android: camera_device: Create struct to track per stream buffer
The Camera3RequestDescriptor structure stores, for each stream, the camera3_stream_buffer_t and the libcamera FrameBuffer in two separate vectors. This complicates buffer handling, as the code needs to keep both vectors in sync. Create a new structure to group all data about per-stream buffers to simplify this. As a side effect, we need to create a local vector of camera3_stream_buffer_t in CameraDevice::sendCaptureResults() as the camera3_stream_buffer_t instances stored in the new structure in Camera3RequestDescriptor are not contiguous anymore. This is a small price to pay for easier handling of buffers, and will be refactored in subsequent commits anyway. Signed-off-by: Umang Jain <umang.jain@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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3 changed files with 55 additions and 44 deletions
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@ -29,6 +29,16 @@ public:
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Error,
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};
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struct StreamBuffer {
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camera3_stream_buffer_t buffer;
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/*
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* FrameBuffer instances created by wrapping a camera3 provided
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* dmabuf are emplaced in this vector of unique_ptr<> for
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* lifetime management.
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*/
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std::unique_ptr<libcamera::FrameBuffer> frameBuffer;
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};
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Camera3RequestDescriptor(libcamera::Camera *camera,
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const camera3_capture_request_t *camera3Request);
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~Camera3RequestDescriptor();
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@ -36,8 +46,9 @@ public:
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bool isPending() const { return status_ == Status::Pending; }
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uint32_t frameNumber_ = 0;
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std::vector<camera3_stream_buffer_t> buffers_;
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std::vector<std::unique_ptr<libcamera::FrameBuffer>> frameBuffers_;
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std::vector<StreamBuffer> buffers_;
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CameraMetadata settings_;
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std::unique_ptr<CaptureRequest> request_;
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std::unique_ptr<CameraMetadata> resultMetadata_;
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