controls: Add camera synchronisation controls for Raspberry Pi

New controls are added to control the camera "sync" algorithm, which
allows different cameras to synchronise their frames. For the time
being, the controls are Raspberry Pi specific, though this is expected
to change in future.

Signed-off-by: David Plowman <david.plowman@raspberrypi.com>
Reviewed-by: Naushir Patuck <naush@raspberrypi.com>
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
David Plowman 2025-06-19 11:05:55 +01:00 committed by Kieran Bingham
parent 2a4e347dfe
commit 1d1ba78b45

View file

@ -71,4 +71,116 @@ controls:
\sa StatsOutputEnable \sa StatsOutputEnable
- SyncMode:
type: int32_t
direction: in
description: |
Enable or disable camera synchronisation ("sync") mode.
When sync mode is enabled, a camera will synchronise frames temporally
with other cameras, either attached to the same device or a different
one. There should be one "server" device, which broadcasts timing
information to one or more "clients". Communication is one-way, from
server to clients only, and it is only clients that adjust their frame
timings to match the server.
Sync mode requires all cameras to be running at (as far as possible) the
same fixed framerate. Clients may continue to make adjustments to keep
their cameras synchronised with the server for the duration of the
session, though any updates after the initial ones should remain small.
\sa SyncReady
\sa SyncTimer
\sa SyncFrames
enum:
- name: SyncModeOff
value: 0
description: Disable sync mode.
- name: SyncModeServer
value: 1
description: |
Enable sync mode, act as server. The server broadcasts timing
messages to any clients that are listening, so that the clients can
synchronise their camera frames with the server's.
- name: SyncModeClient
value: 2
description: |
Enable sync mode, act as client. A client listens for any server
messages, and arranges for its camera frames to synchronise as
closely as possible with the server's. Many clients can listen out
for the same server. Clients can also be started ahead of any
servers, causing them merely to wait for the server to start.
- SyncReady:
type: bool
direction: out
description: |
When using the camera synchronisation algorithm, the server broadcasts
timing information to the clients. This also includes the time (some
number of frames in the future, called the "ready time") at which the
server will signal its controlling application, using this control, to
start using the image frames.
The client receives the "ready time" from the server, and will signal
its application to start using the frames at this same moment.
While this control value is false, applications (on both client and
server) should continue to wait, and not use the frames.
Once this value becomes true, it means that this is the first frame
where the server and its clients have agreed that they will both be
synchronised and that applications should begin consuming frames.
Thereafter, this control will continue to signal the value true for
the rest of the session.
\sa SyncMode
\sa SyncTimer
\sa SyncFrames
- SyncTimer:
type: int64_t
direction: out
description: |
This reports the amount of time, in microseconds, until the "ready
time", at which the server and client will signal their controlling
applications that the frames are now synchronised and should be
used. The value may be refined slightly over time, becoming more precise
as the "ready time" approaches.
Servers always report this value, whereas clients will omit this control
until they have received a message from the server that enables them to
calculate it.
Normally the value will start positive (the "ready time" is in the
future), and decrease towards zero, before becoming negative (the "ready
time" has elapsed). So there should be just one frame where the timer
value is, or is very close to, zero - the one for which the SyncReady
control becomes true. At this moment, the value indicates how closely
synchronised the client believes it is with the server.
But note that if frames are being dropped, then the "near zero" valued
frame, or indeed any other, could be skipped. In these cases the timer
value allows an application to deduce that this has happened.
\sa SyncMode
\sa SyncReady
\sa SyncFrames
- SyncFrames:
type: int32_t
direction: in
description: |
The number of frames the server should wait, after enabling
SyncModeServer, before signalling (via the SyncReady control) that
frames should be used. This therefore determines the "ready time" for
all synchronised cameras.
This control value should be set only for the device that is to act as
the server, before or at the same moment at which SyncModeServer is
enabled.
\sa SyncMode
\sa SyncReady
\sa SyncTimer
... ...