v4l2: camera: Handle memory mapping of buffers directly

In the upcoming FrameBuffer API the memory mapping of buffers will be
left to the user of the FrameBuffer objects. Prepare the V4L2
compatibility layer to this upcoming change to ease conversion to the
new API.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Niklas Söderlund 2020-01-09 15:20:44 +01:00
parent 35ac23dca1
commit 3c4b872443
5 changed files with 30 additions and 15 deletions

View file

@ -121,12 +121,6 @@ int V4L2Camera::configure(StreamConfiguration *streamConfigOut,
return 0;
}
void *V4L2Camera::mmap(unsigned int index)
{
Stream *stream = *camera_->streams().begin();
return stream->buffers()[index].planes()[0].mem();
}
int V4L2Camera::allocBuffers(unsigned int count)
{
int ret = camera_->allocateBuffers();
@ -138,6 +132,12 @@ void V4L2Camera::freeBuffers()
camera_->freeBuffers();
}
FileDescriptor V4L2Camera::getBufferFd(unsigned int index)
{
Stream *stream = *camera_->streams().begin();
return FileDescriptor(stream->buffers()[index].planes()[0].dmabuf());
}
int V4L2Camera::streamOn()
{
if (isRunning_)