libcamera: mediadevice: Improve documentation

Improve the documentation of the media device operation, including how
it handles the lifetime of media objects.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2019-01-01 19:35:21 +02:00
parent dc647a6707
commit a591cc8655
2 changed files with 70 additions and 45 deletions

View file

@ -44,7 +44,7 @@ private:
std::map<unsigned int, MediaObject *> objects_;
MediaObject *object(unsigned int id);
bool addObject(MediaObject *obj);
bool addObject(MediaObject *object);
void clear();
std::vector<MediaEntity *> entities_;

View file

@ -32,37 +32,41 @@ namespace libcamera {
* \brief The MediaDevice represents a Media Controller device with its full
* graph of connected objects.
*
* Media devices are created with an empty graph, which must be populated from
* A MediaDevice instance is associated with a media controller device node when
* created, and that association is kept for the lifetime of the MediaDevice
* instance.
*
* The instance is created with an empty media graph. Before performing any
* other operation, it must be opened with the open() function and the media
* graph populated by calling populate(). Instances of MediaEntity, MediaPad and
* MediaLink are created to model the media graph, and stored in a map indexed
* by object id.
*
* The caller is responsible for opening the MediaDevice explicitly before
* operating on it, and shall close it when not needed anymore, as access
* to the MediaDevice is exclusive.
* The graph is valid once successfully populated, as reported by the valid()
* function. It can be queried to list all entities(), or entities can be
* looked up by name with getEntityByName(). The graph can be traversed from
* entity to entity through pads and links as exposed by the corresponding
* classes.
*
* A MediaDevice is created empty and gets populated by inspecting the media
* graph topology using the MEDIA_IOC_G_TOPOLOGY ioctls. Representation
* of each entity, pad and link described are created using MediaObject
* derived classes.
*
* All MediaObject are stored in a global pool, where they could be retrieved
* from by their globally unique id.
*
* References to MediaEntity registered in the graph are stored in a vector
* to allow easier by-name lookup, and the list of MediaEntities is accessible.
* An open media device will keep an open file handle for the underlying media
* controller device node. It can be closed at any time with a call to close().
* This will not invalidate the media graph and all cached media objects remain
* valid and can be accessed normally. The device can then be later reopened if
* needed to perform other operations that interact with the device node.
*/
/**
* \brief Construct a MediaDevice
* \param devnode The media device node path
*
* Once constructed the media device is invalid, and must be opened and
* populated with open() and populate() before the media graph can be queried.
*/
MediaDevice::MediaDevice(const std::string &devnode)
: devnode_(devnode), fd_(-1), valid_(false)
{
}
/**
* \brief Close the media device file descriptor and delete all object
*/
MediaDevice::~MediaDevice()
{
if (fd_ != -1)
@ -71,11 +75,18 @@ MediaDevice::~MediaDevice()
}
/**
* \brief Open a media device and retrieve informations from it
* \brief Open a media device and retrieve device information
*
* The function fails if the media device is already open or if either
* open or the media device information retrieval operations fail.
* \return 0 for success or a negative error number otherwise
* Before populating the media graph or performing any operation that interact
* with the device node associated with the media device, the device node must
* be opened.
*
* This function also retrieves media device information from the device node,
* which can be queried through driver().
*
* If the device is already open the function returns -EBUSY.
*
* \return 0 on success or a negative error code otherwise
*/
int MediaDevice::open()
{
@ -108,10 +119,17 @@ int MediaDevice::open()
}
/**
* \brief Close the file descriptor associated with the media device.
* \brief Close the media device
*
* After this function has been called, for the MediaDevice to be operated on,
* the caller shall open it again.
* This function closes the media device node. It does not invalidate the media
* graph and all cached media objects remain valid and can be accessed normally.
* Once closed no operation interacting with the media device node can be
* performed until the device is opened again.
*
* Closing an already closed device is allowed and will not perform any
* operation.
*
* \sa open()
*/
void MediaDevice::close()
{
@ -130,9 +148,9 @@ void MediaDevice::close()
* stored as MediaEntity, MediaPad and MediaLink respectively, with cross-
* references between objects. Interfaces are not processed.
*
* MediaEntities are stored in a global list in the MediaDevice itself to ease
* lookup, while MediaPads are accessible from the MediaEntity they belong
* to only and MediaLinks from the MediaPad they connect.
* Entities are stored in a separate list in the MediaDevice to ease lookup,
* while pads are accessible from the entity they belong to and links from the
* pads they connect.
*
* \return 0 on success, a negative error code otherwise
*/
@ -241,8 +259,9 @@ MediaEntity *MediaDevice::getEntityByName(const std::string &name)
* object id.
*/
/*
* MediaObject pool lookup by id.
/**
* \brief Retrieve the media graph object specified by \a id
* \return The graph object, or nullptr if no object with \a id is found
*/
MediaObject *MediaDevice::object(unsigned int id)
{
@ -250,33 +269,40 @@ MediaObject *MediaDevice::object(unsigned int id)
return (it == objects_.end()) ? nullptr : it->second;
}
/*
* Add a new object to the global objects pool and fail if the object
* has already been registered.
/**
* \brief Add a media object to the media graph
*
* If the \a object has a unique id it is added to the media graph, and its
* lifetime will be managed by the media device. Otherwise the object isn't
* added to the graph and the caller must delete it.
*
* \return true if the object was successfully added to the graph and false
* otherwise
*/
bool MediaDevice::addObject(MediaObject *obj)
bool MediaDevice::addObject(MediaObject *object)
{
if (objects_.find(obj->id()) != objects_.end()) {
LOG(Error) << "Element with id " << obj->id()
if (objects_.find(object->id()) != objects_.end()) {
LOG(Error) << "Element with id " << object->id()
<< " already enumerated.";
return false;
}
objects_[obj->id()] = obj;
objects_[object->id()] = object;
return true;
}
/**
* \brief Delete all media objects in the MediaDevice.
* \brief Delete all graph objects in the media device
*
* Delete all MediaEntities; entities will then delete their pads,
* and each source pad will delete links.
* Clear the media graph and delete all the objects it contains. After this
* function returns any previously obtained pointer to a media graph object
* becomes invalid.
*
* After this function has been called, the media graph will be unpopulated
* and its media objects deleted. The media device has to be populated
* before it could be used again.
* The media device graph state is reset to invalid when the graph is cleared.
*
* \sa valid()
*/
void MediaDevice::clear()
{
@ -295,8 +321,7 @@ void MediaDevice::clear()
/*
* For each entity in the media graph create a MediaEntity and store a
* reference in the MediaObject global pool and in the global vector of
* entities.
* reference in the media device objects map and entities list.
*/
bool MediaDevice::populateEntities(const struct media_v2_topology &topology)
{