libcamera: framebuffer: Add Fence to FrameBuffer
Add to the FrameBuffer::Private class a unique pointer to a Fence. The Fence will be used to signal the availability of the Framebuffer for incoming data transfer. The Fence will be associated to a FrameBuffer at Request::addBuffer() time, and if correctly signalled, reset by the core at Request queue time. If a FrameBuffer completes with errors, due to a Fence wait failure, the Fence will still be owned by the FrameBuffer and it is application responsibility to correctly reset it before reusing the buffer. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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@ -9,6 +9,7 @@
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#include <assert.h>
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#include <limits>
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#include <memory>
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#include <stdint.h>
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#include <vector>
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@ -18,6 +19,7 @@
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namespace libcamera {
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class Fence;
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class Request;
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struct FrameMetadata {
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@ -67,6 +69,8 @@ public:
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unsigned int cookie() const { return cookie_; }
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void setCookie(unsigned int cookie) { cookie_ = cookie; }
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std::unique_ptr<Fence> releaseFence();
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void cancel() { metadata_.status = FrameMetadata::FrameCancelled; }
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private:
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@ -7,8 +7,12 @@
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#pragma once
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#include <memory>
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#include <utility>
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#include <libcamera/base/class.h>
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#include <libcamera/fence.h>
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#include <libcamera/framebuffer.h>
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namespace libcamera {
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@ -24,7 +28,11 @@ public:
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void setRequest(Request *request) { request_ = request; }
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bool isContiguous() const { return isContiguous_; }
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Fence *fence() const { return fence_.get(); }
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void setFence(std::unique_ptr<Fence> fence) { fence_ = std::move(fence); }
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private:
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std::unique_ptr<Fence> fence_;
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Request *request_;
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bool isContiguous_;
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};
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@ -147,6 +147,45 @@ FrameBuffer::Private::~Private()
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* \return True if the planes are stored contiguously in memory, false otherwise
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*/
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/**
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* \fn FrameBuffer::Private::fence()
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* \brief Retrieve a const pointer to the Fence
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*
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* This function does only return a reference to the the fence and does not
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* change its ownership. The fence is stored in the FrameBuffer and can only be
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* reset with FrameBuffer::releaseFence() in case the buffer has completed with
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* error due to a Fence wait failure.
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*
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* If buffer with a Fence completes with errors due to a failure in handling
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* the fence, applications are responsible for releasing the Fence before
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* calling Request::addBuffer() again.
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*
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* \sa Request::addBuffer()
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*
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* \return A const pointer to the Fence if any, nullptr otherwise
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*/
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/**
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* \fn FrameBuffer::Private::setFence()
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* \brief Move a \a fence in this buffer
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* \param[in] fence The Fence
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*
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* This function associates a Fence with this Framebuffer. The intended caller
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* is the Request::addBuffer() function.
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*
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* Once a FrameBuffer is associated with a Fence, the FrameBuffer will only be
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* made available to the hardware device once the Fence has been correctly
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* signalled.
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*
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* \sa Request::prepare()
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*
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* If the FrameBuffer completes successfully the core releases the Fence and the
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* Buffer can be reused immediately. If handling of the Fence fails during the
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* request preparation, the Fence is not released and is left in the
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* FrameBuffer. It is applications responsibility to correctly release the
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* fence and handle it opportunely before using the buffer again.
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*/
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/**
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* \class FrameBuffer
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* \brief Frame buffer data and its associated dynamic metadata
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@ -349,6 +388,25 @@ Request *FrameBuffer::request() const
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* libcamera core never modifies the buffer cookie.
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*/
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/**
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* \brief Extract the Fence associated with this Framebuffer
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*
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* This function moves the buffer's fence ownership to the caller.
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* After the fence has been released, calling this function always return
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* nullptr.
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*
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* If buffer with a Fence completes with errors due to a failure in handling
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* the fence, applications are responsible for releasing the Fence before
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* calling Request::addBuffer() again.
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*
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* \return A unique pointer to the Fence if set, or nullptr if the fence has
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* been released already
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*/
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std::unique_ptr<Fence> FrameBuffer::releaseFence()
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{
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return std::move(_d()->fence_);
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}
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/**
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* \fn FrameBuffer::cancel()
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* \brief Marks the buffer as cancelled
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