Elements: ColorCorrectionMatrix: initial implementation
Color Correction Matrix (CCM) is a GL filter that makes basic color correction Signed-off-by: Vasiliy Doylov <nekocwd@mainlining.org>
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src/elements/color_correction_matrix.vala
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src/elements/color_correction_matrix.vala
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/* color_correction_matrix.vala
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*
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* Copyright 2025 Vasiliy Doylov <nekocwd@mainlining.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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public class EyeNeko.Elements.ColorCorrectionMatrix : GLFilter {
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public float red_in_red { get; set; default = 1.0f; }
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public float red_in_green { get; set; default = 0.0f; }
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public float red_in_blue { get; set; default = 0.0f; }
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public float green_in_red { get; set; default = 0.0f; }
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public float green_in_green { get; set; default = 1.0f; }
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public float green_in_blue { get; set; default = 0.0f; }
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public float blue_in_red { get; set; default = 0.0f; }
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public float blue_in_green { get; set; default = 0.0f; }
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public float blue_in_blue { get; set; default = 1.0f; }
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static construct {
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set_static_metadata("colorcorrectionmatrix",
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"Filter",
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"Color correction matrix video filter.",
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"nekocwd@mainlining.org");
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}
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construct {
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set_shader("ccm");
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}
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protected override void update_uniforms() {
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Gst.Structure uniforms = new Gst.Structure.empty("uniforms");
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uniforms.set("rr", typeof (float), red_in_red);
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uniforms.set("rg", typeof (float), red_in_green);
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uniforms.set("rb", typeof (float), red_in_blue);
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uniforms.set("gr", typeof (float), green_in_red);
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uniforms.set("gg", typeof (float), green_in_green);
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uniforms.set("gb", typeof (float), green_in_blue);
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uniforms.set("br", typeof (float), blue_in_red);
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uniforms.set("bg", typeof (float), blue_in_green);
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uniforms.set("bb", typeof (float), blue_in_blue);
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glshader.set_property("uniforms", uniforms);
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}
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}
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@ -13,6 +13,7 @@ eyeneko_sources = [
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'elements/downscale.vala',
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'elements/focus_analyze.vala',
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'elements/gl_filter.vala',
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'elements/color_correction_matrix.vala',
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]
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vapi_dir = meson.current_source_dir() / 'vapi'
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