libcamera: base: signal: Support connecting signals to functors
It can be useful to connect a signal to a functor, and in particular a lambda function, while still operating in the context of a receiver object (to support both object-based disconnection and queued connections to Object instances). Add a BoundMethodFunctor class to bind a functor, and a corresponding Signal::connect() function. There is no corresponding disconnect() function, as a lambda passed to connect() can't be later passed to disconnect(). Disconnection typically uses disconnect(T *object), which will cover the vast majority of use cases. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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@ -878,6 +878,7 @@ EXCLUDE_PATTERNS = @TOP_BUILDDIR@/include/libcamera/ipa/*_serializer.h \
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EXCLUDE_SYMBOLS = libcamera::BoundMethodArgs \
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libcamera::BoundMethodBase \
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libcamera::BoundMethodFunctor \
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libcamera::BoundMethodMember \
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libcamera::BoundMethodPack \
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libcamera::BoundMethodPackBase \
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@ -128,6 +128,37 @@ public:
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virtual R invoke(Args... args) = 0;
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};
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template<typename T, typename R, typename Func, typename... Args>
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class BoundMethodFunctor : public BoundMethodArgs<R, Args...>
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{
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public:
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using PackType = typename BoundMethodArgs<R, Args...>::PackType;
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BoundMethodFunctor(T *obj, Object *object, Func func,
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ConnectionType type = ConnectionTypeAuto)
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: BoundMethodArgs<R, Args...>(obj, object, type), func_(func)
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{
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}
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R activate(Args... args, bool deleteMethod = false) override
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{
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if (!this->object_)
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return func_(args...);
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auto pack = std::make_shared<PackType>(args...);
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bool sync = BoundMethodBase::activatePack(pack, deleteMethod);
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return sync ? pack->returnValue() : R();
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}
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R invoke(Args... args) override
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{
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return func_(args...);
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}
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private:
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Func func_;
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};
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template<typename T, typename R, typename... Args>
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class BoundMethodMember : public BoundMethodArgs<R, Args...>
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{
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@ -61,6 +61,25 @@ public:
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SignalBase::connect(new BoundMethodMember<T, R, Args...>(obj, nullptr, func));
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}
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#ifndef __DOXYGEN__
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template<typename T, typename Func,
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typename std::enable_if_t<std::is_base_of<Object, T>::value> * = nullptr>
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void connect(T *obj, Func func, ConnectionType type = ConnectionTypeAuto)
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{
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Object *object = static_cast<Object *>(obj);
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SignalBase::connect(new BoundMethodFunctor<T, void, Func, Args...>(obj, object, func, type));
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}
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template<typename T, typename Func,
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typename std::enable_if_t<!std::is_base_of<Object, T>::value> * = nullptr>
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#else
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template<typename T, typename Func>
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#endif
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void connect(T *obj, Func func)
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{
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SignalBase::connect(new BoundMethodFunctor<T, void, Func, Args...>(obj, nullptr, func));
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}
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template<typename R>
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void connect(R (*func)(Args...))
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{
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@ -121,6 +121,30 @@ SignalBase::SlotList SignalBase::slots()
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* \context This function is \threadsafe.
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*/
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/**
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* \fn Signal::connect(T *object, Func func)
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* \brief Connect the signal to a function object slot
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* \param[in] object The slot object pointer
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* \param[in] func The function object
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*
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* If the typename T inherits from Object, the signal will be automatically
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* disconnected from the \a func slot of \a object when \a object is destroyed.
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* Otherwise the caller shall disconnect signals manually before destroying \a
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* object.
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*
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* The function object is typically a lambda function, but may be any object
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* that satisfies the FunctionObject named requirements. The types of the
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* function object arguments shall match the types of the signal arguments.
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*
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* No matching disconnect() function exist, as it wouldn't be possible to pass
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* to a disconnect() function the same lambda that was passed to connect(). The
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* connection created by this function can not be removed selectively if the
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* signal is connected to multiple slots of the same receiver, but may be
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* otherwise be removed using the disconnect(T *object) function.
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*
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* \context This function is \threadsafe.
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*/
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/**
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* \fn Signal::connect(R (*func)(Args...))
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* \brief Connect the signal to a static function slot
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@ -191,6 +191,24 @@ protected:
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signalVoid_.connect(slotStaticReturn);
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signalVoid_.connect(this, &SignalTest::slotReturn);
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/* Test signal connection to a lambda. */
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int value = 0;
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signalInt_.connect(this, [&](int v) { value = v; });
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signalInt_.emit(42);
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if (value != 42) {
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cout << "Signal connection to lambda failed" << endl;
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return TestFail;
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}
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signalInt_.disconnect(this);
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signalInt_.emit(0);
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if (value != 42) {
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cout << "Signal disconnection from lambda failed" << endl;
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return TestFail;
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}
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/* ----------------- Signal -> Object tests ----------------- */
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/*
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@ -256,6 +274,27 @@ protected:
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delete slotObject;
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/* Test signal connection to a lambda. */
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slotObject = new SlotObject();
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value = 0;
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signalInt_.connect(slotObject, [&](int v) { value = v; });
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signalInt_.emit(42);
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if (value != 42) {
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cout << "Signal connection to Object lambda failed" << endl;
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return TestFail;
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}
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signalInt_.disconnect(slotObject);
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signalInt_.emit(0);
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if (value != 42) {
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cout << "Signal disconnection from Object lambda failed" << endl;
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return TestFail;
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}
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delete slotObject;
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/* --------- Signal -> Object (multiple inheritance) -------- */
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/*
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