libcamera: framebuffer: Add Fence to FrameBuffer

Add to the FrameBuffer::Private class a unique pointer to a
Fence.

The Fence will be used to signal the availability of the Framebuffer for
incoming data transfer.

The Fence will be associated to a FrameBuffer at Request::addBuffer()
time, and if correctly signalled, reset by the core at Request queue
time.

If a FrameBuffer completes with errors, due to a Fence wait failure, the
Fence will still be owned by the FrameBuffer and it is application
responsibility to correctly reset it before reusing the buffer.

Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Jacopo Mondi 2021-11-16 14:18:40 +01:00
parent 8ac8ecb1e1
commit 7a34707bfd
3 changed files with 70 additions and 0 deletions

View file

@ -9,6 +9,7 @@
#include <assert.h>
#include <limits>
#include <memory>
#include <stdint.h>
#include <vector>
@ -18,6 +19,7 @@
namespace libcamera {
class Fence;
class Request;
struct FrameMetadata {
@ -67,6 +69,8 @@ public:
unsigned int cookie() const { return cookie_; }
void setCookie(unsigned int cookie) { cookie_ = cookie; }
std::unique_ptr<Fence> releaseFence();
void cancel() { metadata_.status = FrameMetadata::FrameCancelled; }
private:

View file

@ -7,8 +7,12 @@
#pragma once
#include <memory>
#include <utility>
#include <libcamera/base/class.h>
#include <libcamera/fence.h>
#include <libcamera/framebuffer.h>
namespace libcamera {
@ -24,7 +28,11 @@ public:
void setRequest(Request *request) { request_ = request; }
bool isContiguous() const { return isContiguous_; }
Fence *fence() const { return fence_.get(); }
void setFence(std::unique_ptr<Fence> fence) { fence_ = std::move(fence); }
private:
std::unique_ptr<Fence> fence_;
Request *request_;
bool isContiguous_;
};

View file

@ -147,6 +147,45 @@ FrameBuffer::Private::~Private()
* \return True if the planes are stored contiguously in memory, false otherwise
*/
/**
* \fn FrameBuffer::Private::fence()
* \brief Retrieve a const pointer to the Fence
*
* This function does only return a reference to the the fence and does not
* change its ownership. The fence is stored in the FrameBuffer and can only be
* reset with FrameBuffer::releaseFence() in case the buffer has completed with
* error due to a Fence wait failure.
*
* If buffer with a Fence completes with errors due to a failure in handling
* the fence, applications are responsible for releasing the Fence before
* calling Request::addBuffer() again.
*
* \sa Request::addBuffer()
*
* \return A const pointer to the Fence if any, nullptr otherwise
*/
/**
* \fn FrameBuffer::Private::setFence()
* \brief Move a \a fence in this buffer
* \param[in] fence The Fence
*
* This function associates a Fence with this Framebuffer. The intended caller
* is the Request::addBuffer() function.
*
* Once a FrameBuffer is associated with a Fence, the FrameBuffer will only be
* made available to the hardware device once the Fence has been correctly
* signalled.
*
* \sa Request::prepare()
*
* If the FrameBuffer completes successfully the core releases the Fence and the
* Buffer can be reused immediately. If handling of the Fence fails during the
* request preparation, the Fence is not released and is left in the
* FrameBuffer. It is applications responsibility to correctly release the
* fence and handle it opportunely before using the buffer again.
*/
/**
* \class FrameBuffer
* \brief Frame buffer data and its associated dynamic metadata
@ -349,6 +388,25 @@ Request *FrameBuffer::request() const
* libcamera core never modifies the buffer cookie.
*/
/**
* \brief Extract the Fence associated with this Framebuffer
*
* This function moves the buffer's fence ownership to the caller.
* After the fence has been released, calling this function always return
* nullptr.
*
* If buffer with a Fence completes with errors due to a failure in handling
* the fence, applications are responsible for releasing the Fence before
* calling Request::addBuffer() again.
*
* \return A unique pointer to the Fence if set, or nullptr if the fence has
* been released already
*/
std::unique_ptr<Fence> FrameBuffer::releaseFence()
{
return std::move(_d()->fence_);
}
/**
* \fn FrameBuffer::cancel()
* \brief Marks the buffer as cancelled