libcamera: controls: Remove the unused ControlList::update() method

The ControlList::update() method is unused. While it is meant to fulfil
a need of applications, having no user means that it is most probably
not correctly designed. Remove the method, we will add it back later if
needed.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
This commit is contained in:
Laurent Pinchart 2019-09-28 02:22:57 +03:00
parent 8ea6912c96
commit 5a952df386
3 changed files with 0 additions and 73 deletions

View file

@ -158,8 +158,6 @@ public:
val->set<T>(value); val->set<T>(value);
} }
void update(const ControlList &list);
private: private:
const ControlValue *find(const ControlId &id) const; const ControlValue *find(const ControlId &id) const;
ControlValue *find(const ControlId &id); ControlValue *find(const ControlId &id);

View file

@ -512,32 +512,4 @@ ControlValue *ControlList::find(const ControlId &id)
return &controls_[&id]; return &controls_[&id];
} }
/**
* \brief Update the list with a union of itself and \a other
* \param other The other list
*
* Update the control list to include all values from the \a other list.
* Elements in the list whose control IDs are contained in \a other are updated
* with the value from \a other. Elements in the \a other list that have no
* corresponding element in the list are added to the list with their value.
*
* The behaviour is undefined if the two lists refer to different Camera
* instances.
*/
void ControlList::update(const ControlList &other)
{
if (other.camera_ != camera_) {
LOG(Controls, Error)
<< "Can't update ControlList from a different camera";
return;
}
for (auto it : other) {
const ControlId *id = it.first;
const ControlValue &value = it.second;
controls_[id] = value;
}
}
} /* namespace libcamera */ } /* namespace libcamera */

View file

@ -141,49 +141,6 @@ protected:
return TestFail; return TestFail;
} }
/*
* Test list merging. Create a new list, add two controls with
* one overlapping the existing list, merge the lists and clear
* the old list. Verify that the new list is empty and that the
* new list contains the expected items and values.
*/
ControlList newList(camera_.get());
newList.set(controls::Brightness, 128);
newList.set(controls::Saturation, 255);
newList.update(list);
list.clear();
if (list.size() != 0) {
cout << "Old List should contain zero items" << endl;
return TestFail;
}
if (!list.empty()) {
cout << "Old List should be empty" << endl;
return TestFail;
}
if (newList.size() != 3) {
cout << "New list has incorrect size" << endl;
return TestFail;
}
if (!newList.contains(controls::Brightness) ||
!newList.contains(controls::Contrast) ||
!newList.contains(controls::Saturation)) {
cout << "New list contains incorrect items" << endl;
return TestFail;
}
if (newList.get(controls::Brightness) != 10 ||
newList.get(controls::Contrast) != 20 ||
newList.get(controls::Saturation) != 255) {
cout << "New list contains incorrect values" << endl;
return TestFail;
}
return TestPass; return TestPass;
} }