From 60082dd56fd6f0d56ccf8852c8459a40420a9396 Mon Sep 17 00:00:00 2001 From: Bryan O'Donoghue Date: Sun, 1 Dec 2024 13:27:12 +0000 Subject: [PATCH] libcamera: shaders: Use highp not mediump for float precision We get better sample resolution with highp instead of mediump. Signed-off-by: Bryan O'Donoghue --- include/libcamera/internal/shaders/RGB.frag | 2 +- include/libcamera/internal/shaders/YUV_2_planes.frag | 2 +- include/libcamera/internal/shaders/YUV_3_planes.frag | 2 +- include/libcamera/internal/shaders/YUV_packed.frag | 2 +- include/libcamera/internal/shaders/bayer_1x_packed.frag | 2 +- include/libcamera/internal/shaders/bayer_8.frag | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/include/libcamera/internal/shaders/RGB.frag b/include/libcamera/internal/shaders/RGB.frag index 4c374ac98..724395894 100644 --- a/include/libcamera/internal/shaders/RGB.frag +++ b/include/libcamera/internal/shaders/RGB.frag @@ -6,7 +6,7 @@ */ #ifdef GL_ES -precision mediump float; +precision highp float; #endif varying vec2 textureOut; diff --git a/include/libcamera/internal/shaders/YUV_2_planes.frag b/include/libcamera/internal/shaders/YUV_2_planes.frag index 1d5d12062..d286f1179 100644 --- a/include/libcamera/internal/shaders/YUV_2_planes.frag +++ b/include/libcamera/internal/shaders/YUV_2_planes.frag @@ -6,7 +6,7 @@ */ #ifdef GL_ES -precision mediump float; +precision highp float; #endif varying vec2 textureOut; diff --git a/include/libcamera/internal/shaders/YUV_3_planes.frag b/include/libcamera/internal/shaders/YUV_3_planes.frag index 8f788e90a..8e3e0b4a5 100644 --- a/include/libcamera/internal/shaders/YUV_3_planes.frag +++ b/include/libcamera/internal/shaders/YUV_3_planes.frag @@ -6,7 +6,7 @@ */ #ifdef GL_ES -precision mediump float; +precision highp float; #endif varying vec2 textureOut; diff --git a/include/libcamera/internal/shaders/YUV_packed.frag b/include/libcamera/internal/shaders/YUV_packed.frag index b9ef9d41b..3c9e3e397 100644 --- a/include/libcamera/internal/shaders/YUV_packed.frag +++ b/include/libcamera/internal/shaders/YUV_packed.frag @@ -6,7 +6,7 @@ */ #ifdef GL_ES -precision mediump float; +precision highp float; #endif varying vec2 textureOut; diff --git a/include/libcamera/internal/shaders/bayer_1x_packed.frag b/include/libcamera/internal/shaders/bayer_1x_packed.frag index f53f55758..19b13ad08 100644 --- a/include/libcamera/internal/shaders/bayer_1x_packed.frag +++ b/include/libcamera/internal/shaders/bayer_1x_packed.frag @@ -20,7 +20,7 @@ */ #ifdef GL_ES -precision mediump float; +precision highp float; #endif /* diff --git a/include/libcamera/internal/shaders/bayer_8.frag b/include/libcamera/internal/shaders/bayer_8.frag index 7e35ca88e..aa7a1b004 100644 --- a/include/libcamera/internal/shaders/bayer_8.frag +++ b/include/libcamera/internal/shaders/bayer_8.frag @@ -16,7 +16,7 @@ Copyright (C) 2021, Linaro //Pixel Shader #ifdef GL_ES -precision mediump float; +precision highp float; #endif /** Monochrome RGBA or GL_LUMINANCE Bayer encoded texture.*/