utils: gen-shader-headers: Add a utility to generate headers from shaders

Two simple script to generate a header that contains GLSL shaders translated
to C arrays.

Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
This commit is contained in:
Bryan O'Donoghue 2024-01-26 22:10:09 +00:00
parent 367b29199b
commit a6a1fbd82b
2 changed files with 82 additions and 0 deletions

44
utils/gen-shader-headers.sh Executable file
View file

@ -0,0 +1,44 @@
#!/bin/sh
set -x
if [ $# -lt 4 ]; then
echo "Invalid arg count must be >= 5"
exit 1
fi
src_dir="$1"; shift
build_dir="$1"; shift
build_path=$build_dir/"$1"; shift
cat <<EOF > "$build_path"
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/* This file is auto-generated, do not edit! */
/*
* Copyright (C) 2025, Linaro Ltd.
*
*/
#pragma once
EOF
cat <<EOF >> "$build_path"
/*
* List the names of the shaders at the top of
* header for readability's sake
*
EOF
for file in "$@"; do
echo "file is $file"
name=$(basename "$build_dir/$file" | tr '.' '_')
echo " * unsigned char $name;" >> "$build_path"
done
echo "*/" >> "$build_path"
echo "/* Hex encoded shader data */" >> "$build_path"
for file in "$@"; do
name=$(basename "$build_dir/$file")
"$src_dir/utils/gen-shader-header.py" "$name" "$build_dir/$file" >> "$build_path"
echo >> "$build_path"
done