v4l2: Rename FrameMetadata to V4L2FrameMetadata
With the upcoming FrameBuffer API a new library wide FrameMetadata object will be added which will replace the specific implementation in the V4L2 compatibility layer. Avoid name collisions while the new FrameBuffer API is added by renaming the V4L2 compatibility layer specific implementation until it can be replaced with the library wide implementation. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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3 changed files with 12 additions and 12 deletions
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@ -174,8 +174,8 @@ void V4L2CameraProxy::querycap(std::shared_ptr<Camera> camera)
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void V4L2CameraProxy::updateBuffers()
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{
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std::vector<FrameMetadata> completedBuffers = vcam_->completedBuffers();
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for (FrameMetadata &fmd : completedBuffers) {
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std::vector<V4L2FrameMetadata> completedBuffers = vcam_->completedBuffers();
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for (V4L2FrameMetadata &fmd : completedBuffers) {
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struct v4l2_buffer &buf = buffers_[fmd.index()];
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switch (fmd.status()) {
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