cam: sdl_sink: Add NV12 texture support
Extend the SDL sink with support for NV12 textures, useful on platforms that don't support packed YUYV formats. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Eric Curtin <ecurtin@redhat.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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3 changed files with 24 additions and 3 deletions
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@ -67,6 +67,9 @@ int SDLSink::configure(const libcamera::CameraConfiguration &config)
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texture_ = std::make_unique<SDLTextureMJPG>(rect_);
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break;
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#endif
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case libcamera::formats::NV12:
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texture_ = std::make_unique<SDLTextureNV12>(rect_, cfg.stride);
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break;
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case libcamera::formats::YUYV:
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texture_ = std::make_unique<SDLTextureYUYV>(rect_, cfg.stride);
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break;
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@ -188,7 +191,7 @@ void SDLSink::renderBuffer(FrameBuffer *buffer)
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std::vector<Span<const uint8_t>> planes;
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unsigned int i = 0;
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planes.reserve(buffer->metadata()->planes().size());
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planes.reserve(buffer->metadata().planes().size());
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for (const FrameMetadata::Plane &meta : buffer->metadata().planes()) {
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Span<uint8_t> data = image->data(i);
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@ -2,13 +2,24 @@
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/*
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* Copyright (C) 2022, Ideas on Board Oy
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*
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* sdl_texture_yuv.cpp - SDL Texture YUYV
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* sdl_texture_yuv.cpp - SDL YUV Textures
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*/
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#include "sdl_texture_yuv.h"
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using namespace libcamera;
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SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride)
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: SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride)
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{
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}
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void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data)
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{
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SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
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data[1].data(), pitch_);
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}
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SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride)
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: SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride)
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{
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@ -2,13 +2,20 @@
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/*
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* Copyright (C) 2022, Ideas on Board Oy
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*
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* sdl_texture_yuv.h - SDL Texture YUYV
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* sdl_texture_yuv.h - SDL YUV Textures
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*/
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#pragma once
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#include "sdl_texture.h"
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class SDLTextureNV12 : public SDLTexture
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{
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public:
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SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
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void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
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};
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class SDLTextureYUYV : public SDLTexture
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{
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public:
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