting off too many characters (fixes SD browser interactions).
256 lines
9.9 KiB
CMake
256 lines
9.9 KiB
CMake
#.rst:
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# FindSDL
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# -------
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#
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# Locate SDL library
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#
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# This module defines
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#
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# ::
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#
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# SDL_FOUND, if false, do not try to link to SDL
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# SDL_LIBRARY, the name(s) of the library(ies) to link against
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# SDL_LIBSDL, the full path and name of libSDL (or SDL.[lib|dll].
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# SDL_LIBSDLMAIN, full path and name of libSDLmain (or SDLmain.lib).
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# SDL_LIBRARY_PATH, the full path to the found libSDL
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# SDL_INCLUDE_DIR, where to find SDL.h
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# SDL_VERSION_STRING, human-readable string containing the version of SDL
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#
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#
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#
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# This module responds to the flag:
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#
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# ::
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#
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# SDL_BUILDING_LIBRARY
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# If this is defined, then no SDL_main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the proper link flags
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# as part of the returned SDL_LIBRARY variable.
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#
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#
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDLmain which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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#
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# Additional Note: If you see an empty SDL_LIBSDL in your
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# configuration and no SDL_LIBRARY, it means CMake did not find your SDL
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# library (SDL.dll, libsdl.so, SDL.framework, etc). Set
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# SDL_LIBSDL to point to your SDL library, and configure again.
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# Similarly, if you see an empty SDL_LIBSDLMAIN, you should set this
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# value as appropriate. These values are used to generate the final
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# SDL_LIBRARY variable, but when these values are unset, SDL_LIBRARY
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# does not get created.
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#
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#
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#
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# $SDLDIR is an environment variable that would correspond to the
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# ./configure --prefix=$SDLDIR used in building SDL. l.e.galup 9-20-02
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#
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# Modified by Eric Wing. Added code to assist with automated building
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# by using environmental variables and providing a more
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# controlled/consistent search behavior. Added new modifications to
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# recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL
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# guidelines. Added a search for SDLmain which is needed by some
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# platforms. Added a search for threads which is needed by some
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# platforms. Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of SDL_LIBRARY to
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# override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention is #include
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# "SDL.h", not <SDL/SDL.h>. This is done for portability reasons
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# because not all systems place things in SDL/ (see FreeBSD).
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#
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# Modified for OpenTx by Maxim Paperno 19-Dec-2016
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# Added SDL_LIBSDL, SDL_LIBSDLMAIN & SDL_LIBRARY_PATH, removed SDLMAIN_LIBRARY,
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# SDL_LIBRARY_TEMP, and fixed bug with recursive appending of supporting
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# libraries to cached SDL_LIBRARY_TEMP variable.
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#
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#=============================================================================
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#CMake - Cross Platform Makefile Generator
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#Copyright 2000-2015 Kitware, Inc.
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#Copyright 2000-2011 Insight Software Consortium
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#All rights reserved.
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#
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#Redistribution and use in source and binary forms, with or without
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#modification, are permitted provided that the following conditions
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#are met:
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#
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#* Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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#* Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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#* Neither the names of Kitware, Inc., the Insight Software Consortium,
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# nor the names of their contributors may be used to endorse or promote
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# products derived from this software without specific prior written
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# permission.
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#
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#THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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#LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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#A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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#HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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#SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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#LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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#THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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#(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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#OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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#------------------------------------------------------------------------------
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#
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#The above copyright and license notice applies to distributions of
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#CMake in source and binary form. Some source files contain additional
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#notices of original copyright by their contributors; see each source
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#for details. Third-party software packages supplied with CMake under
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#compatible licenses provide their own copyright notices documented in
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#corresponding subdirectories.
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#
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#------------------------------------------------------------------------------
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#
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#CMake was initially developed by Kitware with the following sponsorship:
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#
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# * National Library of Medicine at the National Institutes of Health
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# as part of the Insight Segmentation and Registration Toolkit (ITK).
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#
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# * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
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# Visualization Initiative.
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#
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# * National Alliance for Medical Image Computing (NAMIC) is funded by the
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# National Institutes of Health through the NIH Roadmap for Medical Research,
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# Grant U54 EB005149.
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#
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# * Kitware, Inc.
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#=============================================================================
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find_path(SDL_INCLUDE_DIR SDL.h
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HINTS
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ENV SDLDIR
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PATH_SUFFIXES SDL SDL12 SDL11
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# path suffixes to search inside ENV{SDLDIR}
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include/SDL include/SDL12 include/SDL11 include
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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set(VC_LIB_PATH_SUFFIX lib/x86)
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endif()
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# SDL-1.1 is the name used by FreeBSD ports...
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# don't confuse it for the version number.
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find_library(SDL_LIBSDL
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NAMES SDL SDL-1.1
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HINTS
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ENV SDLDIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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)
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# Non-OS X framework versions expect you to also dynamically link to
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# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDLmain for compatibility even though they don't
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# necessarily need it.
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find_library(SDL_LIBSDLMAIN
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NAMES SDLmain SDLmain-1.1
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HINTS
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ENV SDLDIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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# SDL may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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if(NOT APPLE)
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find_package(Threads)
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endif()
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDLmain -lSDL
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if(MINGW)
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set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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endif()
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if(SDL_LIBSDL)
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# For SDLmain
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if(SDL_LIBSDLMAIN AND NOT SDL_BUILDING_LIBRARY AND NOT SDL_INCLUDE_DIR MATCHES ".framework")
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list(FIND SDL_LIBSDL "${SDL_LIBSDLMAIN}" _SDL_MAIN_INDEX)
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if(_SDL_MAIN_INDEX EQUAL -1)
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list(APPEND _SDL_LIBRARY_TEMP "${SDL_LIBSDLMAIN}")
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endif()
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unset(_SDL_MAIN_INDEX)
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endif()
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list(APPEND _SDL_LIBRARY_TEMP "${SDL_LIBSDL}")
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# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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if(APPLE)
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list(APPEND _SDL_LIBRARY_TEMP "-framework Cocoa")
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endif()
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if(Threads_FOUND)
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list(APPEND _SDL_LIBRARY_TEMP ${CMAKE_THREAD_LIBS_INIT})
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endif()
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDLmain -lSDL
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if(MINGW)
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list(INSERT 0 _SDL_LIBRARY_TEMP mingw32)
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endif()
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# Set the final string here so the GUI reflects the final state.
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set(SDL_LIBRARY ${_SDL_LIBRARY_TEMP} CACHE STRING "Full list of required SDL & supporting libraries.")
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unset(_SDL_LIBRARY_TEMP)
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get_filename_component(_SDL_LIBRARY_TEMP ${SDL_LIBSDL} PATH)
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set(SDL_LIBRARY_PATH ${_SDL_LIBRARY_TEMP} CACHE PATH "Path to SDL library.")
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unset(_SDL_LIBRARY_TEMP)
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endif()
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if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}")
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set(SDL_VERSION_STRING ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH})
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unset(SDL_VERSION_MAJOR_LINE)
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unset(SDL_VERSION_MINOR_LINE)
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unset(SDL_VERSION_PATCH_LINE)
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unset(SDL_VERSION_MAJOR)
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unset(SDL_VERSION_MINOR)
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unset(SDL_VERSION_PATCH)
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endif()
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
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REQUIRED_VARS SDL_LIBRARY SDL_LIBRARY_PATH SDL_INCLUDE_DIR
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VERSION_VAR SDL_VERSION_STRING)
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