ipa: mali-c55: Add AWB Algorithm
Add a simple grey-world auto white balance algorithm to the mali-c55 IPA. Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Acked-by: Nayden Kanchev <nayden.kanchev@arm.com> Co-developed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
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src/ipa/mali-c55/algorithms/awb.cpp
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src/ipa/mali-c55/algorithms/awb.cpp
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2024, Ideas On Board Oy
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*
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* awb.cpp - Mali C55 grey world auto white balance algorithm
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*/
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#include "awb.h"
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#include <cmath>
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#include <libcamera/base/log.h>
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#include <libcamera/base/utils.h>
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#include <libcamera/control_ids.h>
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#include "libipa/fixedpoint.h"
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namespace libcamera {
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namespace ipa::mali_c55::algorithms {
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LOG_DEFINE_CATEGORY(MaliC55Awb)
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/* Number of frames at which we should run AWB at full speed */
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static constexpr uint32_t kNumStartupFrames = 4;
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Awb::Awb()
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{
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}
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int Awb::configure([[maybe_unused]] IPAContext &context,
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[[maybe_unused]] const IPACameraSensorInfo &configInfo)
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{
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/*
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* Initially we have no idea what the colour balance will be like, so
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* for the first frame we will make no assumptions and leave the R/B
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* channels unmodified.
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*/
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context.activeState.awb.rGain = 1.0;
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context.activeState.awb.bGain = 1.0;
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return 0;
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}
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size_t Awb::fillGainsParamBlock(mali_c55_params_block block, IPAContext &context,
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IPAFrameContext &frameContext)
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{
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block.header->type = MALI_C55_PARAM_BLOCK_AWB_GAINS;
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block.header->flags = MALI_C55_PARAM_BLOCK_FL_NONE;
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block.header->size = sizeof(struct mali_c55_params_awb_gains);
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double rGain = context.activeState.awb.rGain;
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double bGain = context.activeState.awb.bGain;
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/*
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* The gains here map as follows:
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* gain00 = R
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* gain01 = Gr
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* gain10 = Gb
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* gain11 = B
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*
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* This holds true regardless of the bayer order of the input data, as
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* the mapping is done internally in the ISP.
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*/
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block.awb_gains->gain00 = floatingToFixedPoint<4, 8, uint16_t, double>(rGain);
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block.awb_gains->gain01 = floatingToFixedPoint<4, 8, uint16_t, double>(1.0);
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block.awb_gains->gain10 = floatingToFixedPoint<4, 8, uint16_t, double>(1.0);
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block.awb_gains->gain11 = floatingToFixedPoint<4, 8, uint16_t, double>(bGain);
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frameContext.awb.rGain = rGain;
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frameContext.awb.bGain = bGain;
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return sizeof(struct mali_c55_params_awb_gains);
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}
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size_t Awb::fillConfigParamBlock(mali_c55_params_block block)
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{
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block.header->type = MALI_C55_PARAM_BLOCK_AWB_CONFIG;
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block.header->flags = MALI_C55_PARAM_BLOCK_FL_NONE;
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block.header->size = sizeof(struct mali_c55_params_awb_config);
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/* Tap the stats after the purple fringe block */
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block.awb_config->tap_point = MALI_C55_AWB_STATS_TAP_PF;
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/* Get R/G and B/G ratios as statistics */
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block.awb_config->stats_mode = MALI_C55_AWB_MODE_RGBG;
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/* Default white level */
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block.awb_config->white_level = 1023;
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/* Default black level */
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block.awb_config->black_level = 0;
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/*
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* By default pixels are included who's colour ratios are bounded in a
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* region (on a cr ratio x cb ratio graph) defined by four points:
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* (0.25, 0.25)
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* (0.25, 1.99609375)
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* (1.99609375, 1.99609375)
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* (1.99609375, 0.25)
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*
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* The ratios themselves are stored in Q4.8 format.
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*
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* \todo should these perhaps be tunable?
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*/
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block.awb_config->cr_max = 511;
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block.awb_config->cr_min = 64;
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block.awb_config->cb_max = 511;
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block.awb_config->cb_min = 64;
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/* We use the full 15x15 zoning scheme */
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block.awb_config->nodes_used_horiz = 15;
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block.awb_config->nodes_used_vert = 15;
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/*
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* We set the trimming boundaries equivalent to the main boundaries. In
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* other words; no trimming.
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*/
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block.awb_config->cr_high = 511;
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block.awb_config->cr_low = 64;
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block.awb_config->cb_high = 511;
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block.awb_config->cb_low = 64;
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return sizeof(struct mali_c55_params_awb_config);
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}
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void Awb::prepare(IPAContext &context, const uint32_t frame,
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IPAFrameContext &frameContext, mali_c55_params_buffer *params)
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{
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mali_c55_params_block block;
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block.data = ¶ms->data[params->total_size];
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params->total_size += fillGainsParamBlock(block, context, frameContext);
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if (frame > 0)
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return;
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block.data = ¶ms->data[params->total_size];
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params->total_size += fillConfigParamBlock(block);
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}
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void Awb::process(IPAContext &context, const uint32_t frame,
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IPAFrameContext &frameContext, const mali_c55_stats_buffer *stats,
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[[maybe_unused]] ControlList &metadata)
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{
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const struct mali_c55_awb_average_ratios *awb_ratios = stats->awb_ratios;
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/*
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* The ISP produces average R:G and B:G ratios for zones. We take the
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* average of all the zones with data and simply invert them to provide
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* gain figures that we can apply to approximate a grey world.
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*/
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unsigned int counted_zones = 0;
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double rgSum = 0, bgSum = 0;
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for (unsigned int i = 0; i < 225; i++) {
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if (!awb_ratios[i].num_pixels)
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continue;
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/*
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* The statistics are in Q4.8 format, so we convert to double
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* here.
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*/
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rgSum += fixedToFloatingPoint<4, 8, double, uint16_t>(awb_ratios[i].avg_rg_gr);
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bgSum += fixedToFloatingPoint<4, 8, double, uint16_t>(awb_ratios[i].avg_bg_br);
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counted_zones++;
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}
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/*
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* Sometimes the first frame's statistics have no valid pixels, in which
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* case we'll just assume a grey world until they say otherwise.
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*/
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double rgAvg, bgAvg;
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if (!counted_zones) {
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rgAvg = 1.0;
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bgAvg = 1.0;
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} else {
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rgAvg = rgSum / counted_zones;
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bgAvg = bgSum / counted_zones;
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}
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/*
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* The statistics are generated _after_ white balancing is performed in
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* the ISP. To get the true ratio we therefore have to adjust the stats
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* figure by the gains that were applied when the statistics for this
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* frame were generated.
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*/
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double rRatio = rgAvg / frameContext.awb.rGain;
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double bRatio = bgAvg / frameContext.awb.bGain;
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/*
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* And then we can simply invert the ratio to find the gain we should
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* apply.
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*/
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double rGain = 1 / rRatio;
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double bGain = 1 / bRatio;
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/*
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* Running at full speed, this algorithm results in oscillations in the
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* colour balance. To remove those we dampen the speed at which it makes
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* changes in gain, unless we're in the startup phase in which case we
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* want to fix the miscolouring as quickly as possible.
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*/
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double speed = frame < kNumStartupFrames ? 1.0 : 0.2;
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rGain = speed * rGain + context.activeState.awb.rGain * (1.0 - speed);
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bGain = speed * bGain + context.activeState.awb.bGain * (1.0 - speed);
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context.activeState.awb.rGain = rGain;
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context.activeState.awb.bGain = bGain;
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metadata.set(controls::ColourGains, {
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static_cast<float>(frameContext.awb.rGain),
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static_cast<float>(frameContext.awb.bGain),
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});
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LOG(MaliC55Awb, Debug) << "For frame number " << frame << ": "
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<< "Average R/G Ratio: " << rgAvg
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<< ", Average B/G Ratio: " << bgAvg
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<< "\nrGain applied to this frame: " << frameContext.awb.rGain
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<< ", bGain applied to this frame: " << frameContext.awb.bGain
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<< "\nrGain to apply: " << context.activeState.awb.rGain
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<< ", bGain to apply: " << context.activeState.awb.bGain;
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}
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REGISTER_IPA_ALGORITHM(Awb, "Awb")
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} /* namespace ipa::mali_c55::algorithms */
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} /* namespace libcamera */
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src/ipa/mali-c55/algorithms/awb.h
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src/ipa/mali-c55/algorithms/awb.h
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2024, Ideas on Board Oy
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*
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* awb.h - Mali C55 grey world auto white balance algorithm
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*/
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#include "algorithm.h"
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#include "ipa_context.h"
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namespace libcamera {
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namespace ipa::mali_c55::algorithms {
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class Awb : public Algorithm
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{
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public:
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Awb();
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~Awb() = default;
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int configure(IPAContext &context,
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const IPACameraSensorInfo &configInfo) override;
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void prepare(IPAContext &context, const uint32_t frame,
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IPAFrameContext &frameContext,
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mali_c55_params_buffer *params) override;
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void process(IPAContext &context, const uint32_t frame,
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IPAFrameContext &frameContext,
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const mali_c55_stats_buffer *stats,
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ControlList &metadata) override;
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private:
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size_t fillGainsParamBlock(mali_c55_params_block block,
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IPAContext &context,
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IPAFrameContext &frameContext);
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size_t fillConfigParamBlock(mali_c55_params_block block);
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};
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} /* namespace ipa::mali_c55::algorithms */
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} /* namespace libcamera */
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@ -2,5 +2,6 @@
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mali_c55_ipa_algorithms = files([
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'agc.cpp',
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'awb.cpp',
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'blc.cpp',
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])
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@ -51,6 +51,11 @@ struct IPAActiveState {
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uint32_t exposureMode;
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uint32_t temperatureK;
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} agc;
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struct {
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double rGain;
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double bGain;
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} awb;
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};
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struct IPAFrameContext : public FrameContext {
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double sensorGain;
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double ispGain;
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} agc;
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struct {
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double rGain;
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double bGain;
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} awb;
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};
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struct IPAContext {
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