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https://github.com/opentx/opentx.git
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163 lines
4.9 KiB
C#
163 lines
4.9 KiB
C#
using System;
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using System.Text;
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using System.IO;
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using System.Runtime.InteropServices;
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using WaveLib;
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public class wavProcessor
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{
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public int Length;
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public short Channels;
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public int SampleRate;
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public int DataLength;
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public short BitsPerSample;
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/// Filter out silence or noise from start and end of wave file.
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public bool StripSilence(string strPath, int noiceLevel)
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{
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if (strPath == null) strPath = "";
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if (strPath == "") return false;
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wavProcessor wain = new wavProcessor();
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wavProcessor waout = new wavProcessor();
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waout.DataLength = waout.Length = 0;
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if (!wain.WaveHeaderIN(@strPath)) return false;
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waout.DataLength = wain.DataLength;
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waout.Length = wain.Length;
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waout.BitsPerSample = wain.BitsPerSample;
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waout.Channels = wain.Channels;
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waout.SampleRate = wain.SampleRate;
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byte[] arrfile = GetWAVEData(strPath);
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//check for silence
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int startpos = 0;
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int endpos = arrfile.Length - 1;
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//At start
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try
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{
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for (int j = 0; j < arrfile.Length; j += 2)
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{
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short snd = ComplementToSigned(ref arrfile, j);
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if (snd > (-1 * noiceLevel) && snd < noiceLevel) startpos = j;
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else
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break;
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}
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}
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catch (Exception ex)
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{
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Console.Write(ex.Message);
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}
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//At end
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for (int k = arrfile.Length - 1; k >= 0; k -= 2)
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{
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short snd = ComplementToSigned(ref arrfile, k - 1);
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if (snd > (-1 * noiceLevel) && snd < noiceLevel)
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endpos = k;
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else
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break;
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}
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if (startpos == endpos) return false;
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if ((endpos - startpos) < 1) return false;
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byte[] newarr = new byte[(endpos - startpos) + 1];
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for (int ni = 0, m = startpos; m <= endpos; m++, ni++)
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newarr[ni] = arrfile[m];
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//write file
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waout.DataLength = newarr.Length;
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WavFileWriter wfWriter = new WavFileWriter(@strPath, wain.SampleRate, wain.BitsPerSample, wain.Channels);
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wfWriter.Write(newarr);
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wfWriter.Close();
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return true;
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}
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/// <summary>
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/// Read the wave file header and store the key values in public variable.
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/// Adapted from - Concatenation Wave Files using C# 2005 by By Ehab Mohamed Essa
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/// URL - http://www.codeproject.com/useritems/Concatenation_Wave_Files.asp
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/// </summary>
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/// <param name="strPath">The physical path of wave file incl. file name for reading</param>
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/// <returns>True/False</returns>
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private bool WaveHeaderIN(string strPath)
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{
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if (strPath == null) strPath = "";
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if (strPath == "") return false;
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FileStream fs = new FileStream(strPath, FileMode.Open, FileAccess.Read);
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BinaryReader br = new BinaryReader(fs);
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try
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{
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Length = (int)fs.Length - 8;
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fs.Position = 22;
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Channels = br.ReadInt16(); //1
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fs.Position = 24;
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SampleRate = br.ReadInt32(); //16000
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fs.Position = 34;
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BitsPerSample = br.ReadInt16(); //16
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DataLength = (int)fs.Length - 44;
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byte[] arrfile = new byte[fs.Length - 44];
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fs.Position = 44;
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fs.Read(arrfile, 0, arrfile.Length);
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}
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catch
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{
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return false;
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}
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finally
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{
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br.Close();
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fs.Close();
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}
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return true;
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}
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/// <summary>
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/// In stereo wave format, samples are stored in 2's complement. For Mono, it's necessary to
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/// convert those samples to their equivalent signed value. This method is used
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/// by other public methods to equilibrate wave formats of different files.
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/// </summary>
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/// <param name="bytArr">Sample data in array</param>
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/// <param name="intPos">Array offset</param>
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/// <returns>Mono value as signed short</returns>
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private short ComplementToSigned(ref byte[] bytArr, int intPos) // 2's complement to normal signed value
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{
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short snd = BitConverter.ToInt16(bytArr, intPos);
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if (snd != 0)
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snd = Convert.ToInt16((~snd | 1));
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return snd;
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}
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/// <summary>
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/// Read the WAVE file then position to DADA segment and return the chunk as byte array
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/// </summary>
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/// <param name="strWAVEPath">Path of WAVE file</param>
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/// <returns>byte array</returns>
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private byte[] GetWAVEData(string strWAVEPath)
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{
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try
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{
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FileStream fs = new FileStream(@strWAVEPath, FileMode.Open, FileAccess.Read);
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byte[] arrfile = new byte[fs.Length - 44];
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fs.Position = 44;
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fs.Read(arrfile, 0, arrfile.Length);
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fs.Close();
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return arrfile;
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}
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catch (IOException ioex)
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{
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throw ioex;
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}
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}
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} // End of clsWaveProcessor class
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