libcamera: pipeline_handler: Don't index factories by name

Pipeline handler factories are register in a map indexed by their name,
and the list of names is used to expose the factories and look them up.
This is unnecessary cumbersome, we can instead store factories in a
vector and expose it directly. The pipeline factory users will still
have access to the factory names through the factory name() function.

The PipelineHandlerFactory::create() method becomes so simple that it
can be inlined in its single caller, removing the unneeded usage of the
DeviceEnumerator in the factory.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
This commit is contained in:
Laurent Pinchart 2019-01-03 04:01:15 +02:00
parent a5e86d4396
commit 34018d23d7
3 changed files with 55 additions and 90 deletions

View file

@ -74,20 +74,24 @@ int CameraManager::start()
* file and only fallback on all handlers if there is no
* configuration file.
*/
std::vector<std::string> handlers = PipelineHandlerFactory::handlers();
for (std::string const &handler : handlers) {
PipelineHandler *pipe;
std::vector<PipelineHandlerFactory *> &handlers = PipelineHandlerFactory::handlers();
for (PipelineHandlerFactory *factory : handlers) {
/*
* Try each pipeline handler until it exhaust
* all pipelines it can provide.
*/
do {
pipe = PipelineHandlerFactory::create(handler, enumerator_);
if (pipe)
pipes_.push_back(pipe);
} while (pipe);
while (1) {
PipelineHandler *pipe = factory->create();
if (!pipe->match(enumerator_)) {
delete pipe;
break;
}
LOG(Debug) << "Pipeline handler \"" << factory->name()
<< "\" matched";
pipes_.push_back(pipe);
}
}
/* TODO: register hot-plug callback here */

View file

@ -31,29 +31,28 @@ public:
class PipelineHandlerFactory
{
public:
PipelineHandlerFactory(const char *name);
virtual ~PipelineHandlerFactory() { };
virtual PipelineHandler *create() = 0;
static void registerType(const std::string &name, PipelineHandlerFactory *factory);
static PipelineHandler *create(const std::string &name, DeviceEnumerator *enumerator);
static std::vector<std::string> handlers();
const std::string &name() const { return name_; }
static void registerType(PipelineHandlerFactory *factory);
static std::vector<PipelineHandlerFactory *> &handlers();
private:
static std::map<std::string, PipelineHandlerFactory *> &registry();
std::string name_;
};
#define REGISTER_PIPELINE_HANDLER(handler) \
class handler##Factory : public PipelineHandlerFactory { \
public: \
handler##Factory() \
{ \
PipelineHandlerFactory::registerType(#handler, this); \
} \
virtual PipelineHandler *create() { \
return new handler(); \
} \
}; \
#define REGISTER_PIPELINE_HANDLER(handler) \
class handler##Factory : public PipelineHandlerFactory { \
public: \
handler##Factory() : PipelineHandlerFactory(#handler) { } \
PipelineHandler *create() final { \
return new handler(); \
} \
}; \
static handler##Factory global_##handler##Factory;
} /* namespace libcamera */

View file

@ -5,7 +5,6 @@
* pipeline_handler.cpp - Pipeline handler infrastructure
*/
#include "device_enumerator.h"
#include "log.h"
#include "pipeline_handler.h"
@ -40,7 +39,7 @@ namespace libcamera {
* system
*
* This function is the main entry point of the pipeline handler. It is called
* by the device enumerator with the \a enumerator passed as an argument. It
* by the camera manager with the \a enumerator passed as an argument. It
* shall acquire from the \a enumerator all the media devices it needs for a
* single pipeline and create one or multiple Camera instances.
*
@ -88,6 +87,21 @@ namespace libcamera {
* static list of factories.
*/
/**
* \brief Construct a pipeline handler factory
* \param[in] name Name of the pipeline handler class
*
* Creating an instance of the factory registers is with the global list of
* factories, accessible through the handlers() function.
*
* The factory \a name is used for debug purpose and shall be unique.
*/
PipelineHandlerFactory::PipelineHandlerFactory(const char *name)
: name_(name)
{
registerType(this);
}
/**
* \fn PipelineHandlerFactory::create()
* \brief Create an instance of the PipelineHandler corresponding to the factory
@ -98,78 +112,26 @@ namespace libcamera {
* subclass corresponding to the factory
*/
/**
* \fn PipelineHandlerFactory::name()
* \brief Retrieve the factory name
* \return The factory name
*/
/**
* \brief Add a pipeline handler class to the registry
* \param[in] name Name of the pipeline handler class
* \param[in] factory Factory to use to construct the pipeline handler
*
* The caller is responsible to guarantee the uniqueness of the pipeline handler
* name.
*/
void PipelineHandlerFactory::registerType(const std::string &name,
PipelineHandlerFactory *factory)
void PipelineHandlerFactory::registerType(PipelineHandlerFactory *factory)
{
std::map<std::string, PipelineHandlerFactory *> &factories = registry();
std::vector<PipelineHandlerFactory *> &factories = handlers();
if (factories.count(name)) {
LOG(Error) << "Registering '" << name << "' pipeline twice";
return;
}
factories.push_back(factory);
LOG(Debug) << "Registered pipeline handler \"" << name << "\"";
factories[name] = factory;
}
/**
* \brief Create an instance of a pipeline handler if it matches media devices
* present in the system
* \param[in] name Name of the pipeline handler to instantiate
* \param[in] enumerator Device enumerator to search for a match for the handler
*
* This function matches the media devices required by pipeline \a name against
* the devices enumerated by \a enumerator.
*
* \return the newly created pipeline handler instance if a match was found, or
* nullptr otherwise
*/
PipelineHandler *PipelineHandlerFactory::create(const std::string &name,
DeviceEnumerator *enumerator)
{
std::map<std::string, PipelineHandlerFactory *> &factories = registry();
auto it = factories.find(name);
if (it == factories.end()) {
LOG(Error) << "Trying to create non-existing pipeline handler "
<< name;
return nullptr;
}
PipelineHandler *pipe = it->second->create();
if (pipe->match(enumerator)) {
LOG(Debug) << "Pipeline handler \"" << name << "\" matched";
return pipe;
}
delete pipe;
return nullptr;
}
/**
* \brief Retrieve the names of all pipeline handlers registered with the
* factory
*
* \return a list of all registered pipeline handler names
*/
std::vector<std::string> PipelineHandlerFactory::handlers()
{
std::map<std::string, PipelineHandlerFactory *> &factories = registry();
std::vector<std::string> handlers;
for (auto const &handler : factories)
handlers.push_back(handler.first);
return handlers;
LOG(Debug) << "Registered pipeline handler \"" << factory->name() << "\"";
}
/**
@ -180,9 +142,9 @@ std::vector<std::string> PipelineHandlerFactory::handlers()
*
* \return the list of pipeline handler factories
*/
std::map<std::string, PipelineHandlerFactory *> &PipelineHandlerFactory::registry()
std::vector<PipelineHandlerFactory *> &PipelineHandlerFactory::handlers()
{
static std::map<std::string, PipelineHandlerFactory *> factories;
static std::vector<PipelineHandlerFactory *> factories;
return factories;
}