libcamera: transform: Fold transformToOrientation() in its only caller
The transformToOrientation() function is called from Orientation operator*(const Orientation &o, const Transform &t); only. Fold the code in the caller and drop the transformToOrientation() function to drop what can be considered as an ill-defined operation from the API. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
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2 changed files with 20 additions and 31 deletions
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@ -72,7 +72,6 @@ constexpr Transform operator~(Transform t)
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Transform transformFromRotation(int angle, bool *success = nullptr);
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Transform transformFromOrientation(const Orientation &orientation);
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Orientation transformToOrientation(const Transform &transform);
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Transform operator/(const Orientation &o1, const Orientation &o2);
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Orientation operator*(const Orientation &o, const Transform &t);
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@ -330,35 +330,6 @@ Transform transformFromOrientation(const Orientation &orientation)
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return Transform::Identity;
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}
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/**
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* \brief Return the Orientation representing \a transform
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* \param[in] transform The transform to convert
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* \return The Orientation corresponding to \a transform
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*/
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Orientation transformToOrientation(const Transform &transform)
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{
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switch (transform) {
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case Transform::Identity:
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return Orientation::Rotate0;
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case Transform::HFlip:
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return Orientation::Rotate0Mirror;
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case Transform::VFlip:
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return Orientation::Rotate180Mirror;
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case Transform::Rot180:
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return Orientation::Rotate180;
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case Transform::Transpose:
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return Orientation::Rotate90Mirror;
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case Transform::Rot270:
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return Orientation::Rotate270;
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case Transform::Rot90:
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return Orientation::Rotate90;
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case Transform::Rot180Transpose:
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return Orientation::Rotate270Mirror;
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}
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return Orientation::Rotate0;
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}
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/**
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* \brief Return the Transform that applied to \a o2 gives \a o1
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* \param o1 The Orientation to obtain
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@ -389,7 +360,26 @@ Orientation operator*(const Orientation &o, const Transform &t)
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* Apply a Transform corresponding to the orientation first and
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* then apply \a t to it.
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*/
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return transformToOrientation(transformFromOrientation(o) * t);
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switch (transformFromOrientation(o) * t) {
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case Transform::Identity:
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return Orientation::Rotate0;
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case Transform::HFlip:
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return Orientation::Rotate0Mirror;
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case Transform::VFlip:
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return Orientation::Rotate180Mirror;
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case Transform::Rot180:
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return Orientation::Rotate180;
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case Transform::Transpose:
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return Orientation::Rotate90Mirror;
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case Transform::Rot270:
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return Orientation::Rotate270;
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case Transform::Rot90:
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return Orientation::Rotate90;
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case Transform::Rot180Transpose:
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return Orientation::Rotate270Mirror;
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}
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return Orientation::Rotate0;
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}
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/**
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