libcamera: pipeline_handler: Remove Camera argument from request handling

There is no need to pass the Camera pointer to queueRequest(),
completeBuffer() and completeRequest() as the Request also passed
contains the same information. Remove the Camera argument to avoid
situations where the information in the Request and the argument differ.

There is no functional change and no public API change as the interface
is only used between the Camera and PipelineHandler.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Niklas Söderlund 2020-11-02 23:06:17 +01:00
parent 67bf6bc459
commit 8992b3ffbb
10 changed files with 34 additions and 36 deletions

View file

@ -1421,8 +1421,8 @@ code-base.
{
Request *request = buffer->request();
pipe_->completeBuffer(camera_, request, buffer);
pipe_->completeRequest(camera_, request);
pipe_->completeBuffer(request, buffer);
pipe_->completeRequest(request);
}
Testing a pipeline handler

View file

@ -81,11 +81,10 @@ public:
virtual int start(Camera *camera, ControlList *controls) = 0;
virtual void stop(Camera *camera) = 0;
int queueRequest(Camera *camera, Request *request);
int queueRequest(Request *request);
bool completeBuffer(Camera *camera, Request *request,
FrameBuffer *buffer);
void completeRequest(Camera *camera, Request *request);
bool completeBuffer(Request *request, FrameBuffer *buffer);
void completeRequest(Request *request);
const char *name() const { return name_; }

View file

@ -997,7 +997,7 @@ int Camera::queueRequest(Request *request)
}
return d->pipe_->invokeMethod(&PipelineHandler::queueRequest,
ConnectionTypeQueued, this, request);
ConnectionTypeQueued, request);
}
/**

View file

@ -836,13 +836,13 @@ void IPU3CameraData::imguOutputBufferReady(FrameBuffer *buffer)
{
Request *request = buffer->request();
if (!pipe_->completeBuffer(camera_, request, buffer))
if (!pipe_->completeBuffer(request, buffer))
/* Request not completed yet, return here. */
return;
/* Mark the request as complete. */
request->metadata().set(controls::draft::PipelineDepth, 3);
pipe_->completeRequest(camera_, request);
pipe_->completeRequest(request);
}
/**
@ -865,10 +865,10 @@ void IPU3CameraData::cio2BufferReady(FrameBuffer *buffer)
* now as there's no need for ImgU processing.
*/
if (request->findBuffer(&rawStream_)) {
bool isComplete = pipe_->completeBuffer(camera_, request, buffer);
bool isComplete = pipe_->completeBuffer(request, buffer);
if (isComplete) {
request->metadata().set(controls::draft::PipelineDepth, 2);
pipe_->completeRequest(camera_, request);
pipe_->completeRequest(request);
return;
}
}

View file

@ -1507,10 +1507,10 @@ void RPiCameraData::clearIncompleteRequests()
* request? If not, do so now.
*/
if (buffer && buffer->request())
pipe_->completeBuffer(camera_, request, buffer);
pipe_->completeBuffer(request, buffer);
}
pipe_->completeRequest(camera_, request);
pipe_->completeRequest(request);
requestQueue_.pop_front();
}
}
@ -1534,7 +1534,7 @@ void RPiCameraData::handleStreamBuffer(FrameBuffer *buffer, RPi::Stream *stream)
* Tag the buffer as completed, returning it to the
* application.
*/
pipe_->completeBuffer(camera_, request, buffer);
pipe_->completeBuffer(request, buffer);
} else {
/*
* This buffer was not part of the Request, or there is no
@ -1597,7 +1597,7 @@ void RPiCameraData::checkRequestCompleted()
if (state_ != State::IpaComplete)
return;
pipe_->completeRequest(camera_, request);
pipe_->completeRequest(request);
requestQueue_.pop_front();
requestCompleted = true;
}

View file

@ -1135,15 +1135,14 @@ void PipelineHandlerRkISP1::tryCompleteRequest(Request *request)
data->frameInfo_.destroy(info->frame);
completeRequest(activeCamera_, request);
completeRequest(request);
}
void PipelineHandlerRkISP1::bufferReady(FrameBuffer *buffer)
{
ASSERT(activeCamera_);
Request *request = buffer->request();
completeBuffer(activeCamera_, request, buffer);
completeBuffer(request, buffer);
tryCompleteRequest(request);
}

View file

@ -898,8 +898,8 @@ void SimplePipelineHandler::bufferReady(FrameBuffer *buffer)
}
Request *request = buffer->request();
completeBuffer(activeCamera_, request, buffer);
completeRequest(activeCamera_, request);
completeBuffer(request, buffer);
completeRequest(request);
return;
}
@ -923,8 +923,8 @@ void SimplePipelineHandler::bufferReady(FrameBuffer *buffer)
/* Otherwise simply complete the request. */
Request *request = buffer->request();
completeBuffer(activeCamera_, request, buffer);
completeRequest(activeCamera_, request);
completeBuffer(request, buffer);
completeRequest(request);
}
void SimplePipelineHandler::converterDone(FrameBuffer *input,
@ -935,8 +935,8 @@ void SimplePipelineHandler::converterDone(FrameBuffer *input,
/* Complete the request. */
Request *request = output->request();
completeBuffer(activeCamera_, request, output);
completeRequest(activeCamera_, request);
completeBuffer(request, output);
completeRequest(request);
/* Queue the input buffer back for capture. */
data->video_->queueBuffer(input);

View file

@ -646,8 +646,8 @@ void UVCCameraData::bufferReady(FrameBuffer *buffer)
{
Request *request = buffer->request();
pipe_->completeBuffer(camera_, request, buffer);
pipe_->completeRequest(camera_, request);
pipe_->completeBuffer(request, buffer);
pipe_->completeRequest(request);
}
REGISTER_PIPELINE_HANDLER(PipelineHandlerUVC)

View file

@ -519,8 +519,8 @@ void VimcCameraData::bufferReady(FrameBuffer *buffer)
{
Request *request = buffer->request();
pipe_->completeBuffer(camera_, request, buffer);
pipe_->completeRequest(camera_, request);
pipe_->completeBuffer(request, buffer);
pipe_->completeRequest(request);
}
REGISTER_PIPELINE_HANDLER(PipelineHandlerVimc)

View file

@ -376,8 +376,7 @@ const ControlList &PipelineHandler::properties(const Camera *camera) const
/**
* \fn PipelineHandler::queueRequest()
* \brief Queue a request to the camera
* \param[in] camera The camera to queue the request to
* \brief Queue a request
* \param[in] request The request to queue
*
* This method queues a capture request to the pipeline handler for processing.
@ -392,8 +391,9 @@ const ControlList &PipelineHandler::properties(const Camera *camera) const
*
* \return 0 on success or a negative error code otherwise
*/
int PipelineHandler::queueRequest(Camera *camera, Request *request)
int PipelineHandler::queueRequest(Request *request)
{
Camera *camera = request->camera_;
CameraData *data = cameraData(camera);
data->queuedRequests_.push_back(request);
@ -423,7 +423,6 @@ int PipelineHandler::queueRequest(Camera *camera, Request *request)
/**
* \brief Complete a buffer for a request
* \param[in] camera The camera the request belongs to
* \param[in] request The request the buffer belongs to
* \param[in] buffer The buffer that has completed
*
@ -439,16 +438,15 @@ int PipelineHandler::queueRequest(Camera *camera, Request *request)
* \return True if all buffers contained in the request have completed, false
* otherwise
*/
bool PipelineHandler::completeBuffer(Camera *camera, Request *request,
FrameBuffer *buffer)
bool PipelineHandler::completeBuffer(Request *request, FrameBuffer *buffer)
{
Camera *camera = request->camera_;
camera->bufferCompleted.emit(request, buffer);
return request->completeBuffer(buffer);
}
/**
* \brief Signal request completion
* \param[in] camera The camera that the request belongs to
* \param[in] request The request that has completed
*
* The pipeline handler shall call this method to notify the \a camera that the
@ -461,8 +459,10 @@ bool PipelineHandler::completeBuffer(Camera *camera, Request *request,
*
* \context This function shall be called from the CameraManager thread.
*/
void PipelineHandler::completeRequest(Camera *camera, Request *request)
void PipelineHandler::completeRequest(Request *request)
{
Camera *camera = request->camera_;
request->complete();
CameraData *data = cameraData(camera);