From 8422ee944199cba8e015ce80a52e47c4592ff0e7 Mon Sep 17 00:00:00 2001 From: Bryan O'Donoghue Date: Fri, 26 Jan 2024 22:18:13 +0000 Subject: [PATCH] meson: Automatically generate glsl_shaders.h from specified shader programs Encode the bayer shader files into a header as part of the build process. Qcam already compiles the shader files down into a QT resource file which it references internally. In order to share the debayering shader programs outside of qcam create a generic header which both qcam and libcamera can operate from. Signed-off-by: Bryan O'Donoghue --- include/libcamera/internal/meson.build | 10 ++++++++++ include/libcamera/internal/shaders/meson.build | 10 ++++++++++ utils/meson.build | 2 ++ 3 files changed, 22 insertions(+) create mode 100644 include/libcamera/internal/shaders/meson.build diff --git a/include/libcamera/internal/meson.build b/include/libcamera/internal/meson.build index 33f318b2b..c0b593bfc 100644 --- a/include/libcamera/internal/meson.build +++ b/include/libcamera/internal/meson.build @@ -1,6 +1,7 @@ # SPDX-License-Identifier: CC0-1.0 subdir('tracepoints') +subdir('shaders') libcamera_internal_headers = files([ 'bayer_format.h', @@ -57,5 +58,14 @@ tracepoints_h = custom_target( libcamera_internal_headers += tracepoints_h +libcamera_shader_headers = custom_target( + 'gen-shader-headers', + input : [shader_files], + output : 'glsl_shaders.h', + command : [gen_shader_headers, meson.project_source_root(), meson.project_build_root(), '@OUTPUT@', '@INPUT@'], +) + +libcamera_internal_headers += libcamera_shader_headers + subdir('converter') subdir('software_isp') diff --git a/include/libcamera/internal/shaders/meson.build b/include/libcamera/internal/shaders/meson.build new file mode 100644 index 000000000..386b342d0 --- /dev/null +++ b/include/libcamera/internal/shaders/meson.build @@ -0,0 +1,10 @@ +# SPDX-License-Identifier: CC0-1.0 + +# List of shader files to convert to header hex +# for the purposes of inclusion in OpenGL debayering +shader_files = files([ + 'bayer_1x_packed.frag', + 'bayer_8.frag', + 'bayer_8.vert', + 'identity.vert', +]) diff --git a/utils/meson.build b/utils/meson.build index 95d657ac9..3deed8ad4 100644 --- a/utils/meson.build +++ b/utils/meson.build @@ -3,5 +3,7 @@ subdir('codegen') subdir('ipu3') +gen_shader_headers = files('gen-shader-headers.sh') + ## Module signing gen_ipa_priv_key = files('gen-ipa-priv-key.sh')