ipa: ipu3: awb: Correct the relevant zones proportion
The algorithm uses the statistics of a cell only if there is not too much saturated pixels in it. The grey world algorithm works fine when there are a limited number of outliers. Consider a valid zone to be at least 80% of unsaturated cells in it. This value could very well be configurable, and make the algorithm more or less tolerant. While at it, implement it in a configure() call as it will not change during execution, and cache the cellsPerZone values estimated with std::round as we are using cmath. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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2 changed files with 28 additions and 9 deletions
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@ -17,7 +17,6 @@ namespace ipa::ipu3::algorithms {
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LOG_DEFINE_CATEGORY(IPU3Awb)
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static constexpr uint32_t kMinZonesCounted = 16;
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static constexpr uint32_t kMinGreenLevelInZone = 32;
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/**
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@ -173,6 +172,24 @@ Awb::Awb()
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Awb::~Awb() = default;
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int Awb::configure(IPAContext &context,
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[[maybe_unused]] const IPAConfigInfo &configInfo)
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{
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const ipu3_uapi_grid_config &grid = context.configuration.grid.bdsGrid;
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cellsPerZoneX_ = std::round(grid.width / static_cast<double>(kAwbStatsSizeX));
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cellsPerZoneY_ = std::round(grid.height / static_cast<double>(kAwbStatsSizeY));
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/*
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* Configure the minimum proportion of cells counted within a zone
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* for it to be relevant for the grey world algorithm.
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* \todo This proportion could be configured.
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*/
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cellsPerZoneThreshold_ = cellsPerZoneX_ * cellsPerZoneY_ * 80 / 100;
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return 0;
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}
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/**
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* The function estimates the correlated color temperature using
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* from RGB color space input.
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@ -209,7 +226,7 @@ void Awb::generateZones(std::vector<RGB> &zones)
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for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) {
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RGB zone;
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double counted = awbStats_[i].counted;
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if (counted >= kMinZonesCounted) {
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if (counted >= cellsPerZoneThreshold_) {
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zone.G = awbStats_[i].sum.green / counted;
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if (zone.G >= kMinGreenLevelInZone) {
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zone.R = awbStats_[i].sum.red / counted;
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@ -224,19 +241,16 @@ void Awb::generateZones(std::vector<RGB> &zones)
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void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats,
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const ipu3_uapi_grid_config &grid)
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{
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uint32_t cellsPerZoneX = round(grid.width / static_cast<double>(kAwbStatsSizeX));
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uint32_t cellsPerZoneY = round(grid.height / static_cast<double>(kAwbStatsSizeY));
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/*
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* Generate a (kAwbStatsSizeX x kAwbStatsSizeY) array from the IPU3 grid which is
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* (grid.width x grid.height).
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*/
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for (unsigned int cellY = 0; cellY < kAwbStatsSizeY * cellsPerZoneY; cellY++) {
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for (unsigned int cellX = 0; cellX < kAwbStatsSizeX * cellsPerZoneX; cellX++) {
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for (unsigned int cellY = 0; cellY < kAwbStatsSizeY * cellsPerZoneY_; cellY++) {
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for (unsigned int cellX = 0; cellX < kAwbStatsSizeX * cellsPerZoneX_; cellX++) {
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uint32_t cellPosition = (cellY * grid.width + cellX)
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* sizeof(Ipu3AwbCell);
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uint32_t zoneX = cellX / cellsPerZoneX;
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uint32_t zoneY = cellY / cellsPerZoneY;
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uint32_t zoneX = cellX / cellsPerZoneX_;
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uint32_t zoneY = cellY / cellsPerZoneY_;
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uint32_t awbZonePosition = zoneY * kAwbStatsSizeX + zoneX;
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