diff --git a/include/libcamera/internal/shaders/bayer_8.frag b/include/libcamera/internal/shaders/bayer_unpacked.frag
similarity index 100%
rename from include/libcamera/internal/shaders/bayer_8.frag
rename to include/libcamera/internal/shaders/bayer_unpacked.frag
diff --git a/include/libcamera/internal/shaders/bayer_8.vert b/include/libcamera/internal/shaders/bayer_unpacked.vert
similarity index 100%
rename from include/libcamera/internal/shaders/bayer_8.vert
rename to include/libcamera/internal/shaders/bayer_unpacked.vert
diff --git a/include/libcamera/internal/shaders/meson.build b/include/libcamera/internal/shaders/meson.build
index 386b342d0..dd441a577 100644
--- a/include/libcamera/internal/shaders/meson.build
+++ b/include/libcamera/internal/shaders/meson.build
@@ -4,7 +4,7 @@
# for the purposes of inclusion in OpenGL debayering
shader_files = files([
'bayer_1x_packed.frag',
- 'bayer_8.frag',
- 'bayer_8.vert',
+ 'bayer_unpacked.frag',
+ 'bayer_unpacked.vert',
'identity.vert',
])
diff --git a/src/apps/qcam/assets/shader/shaders.qrc b/src/apps/qcam/assets/shader/shaders.qrc
index 04f9d7061..32dfa51bf 100644
--- a/src/apps/qcam/assets/shader/shaders.qrc
+++ b/src/apps/qcam/assets/shader/shaders.qrc
@@ -6,8 +6,8 @@
../../../../../include/libcamera/internal/shaders/YUV_3_planes.frag
../../../../../include/libcamera/internal/shaders/YUV_packed.frag
../../../../../include/libcamera/internal/shaders/bayer_1x_packed.frag
- ../../../../../include/libcamera/internal/shaders/bayer_8.frag
- ../../../../../include/libcamera/internal/shaders/bayer_8.vert
+ ../../../../../include/libcamera/internal/shaders/bayer_unpacked.frag
+ ../../../../../include/libcamera/internal/shaders/bayer_unpacked.vert
../../../../../include/libcamera/internal/shaders/identity.vert
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp
index 70f600650..95965ab71 100644
--- a/src/apps/qcam/viewfinder_gl.cpp
+++ b/src/apps/qcam/viewfinder_gl.cpp
@@ -235,29 +235,29 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
case libcamera::formats::SBGGR8:
firstRed_.setX(1.0);
firstRed_.setY(1.0);
- vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
- fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+ vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+ fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SGBRG8:
firstRed_.setX(0.0);
firstRed_.setY(1.0);
- vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
- fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+ vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+ fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SGRBG8:
firstRed_.setX(1.0);
firstRed_.setY(0.0);
- vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
- fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+ vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+ fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SRGGB8:
firstRed_.setX(0.0);
firstRed_.setY(0.0);
- vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
- fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+ vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+ fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SBGGR10_CSI2P:
diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp
index 71742d849..9ec966608 100644
--- a/src/libcamera/software_isp/debayer_egl.cpp
+++ b/src/libcamera/software_isp/debayer_egl.cpp
@@ -189,10 +189,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
case libcamera::formats::SGBRG8:
case libcamera::formats::SGRBG8:
case libcamera::formats::SRGGB8:
- fragmentShaderData = bayer_8_frag;
- fragmentShaderDataLen = bayer_8_frag_len;
- vertexShaderData = bayer_8_vert;
- vertexShaderDataLen = bayer_8_vert_len;
+ fragmentShaderData = bayer_unpacked_frag;
+ fragmentShaderDataLen = bayer_unpacked_frag_len;
+ vertexShaderData = bayer_unpacked_vert;
+ vertexShaderDataLen = bayer_unpacked_vert_len;
break;
case libcamera::formats::SBGGR10_CSI2P:
case libcamera::formats::SGBRG10_CSI2P:
@@ -200,10 +200,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
case libcamera::formats::SRGGB10_CSI2P:
egl_.pushEnv(shaderEnv, "#define RAW10P");
if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
- fragmentShaderData = bayer_8_frag;
- fragmentShaderDataLen = bayer_8_frag_len;
- vertexShaderData = bayer_8_vert;
- vertexShaderDataLen = bayer_8_vert_len;
+ fragmentShaderData = bayer_unpacked_frag;
+ fragmentShaderDataLen = bayer_unpacked_frag_len;
+ vertexShaderData = bayer_unpacked_vert;
+ vertexShaderDataLen = bayer_unpacked_vert_len;
glFormat_ = GL_RG;
bytesPerPixel_ = 2;
} else {
@@ -219,10 +219,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
case libcamera::formats::SRGGB12_CSI2P:
egl_.pushEnv(shaderEnv, "#define RAW12P");
if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
- fragmentShaderData = bayer_8_frag;
- fragmentShaderDataLen = bayer_8_frag_len;
- vertexShaderData = bayer_8_vert;
- vertexShaderDataLen = bayer_8_vert_len;
+ fragmentShaderData = bayer_unpacked_frag;
+ fragmentShaderDataLen = bayer_unpacked_frag_len;
+ vertexShaderData = bayer_unpacked_vert;
+ vertexShaderDataLen = bayer_unpacked_vert_len;
glFormat_ = GL_RG;
bytesPerPixel_ = 2;
} else {