cam: Turn BufferWriter into a FrameSink
Make the BufferWriter class inherit from FrameSink, and use the FrameSink API to manage it. This makes the code more generic, and will allow usage of other sinks. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com> Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
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4 changed files with 104 additions and 22 deletions
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@ -13,6 +13,7 @@
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#include <libcamera/control_ids.h>
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#include <libcamera/property_ids.h>
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#include "buffer_writer.h"
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#include "camera_session.h"
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#include "event_loop.h"
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#include "main.h"
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@ -162,9 +163,20 @@ int CameraSession::start()
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if (options_.isSet(OptFile)) {
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if (!options_[OptFile].toString().empty())
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writer_ = std::make_unique<BufferWriter>(options_[OptFile]);
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sink_ = std::make_unique<BufferWriter>(options_[OptFile]);
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else
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writer_ = std::make_unique<BufferWriter>();
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sink_ = std::make_unique<BufferWriter>();
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}
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if (sink_) {
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ret = sink_->configure(*config_);
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if (ret < 0) {
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std::cout << "Failed to configure frame sink"
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<< std::endl;
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return ret;
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}
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sink_->requestProcessed.connect(this, &CameraSession::sinkRelease);
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}
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allocator_ = std::make_unique<FrameBufferAllocator>(camera_);
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@ -178,7 +190,13 @@ void CameraSession::stop()
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if (ret)
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std::cout << "Failed to stop capture" << std::endl;
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writer_.reset();
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if (sink_) {
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ret = sink_->stop();
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if (ret)
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std::cout << "Failed to stop frame sink" << std::endl;
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}
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sink_.reset();
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requests_.clear();
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@ -227,16 +245,26 @@ int CameraSession::startCapture()
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return ret;
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}
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if (writer_)
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writer_->mapBuffer(buffer.get());
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if (sink_)
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sink_->mapBuffer(buffer.get());
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}
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requests_.push_back(std::move(request));
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}
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if (sink_) {
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ret = sink_->start();
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if (ret) {
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std::cout << "Failed to start frame sink" << std::endl;
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return ret;
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}
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}
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ret = camera_->start();
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if (ret) {
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std::cout << "Failed to start capture" << std::endl;
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if (sink_)
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sink_->stop();
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return ret;
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}
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@ -245,6 +273,8 @@ int CameraSession::startCapture()
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if (ret < 0) {
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std::cerr << "Can't queue request" << std::endl;
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camera_->stop();
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if (sink_)
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sink_->stop();
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return ret;
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}
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}
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@ -296,6 +326,8 @@ void CameraSession::processRequest(Request *request)
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fps = last_ != 0 && fps ? 1000000000.0 / fps : 0.0;
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last_ = ts;
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bool requeue = true;
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std::stringstream info;
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info << ts / 1000000000 << "."
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<< std::setw(6) << std::setfill('0') << ts / 1000 % 1000000
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@ -304,11 +336,10 @@ void CameraSession::processRequest(Request *request)
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for (auto it = buffers.begin(); it != buffers.end(); ++it) {
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const Stream *stream = it->first;
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FrameBuffer *buffer = it->second;
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const std::string &name = streamName_[stream];
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const FrameMetadata &metadata = buffer->metadata();
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info << " " << name
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info << " " << streamName_[stream]
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<< " seq: " << std::setw(6) << std::setfill('0') << metadata.sequence
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<< " bytesused: ";
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@ -318,9 +349,11 @@ void CameraSession::processRequest(Request *request)
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if (++nplane < metadata.planes.size())
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info << "/";
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}
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}
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if (writer_)
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writer_->write(buffer, name);
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if (sink_) {
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if (!sink_->processRequest(request))
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requeue = false;
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}
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std::cout << info.str() << std::endl;
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@ -340,6 +373,19 @@ void CameraSession::processRequest(Request *request)
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return;
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}
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/*
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* If the frame sink holds on the request, we'll requeue it later in the
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* complete handler.
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*/
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if (!requeue)
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return;
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request->reuse(Request::ReuseBuffers);
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camera_->queueRequest(request);
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}
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void CameraSession::sinkRelease(Request *request)
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{
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request->reuse(Request::ReuseBuffers);
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queueRequest(request);
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}
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