v4l2: camera: Prevent shadowing within V4L2Camera::Buffer
Rename the internal member variables to use the post-fixed '_' member variable naming style. This in turn ensures variable shadowing does not occur in the member initializer list of the constructor. Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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2 changed files with 5 additions and 5 deletions
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@ -26,12 +26,12 @@ class V4L2Camera
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public:
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public:
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struct Buffer {
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struct Buffer {
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Buffer(unsigned int index, const FrameMetadata &data)
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Buffer(unsigned int index, const FrameMetadata &data)
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: index(index), data(data)
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: index_(index), data_(data)
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{
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{
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}
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}
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unsigned int index;
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unsigned int index_;
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FrameMetadata data;
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FrameMetadata data_;
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};
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};
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V4L2Camera(std::shared_ptr<Camera> camera);
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V4L2Camera(std::shared_ptr<Camera> camera);
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@ -206,8 +206,8 @@ void V4L2CameraProxy::updateBuffers()
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{
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{
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std::vector<V4L2Camera::Buffer> completedBuffers = vcam_->completedBuffers();
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std::vector<V4L2Camera::Buffer> completedBuffers = vcam_->completedBuffers();
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for (const V4L2Camera::Buffer &buffer : completedBuffers) {
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for (const V4L2Camera::Buffer &buffer : completedBuffers) {
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const FrameMetadata &fmd = buffer.data;
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const FrameMetadata &fmd = buffer.data_;
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struct v4l2_buffer &buf = buffers_[buffer.index];
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struct v4l2_buffer &buf = buffers_[buffer.index_];
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switch (fmd.status) {
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switch (fmd.status) {
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case FrameMetadata::FrameSuccess:
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case FrameMetadata::FrameSuccess:
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