libcamera: framebuffer: Add Fence to FrameBuffer
Add to the FrameBuffer::Private class a unique pointer to a Fence. The Fence will be used to signal the availability of the Framebuffer for incoming data transfer. The Fence will be associated to a FrameBuffer at Request::addBuffer() time, and if correctly signalled, reset by the core at Request queue time. If a FrameBuffer completes with errors, due to a Fence wait failure, the Fence will still be owned by the FrameBuffer and it is application responsibility to correctly reset it before reusing the buffer. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
parent
8ac8ecb1e1
commit
7a34707bfd
3 changed files with 70 additions and 0 deletions
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <assert.h>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
|
||||
|
@ -18,6 +19,7 @@
|
|||
|
||||
namespace libcamera {
|
||||
|
||||
class Fence;
|
||||
class Request;
|
||||
|
||||
struct FrameMetadata {
|
||||
|
@ -67,6 +69,8 @@ public:
|
|||
unsigned int cookie() const { return cookie_; }
|
||||
void setCookie(unsigned int cookie) { cookie_ = cookie; }
|
||||
|
||||
std::unique_ptr<Fence> releaseFence();
|
||||
|
||||
void cancel() { metadata_.status = FrameMetadata::FrameCancelled; }
|
||||
|
||||
private:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue