cam: Turn BufferWriter into a FrameSink

Make the BufferWriter class inherit from FrameSink, and use the
FrameSink API to manage it. This makes the code more generic, and will
allow usage of other sinks.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2020-05-19 02:19:47 +03:00
parent f929a2890c
commit 02001fecb0
4 changed files with 104 additions and 22 deletions

View file

@ -13,6 +13,7 @@
#include <libcamera/control_ids.h>
#include <libcamera/property_ids.h>
#include "buffer_writer.h"
#include "camera_session.h"
#include "event_loop.h"
#include "main.h"
@ -162,9 +163,20 @@ int CameraSession::start()
if (options_.isSet(OptFile)) {
if (!options_[OptFile].toString().empty())
writer_ = std::make_unique<BufferWriter>(options_[OptFile]);
sink_ = std::make_unique<BufferWriter>(options_[OptFile]);
else
writer_ = std::make_unique<BufferWriter>();
sink_ = std::make_unique<BufferWriter>();
}
if (sink_) {
ret = sink_->configure(*config_);
if (ret < 0) {
std::cout << "Failed to configure frame sink"
<< std::endl;
return ret;
}
sink_->requestProcessed.connect(this, &CameraSession::sinkRelease);
}
allocator_ = std::make_unique<FrameBufferAllocator>(camera_);
@ -178,7 +190,13 @@ void CameraSession::stop()
if (ret)
std::cout << "Failed to stop capture" << std::endl;
writer_.reset();
if (sink_) {
ret = sink_->stop();
if (ret)
std::cout << "Failed to stop frame sink" << std::endl;
}
sink_.reset();
requests_.clear();
@ -227,16 +245,26 @@ int CameraSession::startCapture()
return ret;
}
if (writer_)
writer_->mapBuffer(buffer.get());
if (sink_)
sink_->mapBuffer(buffer.get());
}
requests_.push_back(std::move(request));
}
if (sink_) {
ret = sink_->start();
if (ret) {
std::cout << "Failed to start frame sink" << std::endl;
return ret;
}
}
ret = camera_->start();
if (ret) {
std::cout << "Failed to start capture" << std::endl;
if (sink_)
sink_->stop();
return ret;
}
@ -245,6 +273,8 @@ int CameraSession::startCapture()
if (ret < 0) {
std::cerr << "Can't queue request" << std::endl;
camera_->stop();
if (sink_)
sink_->stop();
return ret;
}
}
@ -296,6 +326,8 @@ void CameraSession::processRequest(Request *request)
fps = last_ != 0 && fps ? 1000000000.0 / fps : 0.0;
last_ = ts;
bool requeue = true;
std::stringstream info;
info << ts / 1000000000 << "."
<< std::setw(6) << std::setfill('0') << ts / 1000 % 1000000
@ -304,11 +336,10 @@ void CameraSession::processRequest(Request *request)
for (auto it = buffers.begin(); it != buffers.end(); ++it) {
const Stream *stream = it->first;
FrameBuffer *buffer = it->second;
const std::string &name = streamName_[stream];
const FrameMetadata &metadata = buffer->metadata();
info << " " << name
info << " " << streamName_[stream]
<< " seq: " << std::setw(6) << std::setfill('0') << metadata.sequence
<< " bytesused: ";
@ -318,9 +349,11 @@ void CameraSession::processRequest(Request *request)
if (++nplane < metadata.planes.size())
info << "/";
}
}
if (writer_)
writer_->write(buffer, name);
if (sink_) {
if (!sink_->processRequest(request))
requeue = false;
}
std::cout << info.str() << std::endl;
@ -340,6 +373,19 @@ void CameraSession::processRequest(Request *request)
return;
}
/*
* If the frame sink holds on the request, we'll requeue it later in the
* complete handler.
*/
if (!requeue)
return;
request->reuse(Request::ReuseBuffers);
camera_->queueRequest(request);
}
void CameraSession::sinkRelease(Request *request)
{
request->reuse(Request::ReuseBuffers);
queueRequest(request);
}