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opentx/sound/recorder/clsWaveProcessor.cs

286 lines
9.3 KiB
C#

using System;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using WaveLib;
public class wavProcessor
{
public int Length;
public short Channels;
public int SampleRate;
public int DataLength;
public short BitsPerSample;
/// <summary>
/// Filter out silence or noise from start and end of wave file.
/// </summary>
/// <param name="strPath">Source wave file</param>
/// <param name="noiceLevel">Absolute value for noice threshold</param>
/// <returns>True/False</returns>
public bool StripSilence(string strPath, int noiceLevel)
{
if ((strPath == null) || (strPath == ""))
return false;
// Read from file
wavProcessor wain = new wavProcessor();
if (!wain.WaveHeaderIN(@strPath)) return false;
byte[] arrfile = GetWAVEData(strPath);
int startpos = 0;
int endpos = arrfile.Length - 1;
// Check for silence at start
for (int j = 0; isSilence(arrfile, j, noiceLevel); j += 20)
startpos = j;
// Allow room for tone-in buffer
int buffer = wain.SampleRate * (wain.BitsPerSample / 8) / 32; // 1/32 seconds lead time
startpos = startpos - buffer;
if (startpos < 0)
startpos = 0;
// Check for silence at end. No need to check tone out buffer
for (int k = arrfile.Length - buffer; (k >= 0) && (isSilence(arrfile, k, noiceLevel)); k -= 20)
endpos = k;
// Allow room for tone-out buffer
endpos = endpos + buffer;
if (endpos > arrfile.Length)
endpos = arrfile.Length - 2;
if (startpos >= endpos)
return false;
byte[] newarr = new byte[endpos - startpos];
for (int ni = 0, m = startpos; ni < newarr.Length; m++, ni++)
newarr[ni] = arrfile[m];
// write file back
WavFileWriter writer = new WavFileWriter(@strPath, wain.SampleRate, wain.BitsPerSample, wain.Channels);
writer.Write(newarr, newarr.Length);
writer.Close();
return true;
}
// Helper function that checks if the next 10 samples is silence
private bool isSilence(byte[] buff, int index, int noiceLevel)
{
if (buff.Length <= (index + 20))
return false;
int totalSnd = 0;
for (int i = 0; i < 20; i += 2)
{
short snd = ComplementToSigned(ref buff, i + index);
if (snd < 0)
snd = (short)(snd * -1);
totalSnd += snd;
}
return (totalSnd < (10 * noiceLevel));
}
/// <summary>
/// Tone in wav file
/// </summary>
/// <param name="strPath">Source wave</param>
/// <returns>True/False</returns>
public bool ToneIn(string strPath)
{
if ((strPath == null) || (strPath == ""))
return false;
// Read from file
wavProcessor wain = new wavProcessor();
if (!wain.WaveHeaderIN(@strPath)) return false;
byte[] arrfile = GetWAVEData(strPath);
// Calculate constants
int start = 0;
int end = wain.SampleRate * (wain.BitsPerSample / 8) / 16; // 1/16 seconds
int span = end - start;
//change volume
for (int j = start; j < end; j += 2)
{
short snd = ComplementToSigned(ref arrfile, j);
snd = Convert.ToInt16(snd * (j / span));
byte[] newval = SignedToComplement(snd);
arrfile[j] = newval[0];
arrfile[j + 1] = newval[1];
}
// write file back
WavFileWriter writer = new WavFileWriter(@strPath, wain.SampleRate, wain.BitsPerSample, wain.Channels);
writer.Write(arrfile, arrfile.Length);
writer.Close();
return true;
}
/// <summary>
/// Tone out wav file
/// </summary>
/// <param name="strPath">Source wave</param>
/// <returns>True/False</returns>
public bool ToneOut(string strPath)
{
if ((strPath == null) || (strPath == ""))
return false;
// Read from file
wavProcessor wain = new wavProcessor();
if (!wain.WaveHeaderIN(@strPath)) return false;
byte[] arrfile = GetWAVEData(strPath);
// Calculate constants
int end = wain.Length;
int start = end - (wain.SampleRate * (wain.BitsPerSample / 8) / 16); // 1/16 seconds from end
int span = end - start;
//change volume
for (int j = start; j < arrfile.Length; j += 2)
{
short snd = ComplementToSigned(ref arrfile, j);
snd = Convert.ToInt16(snd * (end - j) / span);
byte[] newval = SignedToComplement(snd);
arrfile[j] = newval[0];
arrfile[j + 1] = newval[1];
}
// write file back
WavFileWriter writer = new WavFileWriter(@strPath, wain.SampleRate, wain.BitsPerSample, wain.Channels);
writer.Write(arrfile, arrfile.Length);
writer.Close();
return true;
}
/// <summary>
/// Speed up wav file to mimic Donald Duck
/// </summary>
/// <param name="strPath">Source wave</param>
/// <param name="speed">Speed between 0 and 19 </param>
/// <returns>True/False</returns>
public bool SpeedUp(string strPath, int speed)
{
if ((strPath == null) || (strPath == ""))
return false;
if ((speed < 0) || (speed > 19))
return false;
// Read from file
wavProcessor wain = new wavProcessor();
if (!wain.WaveHeaderIN(@strPath)) return false;
byte[] arrfile = GetWAVEData(strPath);
byte[] newfile = new byte[arrfile.Length];
int skip = 21-speed;
int j = 0;
for (int i = 0; i < arrfile.Length; i += 2)
{
if (skip > 20 || (((i/2) % skip) != 0))
{
newfile[j] = arrfile[i];
newfile[j + 1] = arrfile[i + 1];
j += 2;
}
}
// write file back
WavFileWriter writer = new WavFileWriter(@strPath, wain.SampleRate, wain.BitsPerSample, wain.Channels);
writer.Write(newfile, j);
writer.Close();
return true;
}
/// <summary>
/// Read the wave file header and store the key values in public variable.
/// </summary>
/// <param name="strPath">The physical path of wave file incl. file name for reading</param>
/// <returns>True/False</returns>
private bool WaveHeaderIN(string strPath)
{
if (strPath == null) strPath = "";
if (strPath == "") return false;
FileStream fs = new FileStream(strPath, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fs);
try
{
Length = (int)fs.Length - 8;
fs.Position = 22;
Channels = br.ReadInt16(); //1
fs.Position = 24;
SampleRate = br.ReadInt32(); //16000
fs.Position = 34;
BitsPerSample = br.ReadInt16(); //16
DataLength = (int)fs.Length - 44;
byte[] arrfile = new byte[fs.Length - 44];
fs.Position = 44;
fs.Read(arrfile, 0, arrfile.Length);
}
catch
{
return false;
}
finally
{
br.Close();
fs.Close();
}
return true;
}
/// <summary>
/// In stereo wave format, samples are stored in 2's complement. For Mono, it's necessary to
/// convert those samples to their equivalent signed value. This method is used
/// by other public methods to equilibrate wave formats of different files.
/// </summary>
/// <param name="bytArr">Sample data in array</param>
/// <param name="intPos">Array offset</param>
/// <returns>Mono value as signed short</returns>
private short ComplementToSigned(ref byte[] bytArr, int intPos) // 2's complement to normal signed value
{
short snd = BitConverter.ToInt16(bytArr, intPos);
if (intPos >= bytArr.Length) return 0;
if (snd != 0)
snd = Convert.ToInt16((~snd | 1));
return snd;
}
/// <summary>
/// Convert signed sample value back to 2's complement value equivalent to Stereo. This method is used
/// by other public methods to equilibrate wave formats of different files.
/// </summary>
/// <param name="shtVal">The mono signed value as short</param>
/// <returns>Stereo 2's complement value as byte array</returns>
private byte[] SignedToComplement(short shtVal) //Convert to 2's complement and return as byte array of 2 bytes
{
byte[] bt = new byte[2];
shtVal = Convert.ToInt16((~shtVal | 1));
bt = BitConverter.GetBytes(shtVal);
return bt;
}
/// <summary>
/// Read the WAVE file then position to DADA segment and return the chunk as byte array
/// </summary>
/// <param name="strWAVEPath">Path of WAVE file</param>
/// <returns>byte array</returns>
private byte[] GetWAVEData(string strWAVEPath)
{
try
{
FileStream fs = new FileStream(@strWAVEPath, FileMode.Open, FileAccess.Read);
byte[] arrfile = new byte[fs.Length - 44];
fs.Position = 44;
fs.Read(arrfile, 0, arrfile.Length);
fs.Close();
return arrfile;
}
catch (IOException ioex)
{
throw ioex;
}
}
} // End of clsWaveProcessor class