ipa: ipu3: awb: Use the line stride for the stats
The statistics buffer 'ipu3_uapi_awb_raw_buffer' stores the ImgU calculation results in a buffer aligned horizontally to a multiple of 4 cells. The AWB loop should take care of it to add the proper offset between lines and avoid any staircase effect. It is no longer required to pass the grid configuration context to the private functions called from process() which simplifies the code flow. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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4 changed files with 16 additions and 11 deletions
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@ -176,6 +176,7 @@ int Awb::configure(IPAContext &context,
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[[maybe_unused]] const IPAConfigInfo &configInfo)
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{
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const ipu3_uapi_grid_config &grid = context.configuration.grid.bdsGrid;
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stride_ = context.configuration.grid.stride;
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cellsPerZoneX_ = std::round(grid.width / static_cast<double>(kAwbStatsSizeX));
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cellsPerZoneY_ = std::round(grid.height / static_cast<double>(kAwbStatsSizeY));
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@ -238,8 +239,7 @@ void Awb::generateZones(std::vector<RGB> &zones)
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}
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/* Translate the IPU3 statistics into the default statistics zone array */
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void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats,
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const ipu3_uapi_grid_config &grid)
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void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats)
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{
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/*
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* Generate a (kAwbStatsSizeX x kAwbStatsSizeY) array from the IPU3 grid which is
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@ -247,7 +247,7 @@ void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats,
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*/
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for (unsigned int cellY = 0; cellY < kAwbStatsSizeY * cellsPerZoneY_; cellY++) {
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for (unsigned int cellX = 0; cellX < kAwbStatsSizeX * cellsPerZoneX_; cellX++) {
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uint32_t cellPosition = (cellY * grid.width + cellX)
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uint32_t cellPosition = (cellY * stride_ + cellX)
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* sizeof(Ipu3AwbCell);
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uint32_t zoneX = cellX / cellsPerZoneX_;
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uint32_t zoneY = cellY / cellsPerZoneY_;
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@ -322,13 +322,12 @@ void Awb::awbGreyWorld()
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asyncResults_.blueGain = blueGain;
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}
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void Awb::calculateWBGains(const ipu3_uapi_stats_3a *stats,
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const ipu3_uapi_grid_config &grid)
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void Awb::calculateWBGains(const ipu3_uapi_stats_3a *stats)
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{
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ASSERT(stats->stats_3a_status.awb_en);
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zones_.clear();
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clearAwbStats();
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generateAwbStats(stats, grid);
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generateAwbStats(stats);
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generateZones(zones_);
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LOG(IPU3Awb, Debug) << "Valid zones: " << zones_.size();
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if (zones_.size() > 10) {
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@ -340,7 +339,7 @@ void Awb::calculateWBGains(const ipu3_uapi_stats_3a *stats,
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void Awb::process(IPAContext &context, const ipu3_uapi_stats_3a *stats)
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{
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calculateWBGains(stats, context.configuration.grid.bdsGrid);
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calculateWBGains(stats);
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/*
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* Gains are only recalculated if enough zones were detected.
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@ -74,11 +74,9 @@ public:
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};
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private:
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void calculateWBGains(const ipu3_uapi_stats_3a *stats,
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const ipu3_uapi_grid_config &grid);
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void calculateWBGains(const ipu3_uapi_stats_3a *stats);
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void generateZones(std::vector<RGB> &zones);
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void generateAwbStats(const ipu3_uapi_stats_3a *stats,
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const ipu3_uapi_grid_config &grid);
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void generateAwbStats(const ipu3_uapi_stats_3a *stats);
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void clearAwbStats();
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void awbGreyWorld();
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uint32_t estimateCCT(double red, double green, double blue);
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@ -87,6 +85,7 @@ private:
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Accumulator awbStats_[kAwbStatsSizeX * kAwbStatsSizeY];
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AwbStatus asyncResults_;
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uint32_t stride_;
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uint32_t cellsPerZoneX_;
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uint32_t cellsPerZoneY_;
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uint32_t cellsPerZoneThreshold_;
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@ -20,6 +20,7 @@ struct IPASessionConfiguration {
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struct {
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ipu3_uapi_grid_config bdsGrid;
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Size bdsOutputSize;
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uint32_t stride;
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} grid;
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};
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@ -91,6 +91,9 @@
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*
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* \var IPASessionConfiguration::grid::bdsOutputSize
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* \brief BDS output size configured by the pipeline handler
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*
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* \var IPASessionConfiguration::grid::stride
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* \brief Number of cells on one line including the ImgU padding
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*/
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/**
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@ -352,6 +355,9 @@ void IPAIPU3::calculateBdsGrid(const Size &bdsOutputSize)
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bdsGrid.height = best.height >> bestLog2.height;
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bdsGrid.block_height_log2 = bestLog2.height;
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/* The ImgU pads the lines to a multiple of 4 cells. */
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context_.configuration.grid.stride = utils::alignUp(bdsGrid.width, 4);
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LOG(IPAIPU3, Debug) << "Best grid found is: ("
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<< (int)bdsGrid.width << " << " << (int)bdsGrid.block_width_log2 << ") x ("
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<< (int)bdsGrid.height << " << " << (int)bdsGrid.block_height_log2 << ")";
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