pipeline: simple: Enable frame start events

The simple pipeline handler uses frame start events to apply sensor
controls through the DelayedControls class. The setSensorControls()
function applies the controls directly, which would result in controls
being applied twice, if it wasn't for the fact that the pipeline handler
forgot to enable the frame start events in the first place. Those two
issues cancel each other, but cause controls to always be applied
directly.

Fix the issue by only applying controls directly in setSensorControls()
if no frame start event emitter is available, and by enabling the frame
start events in startDevice() otherwise. Disable them in stopDevice()
for symmetry.

Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com> # v6
Co-developed-by: Hans de Goede <hdegoede@redhat.com>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Co-developed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Stanislaw Gruszka <stanislaw.gruszka@linux.intel.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Stanislaw Gruszka 2025-04-03 09:45:49 +02:00 committed by Kieran Bingham
parent 2f7bece17b
commit 183bab1643

View file

@ -327,6 +327,7 @@ public:
std::list<Entity> entities_;
std::unique_ptr<CameraSensor> sensor_;
V4L2VideoDevice *video_;
V4L2Subdevice *frameStartEmitter_;
std::vector<Configuration> configs_;
std::map<PixelFormat, std::vector<const Configuration *>> formats_;
@ -633,6 +634,20 @@ int SimpleCameraData::init()
properties_ = sensor_->properties();
/* Find the first subdev that can generate a frame start signal, if any. */
frameStartEmitter_ = nullptr;
for (const Entity &entity : entities_) {
V4L2Subdevice *sd = pipe->subdev(entity.entity);
if (!sd || !sd->supportsFrameStartEvent())
continue;
LOG(SimplePipeline, Debug)
<< "Using frameStart signal from '"
<< entity.entity->name() << "'";
frameStartEmitter_ = sd;
break;
}
return 0;
}
@ -983,8 +998,18 @@ void SimpleCameraData::metadataReady(uint32_t frame, const ControlList &metadata
void SimpleCameraData::setSensorControls(const ControlList &sensorControls)
{
delayedCtrls_->push(sensorControls);
/*
* Directly apply controls now if there is no frameStart signal.
*
* \todo Applying controls directly not only increases the risk of
* applying them to the wrong frame (or across a frame boundary),
* but it also bypasses delayedCtrls_, creating AGC regulation issues.
* Both problems should be fixed.
*/
if (!frameStartEmitter_) {
ControlList ctrls(sensorControls);
sensor_->setControls(&ctrls);
}
}
/* Retrieve all source pads connected to a sink pad through active routes. */
@ -1409,6 +1434,7 @@ int SimplePipelineHandler::start(Camera *camera, [[maybe_unused]] const ControlL
{
SimpleCameraData *data = cameraData(camera);
V4L2VideoDevice *video = data->video_;
V4L2Subdevice *frameStartEmitter = data->frameStartEmitter_;
int ret;
const MediaPad *pad = acquirePipeline(data);
@ -1438,8 +1464,15 @@ int SimplePipelineHandler::start(Camera *camera, [[maybe_unused]] const ControlL
video->bufferReady.connect(data, &SimpleCameraData::imageBufferReady);
data->video_->frameStart.connect(data->delayedCtrls_.get(),
if (frameStartEmitter) {
ret = frameStartEmitter->setFrameStartEnabled(true);
if (ret) {
stop(camera);
return ret;
}
frameStartEmitter->frameStart.connect(data->delayedCtrls_.get(),
&DelayedControls::applyControls);
}
ret = video->streamOn();
if (ret < 0) {
@ -1472,9 +1505,13 @@ void SimplePipelineHandler::stopDevice(Camera *camera)
{
SimpleCameraData *data = cameraData(camera);
V4L2VideoDevice *video = data->video_;
V4L2Subdevice *frameStartEmitter = data->frameStartEmitter_;
data->video_->frameStart.disconnect(data->delayedCtrls_.get(),
if (frameStartEmitter) {
frameStartEmitter->setFrameStartEnabled(false);
frameStartEmitter->frameStart.disconnect(data->delayedCtrls_.get(),
&DelayedControls::applyControls);
}
if (data->useConversion_) {
if (data->converter_)