ipa: ipu3: Move IPU3 agc into algorithms
Now that the interface is properly used by the AGC class, move it into ipa::ipu3::algorithms and let the loops do the calls. As we need to exchange the exposure_ and gain_ by passing them through the FrameContext, use the calculated values in setControls() function to ease the reading. Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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5 changed files with 28 additions and 32 deletions
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@ -5,7 +5,7 @@
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* ipu3_agc.cpp - AGC/AEC control algorithm
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*/
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#include "ipu3_agc.h"
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#include "agc.h"
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#include <algorithm>
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#include <chrono>
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@ -21,7 +21,7 @@ namespace libcamera {
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using namespace std::literals::chrono_literals;
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namespace ipa::ipu3 {
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namespace ipa::ipu3::algorithms {
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LOG_DEFINE_CATEGORY(IPU3Agc)
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@ -50,14 +50,14 @@ static constexpr double kEvGainTarget = 0.5;
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/* A cell is 8 bytes and contains averages for RGB values and saturation ratio */
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static constexpr uint8_t kCellSize = 8;
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IPU3Agc::IPU3Agc()
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Agc::Agc()
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: frameCount_(0), lastFrame_(0), iqMean_(0.0), lineDuration_(0s),
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maxExposureTime_(0s), prevExposure_(0s), prevExposureNoDg_(0s),
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currentExposure_(0s), currentExposureNoDg_(0s)
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{
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}
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int IPU3Agc::configure(IPAContext &context, const IPAConfigInfo &configInfo)
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int Agc::configure(IPAContext &context, const IPAConfigInfo &configInfo)
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{
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aeGrid_ = context.configuration.grid.bdsGrid;
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@ -68,7 +68,7 @@ int IPU3Agc::configure(IPAContext &context, const IPAConfigInfo &configInfo)
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return 0;
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}
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void IPU3Agc::processBrightness(const ipu3_uapi_stats_3a *stats)
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void Agc::processBrightness(const ipu3_uapi_stats_3a *stats)
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{
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const struct ipu3_uapi_grid_config statsAeGrid = stats->stats_4a_config.awb_config.grid;
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Rectangle aeRegion = { statsAeGrid.x_start,
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@ -109,7 +109,7 @@ void IPU3Agc::processBrightness(const ipu3_uapi_stats_3a *stats)
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iqMean_ = Histogram(Span<uint32_t>(hist)).interQuantileMean(0.98, 1.0);
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}
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void IPU3Agc::filterExposure()
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void Agc::filterExposure()
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{
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double speed = 0.2;
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if (prevExposure_ == 0s) {
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@ -143,7 +143,7 @@ void IPU3Agc::filterExposure()
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LOG(IPU3Agc, Debug) << "After filtering, total_exposure " << prevExposure_;
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}
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void IPU3Agc::lockExposureGain(uint32_t &exposure, double &gain)
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void Agc::lockExposureGain(uint32_t &exposure, double &gain)
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{
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/* Algorithm initialization should wait for first valid frames */
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/* \todo - have a number of frames given by DelayedControls ?
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@ -186,7 +186,7 @@ void IPU3Agc::lockExposureGain(uint32_t &exposure, double &gain)
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lastFrame_ = frameCount_;
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}
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void IPU3Agc::process(IPAContext &context, const ipu3_uapi_stats_3a *stats)
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void Agc::process(IPAContext &context, const ipu3_uapi_stats_3a *stats)
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{
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uint32_t &exposure = context.frameContext.agc.exposure;
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double &gain = context.frameContext.agc.gain;
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@ -195,6 +195,6 @@ void IPU3Agc::process(IPAContext &context, const ipu3_uapi_stats_3a *stats)
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frameCount_++;
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}
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} /* namespace ipa::ipu3 */
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} /* namespace ipa::ipu3::algorithms */
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} /* namespace libcamera */
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@ -2,10 +2,10 @@
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/*
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* Copyright (C) 2021, Ideas On Board
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*
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* ipu3_agc.h - IPU3 AGC/AEC control algorithm
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* agc.h - IPU3 AGC/AEC control algorithm
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*/
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#ifndef __LIBCAMERA_IPU3_AGC_H__
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#define __LIBCAMERA_IPU3_AGC_H__
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#ifndef __LIBCAMERA_IPU3_ALGORITHMS_AGC_H__
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#define __LIBCAMERA_IPU3_ALGORITHMS_AGC_H__
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#include <linux/intel-ipu3.h>
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@ -13,21 +13,21 @@
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#include <libcamera/geometry.h>
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#include "algorithms/algorithm.h"
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#include "algorithm.h"
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namespace libcamera {
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struct IPACameraSensorInfo;
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namespace ipa::ipu3 {
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namespace ipa::ipu3::algorithms {
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using utils::Duration;
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class IPU3Agc : public Algorithm
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class Agc : public Algorithm
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{
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public:
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IPU3Agc();
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~IPU3Agc() = default;
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Agc();
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~Agc() = default;
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int configure(IPAContext &context, const IPAConfigInfo &configInfo) override;
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void process(IPAContext &context, const ipu3_uapi_stats_3a *stats) override;
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@ -53,8 +53,8 @@ private:
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Duration currentExposureNoDg_;
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};
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} /* namespace ipa::ipu3 */
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} /* namespace ipa::ipu3::algorithms */
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} /* namespace libcamera */
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#endif /* __LIBCAMERA_IPU3_AGC_H__ */
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#endif /* __LIBCAMERA_IPU3_ALGORITHMS_AGC_H__ */
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@ -1,6 +1,7 @@
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# SPDX-License-Identifier: CC0-1.0
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ipu3_ipa_algorithms = files([
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'agc.cpp',
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'algorithm.cpp',
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'awb.cpp',
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'tone_mapping.cpp',
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@ -29,10 +29,10 @@
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#include "libcamera/internal/mapped_framebuffer.h"
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#include "algorithms/agc.h"
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#include "algorithms/algorithm.h"
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#include "algorithms/awb.h"
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#include "algorithms/tone_mapping.h"
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#include "ipu3_agc.h"
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#include "libipa/camera_sensor_helper.h"
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/**
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@ -187,8 +187,6 @@ private:
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uint32_t minGain_;
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uint32_t maxGain_;
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/* Interface to the AEC/AGC algorithm */
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std::unique_ptr<IPU3Agc> agcAlgo_;
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/* Interface to the Camera Helper */
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std::unique_ptr<CameraSensorHelper> camHelper_;
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@ -268,6 +266,7 @@ int IPAIPU3::init(const IPASettings &settings,
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*ipaControls = ControlInfoMap(std::move(controls), controls::controls);
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/* Construct our Algorithms */
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algorithms_.push_back(std::make_unique<algorithms::Agc>());
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algorithms_.push_back(std::make_unique<algorithms::Awb>());
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algorithms_.push_back(std::make_unique<algorithms::ToneMapping>());
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@ -386,9 +385,6 @@ int IPAIPU3::configure(const IPAConfigInfo &configInfo)
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return ret;
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}
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agcAlgo_ = std::make_unique<IPU3Agc>();
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agcAlgo_->configure(context_, configInfo);
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return 0;
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}
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@ -476,15 +472,12 @@ void IPAIPU3::parseStatistics(unsigned int frame,
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{
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ControlList ctrls(controls::controls);
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for (auto const &algo : algorithms_)
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algo->process(context_, stats);
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/* \todo These fields should not be written by the IPAIPU3 layer */
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context_.frameContext.agc.gain = camHelper_->gain(gain_);
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context_.frameContext.agc.exposure = exposure_;
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agcAlgo_->process(context_, stats);
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exposure_ = context_.frameContext.agc.exposure;
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gain_ = camHelper_->gainCode(context_.frameContext.agc.gain);
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for (auto const &algo : algorithms_)
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algo->process(context_, stats);
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setControls(frame);
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@ -505,6 +498,9 @@ void IPAIPU3::setControls(unsigned int frame)
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IPU3Action op;
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op.op = ActionSetSensorControls;
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exposure_ = context_.frameContext.agc.exposure;
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gain_ = camHelper_->gainCode(context_.frameContext.agc.gain);
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ControlList ctrls(ctrls_);
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ctrls.set(V4L2_CID_EXPOSURE, static_cast<int32_t>(exposure_));
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ctrls.set(V4L2_CID_ANALOGUE_GAIN, static_cast<int32_t>(gain_));
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@ -6,7 +6,6 @@ ipa_name = 'ipa_ipu3'
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ipu3_ipa_sources = files([
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'ipu3.cpp',
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'ipu3_agc.cpp',
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])
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ipu3_ipa_sources += ipu3_ipa_algorithms
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