apps: cam: sdl_texture: Drop &rect_ from SDL_Update{NV,}Texture() call

If the entire texture is to be updated, there is no need to specify
the target area explicitly.

Signed-off-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Barnabás Pőcze 2025-04-25 12:35:15 +02:00
parent 02f60006cf
commit 41b0997114

View file

@ -17,7 +17,7 @@ SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
void SDLTextureNV12::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
{
SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_,
SDL_UpdateNVTexture(ptr_, nullptr, data[0].data(), stride_,
data[1].data(), stride_);
}
#endif
@ -29,5 +29,5 @@ SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
void SDLTextureYUYV::update(libcamera::Span<const libcamera::Span<const uint8_t>> data)
{
SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_);
SDL_UpdateTexture(ptr_, nullptr, data[0].data(), stride_);
}