libcamera: ProcessManager: make ProcessManager lifetime explicitly managed
If any Process instances are destroyed after the ProcessManager is destroyed, then a segfault will occur. Fix this by making the lifetime of the ProcessManager explicit, and make the CameraManager construct and deconstruct (automatically, via a member variable) the ProcessManager. Update the tests accordingly. Signed-off-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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5 changed files with 54 additions and 27 deletions
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@ -7,6 +7,7 @@
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#ifndef __LIBCAMERA_INTERNAL_PROCESS_H__
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#define __LIBCAMERA_INTERNAL_PROCESS_H__
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#include <signal.h>
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#include <string>
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#include <vector>
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@ -14,6 +15,8 @@
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namespace libcamera {
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class EventNotifier;
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class Process final
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{
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public:
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@ -50,6 +53,32 @@ private:
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friend class ProcessManager;
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};
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class ProcessManager
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{
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public:
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ProcessManager();
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~ProcessManager();
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void registerProcess(Process *proc);
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static ProcessManager *instance();
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int writePipe() const;
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const struct sigaction &oldsa() const;
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private:
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static ProcessManager *self_;
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void sighandler(EventNotifier *notifier);
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std::list<Process *> processes_;
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struct sigaction oldsa_;
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EventNotifier *sigEvent_;
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int pipe_[2];
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};
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_INTERNAL_PROCESS_H__ */
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@ -18,6 +18,7 @@
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#include "libcamera/internal/ipa_manager.h"
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#include "libcamera/internal/log.h"
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#include "libcamera/internal/pipeline_handler.h"
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#include "libcamera/internal/process.h"
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#include "libcamera/internal/thread.h"
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#include "libcamera/internal/utils.h"
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@ -67,6 +68,7 @@ private:
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std::unique_ptr<DeviceEnumerator> enumerator_;
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IPAManager ipaManager_;
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ProcessManager processManager_;
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};
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CameraManager::Private::Private(CameraManager *cm)
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@ -41,28 +41,6 @@ LOG_DEFINE_CATEGORY(Process)
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* The ProcessManager singleton keeps track of all created Process instances,
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* and manages the signal handling involved in terminating processes.
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*/
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class ProcessManager
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{
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public:
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void registerProcess(Process *proc);
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static ProcessManager *instance();
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int writePipe() const;
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const struct sigaction &oldsa() const;
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private:
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void sighandler(EventNotifier *notifier);
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ProcessManager();
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~ProcessManager();
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std::list<Process *> processes_;
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struct sigaction oldsa_;
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EventNotifier *sigEvent_;
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int pipe_[2];
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};
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namespace {
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@ -127,8 +105,20 @@ void ProcessManager::registerProcess(Process *proc)
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processes_.push_back(proc);
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}
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ProcessManager *ProcessManager::self_ = nullptr;
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/**
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* \brief Construct a ProcessManager instance
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*
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* The ProcessManager class is meant to only be instantiated once, by the
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* CameraManager.
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*/
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ProcessManager::ProcessManager()
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{
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if (self_)
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LOG(Process, Fatal)
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<< "Multiple ProcessManager objects are not allowed";
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sigaction(SIGCHLD, NULL, &oldsa_);
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struct sigaction sa;
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@ -145,6 +135,8 @@ ProcessManager::ProcessManager()
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<< "Failed to initialize pipe for signal handling";
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sigEvent_ = new EventNotifier(pipe_[0], EventNotifier::Read);
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sigEvent_->activated.connect(this, &ProcessManager::sighandler);
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self_ = this;
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}
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ProcessManager::~ProcessManager()
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@ -153,21 +145,21 @@ ProcessManager::~ProcessManager()
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delete sigEvent_;
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close(pipe_[0]);
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close(pipe_[1]);
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self_ = nullptr;
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}
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/**
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* \brief Retrieve the Process manager instance
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*
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* The ProcessManager is a singleton and can't be constructed manually. This
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* method shall instead be used to retrieve the single global instance of the
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* manager.
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* The ProcessManager is constructed by the CameraManager. This function shall
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* be used to retrieve the single instance of the manager.
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*
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* \return The Process manager instance
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*/
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ProcessManager *ProcessManager::instance()
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{
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static ProcessManager processManager;
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return &processManager;
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return self_;
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}
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/**
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@ -132,6 +132,8 @@ private:
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exitCode_ = exitCode;
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}
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ProcessManager processManager_;
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Process proc_;
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Process::ExitStatus exitStatus_;
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string logPath_;
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@ -87,6 +87,8 @@ private:
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exitCode_ = exitCode;
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}
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ProcessManager processManager_;
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Process proc_;
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enum Process::ExitStatus exitStatus_;
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int exitCode_;
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